Commit message (Collapse) | Author | Age | Files | Lines | |
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* | mesa: add new ARB_fbo queries, fix some error tests | Brian Paul | 2009-01-22 | 1 | -10/+97 |
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* | mesa: add new ColorEncoding and ComponentType to gl_renderbuffer | Brian Paul | 2009-01-22 | 2 | -2/+11 |
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* | mesa: additional FBO/RB id error checking for ARB_fbo | Brian Paul | 2009-01-22 | 1 | -0/+10 |
| | | | | It's illegal to bind a FBO/RB id that didn't come from glGenRender/Framebuffer(). | ||||
* | mesa: for ARB_fbo, lift restriction that all FBO attachments are same size ↵ | Brian Paul | 2009-01-22 | 1 | -23/+45 |
| | | | | and color format | ||||
* | mesa: initial extension bits for GL_ARB_framebuffer_object | Brian Paul | 2009-01-22 | 3 | -0/+3 |
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* | mesa: regenerated GL API files | Brian Paul | 2009-01-22 | 10 | -5096/+5570 |
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* | glapi: include ARB_framebuffer_object.xml | Brian Paul | 2009-01-22 | 1 | -0/+3 |
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* | glapi: XML spec for GL_ARB_framebuffer_object | Brian Paul | 2009-01-22 | 1 | -0/+269 |
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* | glsl: call _mesa_write_shader_to_file(). Debug-only, disabled | Brian Paul | 2009-01-22 | 1 | -0/+4 |
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* | glsl: new _mesa_write_shader_to_file() function | Brian Paul | 2009-01-22 | 2 | -159/+256 |
| | | | | | Used to log a shader to a file. Includes shader source code, the info log and generated GPU instructions. | ||||
* | glsl: set shader->CompileStatus in _slang_compile() | Brian Paul | 2009-01-22 | 2 | -1/+6 |
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* | mesa: added _mesa_fprintf() wrapper | Brian Paul | 2009-01-22 | 2 | -1/+17 |
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* | mesa: master is open for new development, eventually will be Mesa 7.5 | Brian Paul | 2009-01-22 | 1 | -3/+3 |
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* | mesa: set version to 7.3 | Brian Paul | 2009-01-22 | 1 | -1/+1 |
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* | i915: Add decode for PS in batchbuffers. | Eric Anholt | 2009-01-21 | 2 | -6/+483 |
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* | i965: Remove gratuitous whitespace in INTEL_DEBUG=wm output. | Eric Anholt | 2009-01-21 | 4 | -5/+8 |
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* | i965: Use _mesa_num_inst_src_regs() instead of keeping a copy of its contents. | Eric Anholt | 2009-01-21 | 1 | -48/+6 |
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* | [intel] Remove remaining references to intel_wait_flips(). | Kristian Høgsberg | 2009-01-21 | 1 | -5/+1 |
| | | | | Oops. | ||||
* | swrast: fix redundant texture application in affine_textured_triangle(). | Brian Paul | 2009-01-21 | 1 | -1/+9 |
| | | | | | This function does simple texture mapping so disable normal texture mapping before we call _swrast_write_rgba_span() so that we don't do it twice. | ||||
* | mesa: add some debug assertions to detect null current texture object pointers | Brian Paul | 2009-01-21 | 2 | -0/+22 |
| | | | | See bug #17895. These assertions could be removed when this is resolved. | ||||
* | Fix issues with glXMakeContextCurrent and glXMakeCurrentReadSGI | Ian Romanick | 2009-01-20 | 1 | -21/+25 |
| | | | | | | | | | | | | | | | | | | | | There were several bugs in the infrastructure for these two routines. 1. GLX_ALIAS was incorrectly used. The function and its alias must be identical! glXMakeContextCurrent / glXMakeCurrentReadSGI and MakeContextCurrent had different parameters. This caused the last parameter of MakeContextCurrent to get random values. 2. We based the implementation of glXMakeContextCurrent on the manual page instead of the GLX spec. The GLX spec says that glXMakeContextCurrent can be passed a Window as a drawable. When this happens, it will behave just like glXMakeCurrentReadSGI or glXMakeCurrent. 3. If there was a problem finding or creating the DRI drawable, MakeContextCurrent would crash instead of returning an error. This commit fixes all three issues, and fixes bug #18367 and bug #19625. | ||||
* | [intel] Go back to using the typedef for the sarea structmesa_7_3_rc3 | Timo Aaltonen | 2009-01-20 | 4 | -8/+8 |
| | | | | | | The upstream linux kernel headers and libdrm kernel headers disagree on the tag name for the sarea struct: _drm_i915_sarea vs drm_i915_sarea. They both typedef it to drm_i915_sarea_t though, so just use that. | ||||
* | Remove intel pageflipping support in its entirety. | Owain G. Ainsworth | 2009-01-20 | 5 | -328/+20 |
| | | | | | | | | It's been broken and deprecated for a while, so it's time to die. This has the wonderful benefit of cleaning up the code a fair amount; making it marginally less twisty. I'm unsure if the for loops in IntelWindowMoved are still needed. | ||||
* | glsl: silence unused var warnings | Brian Paul | 2009-01-20 | 1 | -0/+2 |
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* | mesa: silence uninitialized var warnings | Brian Paul | 2009-01-20 | 2 | -0/+6 |
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* | mesa: silence compiler warning at -O2 | Brian Paul | 2009-01-20 | 1 | -0/+1 |
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* | mesa: bump version to 7.3-rc3 | Brian Paul | 2009-01-20 | 1 | -1/+1 |
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* | Add a comment about _tnl_emit_indexed_vertices_to_buffer. | Thomas Hellstrom | 2009-01-20 | 1 | -0/+6 |
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* | tnl: Add a utility to emit indexed vertices to a DMA buffer. | Thomas Hellstrom | 2009-01-20 | 2 | -1/+50 |
| | | | | | | This utility is useful for hardware that doesn't support HW index buffers. It's a bit inefficient but appears to give a substantial performance gain, as we can emit tri strips that would otherwise be split into triangles. | ||||
* | Fix store texel for argb4444. | Thomas Hellstrom | 2009-01-20 | 1 | -1/+1 |
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* | Fix store texel for argb8888_rev. | Thomas Hellstrom | 2009-01-20 | 1 | -1/+1 |
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* | Add RGBA4444 and RGBA5551 texture formats. | Thomas Hellstrom | 2009-01-20 | 6 | -0/+212 |
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* | dri1: Add a macro to validate two dri drawables in one go. | Thomas Hellstrom | 2009-01-20 | 1 | -0/+22 |
| | | | | | | | | Dri drivers often may validate first a write drawable and then a read drawable ("readable"). However, the hardware lock may be unlocked when validating the readable, causing the write drawable status to be stale. Drivers should use this macro instead when validating two drawables. | ||||
* | mesa: fix build of stand-alone glslcompiler driver | Brian Paul | 2009-01-19 | 1 | -1/+1 |
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* | glx: gcc 2.95 build fix (move declaration before code) | Brian Paul | 2009-01-18 | 1 | -3/+7 |
| | | | | Adapted from patch by Matthieu Herbb <[email protected]> | ||||
* | i965: fix polygon culling bug when rendering to a texture/FBO | Brian Paul | 2009-01-16 | 1 | -12/+13 |
| | | | | | | Since we use an inverted viewport transformation for render to texture, that inverts front/back polygon orientation. Now glCullFace(GL_FRONT / GL_BACK) works correctly. | ||||
* | intel: added intel_rendering_to_texture() helper function. | Brian Paul | 2009-01-16 | 1 | -0/+17 |
| | | | | | When we're rendering to textures we have to invert the viewport transformation. This helper cleans up that test and can be used elsewhere... | ||||
* | mesa: remove GL_DEPTH_TEST + no depth buffer test | Brian Paul | 2009-01-16 | 1 | -4/+0 |
| | | | | | One could enable depth testing before binding an FBO that has a depth buffer so this test is no longer useful or correct. | ||||
* | glsl: fix broken sampler assignments | Brian Paul | 2009-01-16 | 1 | -1/+2 |
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* | i915: fallback on transfer mode | Xiang, Haihao | 2009-01-16 | 1 | -0/+6 |
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* | windows: updated mesa.def file | Karl Schultz | 2009-01-15 | 1 | -0/+5 |
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* | glsl: use _mesa_sprintf() | Brian Paul | 2009-01-15 | 1 | -2/+2 |
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* | glsl: move declaration before code | Brian Paul | 2009-01-15 | 1 | -1/+1 |
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* | mesa: check frambuffer complete status before rendering | Alan Hourihane | 2009-01-15 | 1 | -13/+20 |
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* | mesa: bump version to 7.3-rc2mesa_7_3_rc2 | Brian Paul | 2009-01-14 | 1 | -1/+1 |
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* | glsl: fix comment | Brian Paul | 2009-01-14 | 1 | -1/+1 |
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* | glsl: minor clean-up for rect sampler test | Brian Paul | 2009-01-14 | 1 | -5/+18 |
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* | r300: work-around FRAG_BIT_FOGC warning/error | Brian Paul | 2009-01-14 | 2 | -0/+12 |
| | | | | | | | See bug 17929. Fog doesn't actually work, but the often complained about warning is silenced. | ||||
* | i965: asst. fixes, work-arounds for FBOs and render to texture | Brian Paul | 2009-01-14 | 3 | -2/+21 |
| | | | | | | | | | | | | | | OpenGL allows mixing and matching depth and stencil renderbuffers in framebuffer objects while the hardware really only supports interleaved depth/stencil buffers. This makes for some tricky buffer management. An extra wrinkle is the situation where the user allocates a 16bpp depth texture or renderbuffer then tries to render to it along with a stencil buffer. We'd have to promote the 16bpp Z values to 24-bit Z values and mix in the stencil values to setup the depth/stencil renderbuffer. There's no support for that now, so always allocate 32bpp depth textures/ renderbuffers for now. | ||||
* | i965: fix incorrect renderbuffer DataType assignment | Brian Paul | 2009-01-14 | 1 | -2/+6 |
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