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* d3d1x: flush the pipe context when presentingLuca Barbieri2010-09-231-0/+2
* d3d1x: remove specstrings.h includeLuca Barbieri2010-09-231-3/+0
* d3d11: obliterate IDL parameter namesLuca Barbieri2010-09-236-641/+641
* d3d1x: rename parameters in dxgiLuca Barbieri2010-09-233-219/+219
* d3d1x: rename params in misc and objectsLuca Barbieri2010-09-232-115/+117
* d3d11: rename screen paramsLuca Barbieri2010-09-231-333/+321
* d3d1x: rename context paramsLuca Barbieri2010-09-231-387/+387
* d3d1x: minifixLuca Barbieri2010-09-232-2/+2
* d3d1x: remove specstringsLuca Barbieri2010-09-2311-475/+449
* d3d1x: normalize whitespaceLuca Barbieri2010-09-2332-1585/+1584
* d3d1x: s/tpf/sm4/gLuca Barbieri2010-09-2313-374/+376
* d3d1x: autogenerate shader enums and text from def filesLuca Barbieri2010-09-2317-792/+390
* d3d1x: initialize the mutexLuca Barbieri2010-09-231-0/+5
* draw: Prevent clipped vertices overflow.José Fonseca2010-09-231-1/+13
* draw: don't apply flatshading to clipped tris with <3 vertsKeith Whitwell2010-09-231-17/+18
* d3d1x: bind NULL CSOs before destroying default CSOs on context dtorLuca Barbieri2010-09-231-0/+18
* d3d1x: fix deadlocks on non-recursive mutexLuca Barbieri2010-09-231-5/+15
* egl: fix build since 17eace581d25a626a7d75d9d1205d012cbb14a6eDave Airlie2010-09-231-1/+1
* r600g: fix warnings since last commit.Dave Airlie2010-09-231-3/+3
* r600g: use blitter to do db->cb flushing.Dave Airlie2010-09-238-959/+145
* u_blitter: add a custom blitter call passing a dsa csoDave Airlie2010-09-232-14/+37
* d3d1x: properly reference count the backendLuca Barbieri2010-09-231-0/+4
* dri: Pass the __DRIscreen and the __DRIscreen private back to image lookupKristian Høgsberg2010-09-2210-22/+20
* rbug: fix rbug when contexts are being destroyedZack Rusin2010-09-221-0/+1
* r600g: fix typo in evergreen register listDave Airlie2010-09-231-1/+1
* r600g: fix depth readback on rv610 and other quirky variants.Dave Airlie2010-09-232-12/+32
* r600g: use floats instead of hex for blit vboDave Airlie2010-09-231-10/+9
* i965: Warning fix for vector result any_nequal/all_equal change.Eric Anholt2010-09-221-1/+3
* i965: Update expression splitting for the vector-result change to compares.Eric Anholt2010-09-221-8/+9
* i965: When splitting vector variable assignment, ignore unset channels.Eric Anholt2010-09-221-2/+5
* glx: Invalidate buffers after binding a drawableKristian Høgsberg2010-09-221-4/+15
* i965: Fix the vector/expression splitting for the write_mask change.Eric Anholt2010-09-222-7/+1
* tgsi: Fix missing test before checkJakob Bornecrantz2010-09-221-1/+2
* ir_to_mesa: Only compare vector_elements present for any_nequal/all_equalEric Anholt2010-09-221-2/+18
* glsl: Fix copy'n'wasted ir_noop_swizzle conditions.Eric Anholt2010-09-221-2/+2
* glsl: Rework assignments with write_masks to have LHS chan count match RHS.Eric Anholt2010-09-2211-112/+181
* d3d1x: add Wine dlls (tri, tex working, but no other testing)Luca Barbieri2010-09-2216-0/+386
* d3d1x: define GUIDs in the normal wayLuca Barbieri2010-09-223-16/+0
* d3d1x: fix API nameLuca Barbieri2010-09-221-1/+1
* d3d1x: redesign the HWND resolver interfaceLuca Barbieri2010-09-225-105/+250
* d3d1x: fix GUID declarationsLuca Barbieri2010-09-221-4/+5
* d3d1x: destroy native_display on adapter destructionLuca Barbieri2010-09-221-0/+1
* dri2: Make createImageFromName() take a __DRIscreen instead of __DRIcontextKristian Høgsberg2010-09-223-9/+7
* r600g: fix multiple occlusion query on same idJerome Glisse2010-09-222-3/+11
* r600g: disable shader rebuild optimization & account cb flush packetJerome Glisse2010-09-222-22/+13
* llvmpipe: fix sprite texcoord setup for non-projective texturingBrian Paul2010-09-221-27/+58
* intel: Fix GL_ARB_shading_language_120 commitKristian Høgsberg2010-09-222-11/+3
* r600g: flush color buffer after draw commandJerome Glisse2010-09-221-1/+36
* llvmpipe: Make rgb/alpha bland func/factors match, when there is no alpha.José Fonseca2010-09-221-14/+8
* llvmpipe: Special case complementary and identify blend factors in SoA.José Fonseca2010-09-224-44/+79