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* targets/va/vdpau/xvmc: don't rebuild target lib every timeMarcin Slusarz2011-10-173-3/+3
| | | | Dependency on target directory caused unnecessary relink. Remove them.
* st/xorg: remove target library on make cleanMarcin Slusarz2011-10-171-1/+1
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* gallium/targets: use c++ compiler for linkingMarcin Slusarz2011-10-179-25/+63
| | | | | | | | | As pointed out by Michel Dänzer, gcc -lstdc++ doesn't work on all systems, because it may require other libraries which are only pulled in implicitly by g++. And libstdc++ is available only with GNU compiler. Use c++ compiler for linking and remove redundant LDFLAGS += -lstdc++ all over the tree.
* r300/compiler: Try to eliminate REPL_ALPHA instructionsTom Stellard2011-10-161-33/+57
| | | | | | | Scalar instruction that need to write to the xyz components of a register must reserve the RGB instruction slot for a REPL_ALPHA instruction. With this commit, the scheduler will attempt to free the RGB slot by moving the write to the w component of a register.
* r300/compiler: More agressive RGB to Alpha conversionsTom Stellard2011-10-161-8/+10
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* r300/compiler: Only convert RGB->Alpha when optimizations are enabledTom Stellard2011-10-162-1/+8
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* mesa: add a function to do the image data copy stuff for ↵Yuanhan Liu2011-10-171-75/+27
| | | | | | | | | | | | save_CompressedTex(Sub)Image Introuduce a simple function called copy_data to do the image data copy stuff for all the save_CompressedTex*Image function. The function check the NULL data case to avoid some potential segfault. This also would make the code a bit simpler and less redundance. Signed-off-by: Yuanhan Liu <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallivm: Eliminate tgsi_util_get_full_src_register_sign_mode call.José Fonseca2011-10-161-11/+3
| | | | | It complicates more than it simplifies, now that there's only one negate bit on TGSI registers.
* llvmpipe: Use lp_build_ifloor_fract for exp2 calculation.José Fonseca2011-10-162-5/+11
| | | | | | | Instead of separate ifloor / fract calls. No change for SSE4.1 code, but less FP<->SI conversions on non SSE4.1 systems.
* Revert "r300g: fix rendering with a non-zero index bias in ↵Marek Olšák2011-10-161-3/+1
| | | | | | | | draw_elements_immediate" This reverts commit 5506f6ef966b8883e575a3f60ce96ad42ee6ffd2. It breaks more things than it fixes.
* swrast: Remove redundant term in logic expressionChad Versace2011-10-152-2/+0
| | | | | | | | Fix is in {read,draw}_depth_stencil_pixels(). If depthRb == stencilRb, then it is redundant to check depthRb->x *and* stencilRb->x. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* swrast: Fix fastpaths in glRead/WritePixels(GL_DEPTH_STENCIL)Chad Versace2011-10-152-0/+4
| | | | | | | | | | | | | | | | | | | | For glReadPixels, the user supplied pixels have format GL_UNSIGNED_INT_24_8. But, when the depthstencil buffer's format was MESA_FORMAT_S8_Z24, the fastpath read from the buffer without reordering the depth and stencil bits. To fix this, this patch just skips the fastpath when the format is not MESA_FORMAT_Z24_S8. The problem and fix for glWritePixels is analagous. Fixes the Piglit tests below on i965/gen6 and causes no regressions. general/depthstencil-default_fb-drawpixels-24_8 general/depthstencil-default_fb-readpixels-24_8 EXT_packed_depth_stencil/fbo-depthstencil-GL_DEPTH24_STENCIL8-drawpixels-24_8 EXT_packed_depth_stencil/fbo-depthstencil-GL_DEPTH24_STENCIL8-readpixels-24_8 Note: This is a candidate for the stable branches. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* nv50,nvc0: extend formats table for integer formatsChristoph Bumiller2011-10-154-1135/+731
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* gallium: add PIPE_BIND_BLENDABLE flagChristoph Bumiller2011-10-152-4/+10
| | | | | | | | | This is required for an accurate implementation of d3d1x's CheckFormatSupport query. It also seems generally useful for state trackers, which could choose alternative rendering paths or formats if blending would come at a significant performance loss.
* r300/compiler: Enable reg rename pass on r500 and run it before optimizationsTom Stellard2011-10-141-4/+1
| | | | | The scheduler and the register allocator are now smart enough to handle it.
* r300/compiler: Implement the texture semaphoreTom Stellard2011-10-146-49/+308
| | | | | | | | | | | The texture semaphore allows for prefetching of texture data. On my RV515, this increases the FPS of Lightsmark by 33% (This is with the reg_rename pass enabled, which is enabled in the next commit). There is a new env variable now called RADEON_TEX_GROUP, which allows you to specify the maximum number of texture lookups to do at once. The default is 8, but different values could produce better results for various application / card combinations.
* r300/compiler: Don't pair output writes with GPR writes in the schedulerTom Stellard2011-10-141-0/+7
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* r300/compiler: Prevent regalloc from creating non-native swizzlesTom Stellard2011-10-141-16/+63
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* r300/compiler: Allow merged instructions to be scheduled on demandTom Stellard2011-10-141-50/+99
| | | | | | We no longer emit full instructions immediately after they have been merged. Instead merged instructions are added to the ready list and the scheduler can commit them whenever it wants.
* mesa/vbo: Treat attribute 0 and vertex as the sameIan Romanick2011-10-141-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is supported by the pseudo-code on pages 27 and 28 (pages 41 and 42 of the PDF) of the OpenGL 2.1 spec. The last part of the implementation of ArrayElement is: if (generic attribute array 0 enabled) { if (generic vertex attribute 0 array normalization flag is set, and type is not FLOAT or DOUBLE) VertexAttrib[size]N[type]v(0, generic vertex attribute 0 array element i); else VertexAttrib[size][type]v(0, generic vertex attribute 0 array element i); } else if (vertex array enabled) { Vertex[size][type]v(vertex array element i); } Page 23 (page 37 of the PDF) of the same spec says: "Setting generic vertex attribute zero specifies a vertex; the four vertex coordinates are taken from the values of attribute zero. A Vertex2, Vertex3, or Vertex4 command is completely equivalent to the corresponding VertexAttrib* command with an index of zero." Fixes piglit test attribute0. NOTE: This is a candidate for stable branches. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* r300g: set max vertex samplers to 0 on swtcl chipsetsMarek Olšák2011-10-141-3/+8
| | | | | | | This should fix a bug added by f5bfe54a. Might also fix: https://bugs.freedesktop.org/show_bug.cgi?id=41715
* winsys/svga: Rework buffer allocation to make it more robust v2.Thomas Hellstrom2011-10-143-17/+57
| | | | | | | | | | | | | | | | Don't allow any "CPU" buffers to be allocated by the pb_fenced buffer manager, since we can't protect against failures during buffer validation. Also, add an extra slab buffer manager to allocate buffers from the kernel if there is a failure to allocate from our big buffer pool. The reason we use a slab manager for this, is to avoid allocating many very small buffers from the kernel. v2: Increased VMW_MAX_BUFFER_SIZE and fixed some comments. Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Jakob Bornecrantz <[email protected]>
* dri-vmwgfx: Hook up a drm_descriptor configuration functionThomas Hellstrom2011-10-141-2/+18
| | | | | | | | | Returns a configuration that makes the dri state-tracker-manager throttle. Also disable kernel-based throttling. Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-by: Jakob Bornecrantz <[email protected]>
* st/dri: Hook up throttling based on the drm driver_descriptor configurationThomas Hellstrom2011-10-143-2/+27
| | | | | | | | Hooks up throttling if there is a configuration function present and it indicates that throttling is desired. Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-by: Jakob Bornecrantz <[email protected]>
* drm_driver: Add a configuration function to the driver descriptor.Thomas Hellstrom2011-10-1427-27/+72
| | | | | | | | Adds a possibility for the state tracker manager to query the target for a specific configuration. Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-by: Jakob Bornecrantz <[email protected]>
* svga/winsys: Make sure a flush always inserts and returns a fence if requestedThomas Hellstrom2011-10-141-1/+1
| | | | | | | Needed for throttling. Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-by: Jakob Bornecrant <[email protected]>
* st/dri: Implement the new dri2 throttling extensionThomas Hellstrom2011-10-142-2/+136
| | | | | | | | | | But don't hook it up just yet until we figure out a good way to do that. Also, we should, in the future, add driconf options to control what throttling reasons should be honored, and the number of outstanding swaps allowed. Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-by: Jakob Bornecrantz <[email protected]>
* dri2: Implement a throttle dri extension.Thomas Hellstrom2011-10-141-3/+50
| | | | | | | | | | | | | | | | | | | | The X server has limited throttle support on the server side, but doing this in the client has some benefits: 1) X server throttling is per client. Client side throttling can be done per drawable. 2) It's easier to control the throttling based on what client is run, for example using "driconf". 3) X server throttling requires drm swap complete events. So implement a dri2 throttling extension intended to be used by direct rendering clients. Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-by: Jakob Bornecrantz <[email protected]> Reviewed-by: Michel Dänzer <[email protected]>
* swrast: be a bit smarter in clip_span()Brian Paul2011-10-131-1/+4
| | | | If no pixels pass the clip test, return false.
* mesa: remove unused gl_sampler_object::_CompleteTexture fieldBrian Paul2011-10-131-3/+0
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* meta: fix redBits size test in get_temp_image_type()Brian Paul2011-10-131-1/+1
| | | | Fixes https://bugs.freedesktop.org/show_bug.cgi?id=41768
* st/wgl: Release stw_framebuffer::mutex after pbuffer creation.Mathias Froehlich2011-10-131-0/+2
| | | | | | | | | | | | This change releases the stw_framebuffer::mutex past creation of the pbuffer stw_framebuffer. Without this change the pbuffers lock is never released. Since on win32 mutexes are recursive, this does not hurt as long as all actions on a context are done from the same thread. But if, for example, context creation happens in a different thread than usage, every access to the context will block for ever. Signed-off-by: José Fonseca <[email protected]>
* st/xorg: fix build without LLVMMarcin Slusarz2011-10-131-0/+2
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* i965 Gen6+: De-compact clip plane constants for old VS backend.Paul Berry2011-10-131-8/+7
| | | | | | | | | | | | | | | | | | | | | | In commit 018ea68d8780ab5baeef0b8122b8410e5e55ae6d, when I de-compacted clip planes on Gen6+, I updated both the old and new VS back-ends to reflect the change in how clip planes are stored, but I failed to change the code in gen6_vs_state.c that uploads clip plane constants when using the old VS back-end. As a result, if the set of enabled clip planes wasn't contiguous starting with 0, then clipping would not occur properly. This patch corrects gen6_vs_state.c to upload clip plane constants in the new de-compacted form. This only affects the old VS back-end (which is used for fixed-function and ARB vertex programs, not for GLSL vertex shaders). Fixes Piglit test fixed-clip-enables. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41603 Reviewed-by: Eric Anholt <[email protected]>
* st/mesa: kill instruction if writemask=0 in eliminate_dead_code_advanced()Brian Paul2011-10-131-1/+1
| | | | | | | | This fixes a bug where we'd wind up emitting an invalid instruction like MOVE R[0]., R[1]; - note the empty/zero writemask. If we don't write to any dest register channels, cull the instruction. v2: simply change/fix the existing test for instruction culling.
* s/format/baseFormat/ to be more explicitBrian Paul2011-10-131-5/+5
| | | | Reviewed-by: Eric Anholt <[email protected]>
* mesa: remove redundant buffer checks in copytexsubimage_error_check2()Brian Paul2011-10-131-17/+0
| | | | | | | Again, there was already a call to _mesa_source_buffer_exists() earlier in the function. Reviewed-by: Eric Anholt <[email protected]>
* mesa: remove redundant buffer checks in copytexture_error_check()Brian Paul2011-10-131-16/+0
| | | | | | | There was already a call to _mesa_source_buffer_exists() earlier in the function. Reviewed-by: Eric Anholt <[email protected]>
* mesa: check attachment Type field in renderbuffer_exists()Brian Paul2011-10-131-10/+4
| | | | | | Instead of the renderbuffer pointer. In the future, attaching a texture may not mean the renderbuffer pointer gets set too. Plus, remove some commented-out assertions.
* mesa: consolidate _mesa_source/dest_buffer_exists()Brian Paul2011-10-131-87/+43
| | | | | | v2: add a 'reading' parameter to distinguish between reading and writing to the renderbuffer (we don't want to check if _ColorReadBuffer is null when we're about to draw). Eric found this mistake.
* d3d1x: fix check for PIPE_CAP_CONDITIONAL_RENDERChristoph Bumiller2011-10-132-3/+1
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* softpipe: fix regression with tex tile cache since integer support.Dave Airlie2011-10-121-2/+3
| | | | | | | | Don't use the uint/int paths for ZS formats for tex tile cache. fixes: https://bugs.freedesktop.org/show_bug.cgi?id=41695 Signed-off-by: Dave Airlie <[email protected]>
* mesa: make _mesa_update_depth/stencil_buffer() staticBrian Paul2011-10-112-32/+10
| | | | | | | These functions were only called in framebuffer.c where they were defined. Remove the unneeded attIndex parameter too. Reviewed-by: Eric Anholt <[email protected]>
* intel: Assert that no batch is emitted if a region is mappedChad Versace2011-10-113-1/+32
| | | | | | | | | | | | | | | | What I would prefer to assert is that, for each region that is currently mapped, no batch is emitted that uses that region's bo. However, it's much easier to implement this big hammer. Observe that this requires that the batch flush in intel_region_map() be moved to within the map_refcount guard. v2: Add comments (borrowed from anholt's reply) explaining why the assertion is a good idea. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* i965: Fix computation of abs(-x) in FSPaul Berry2011-10-112-1/+5
| | | | | | | | | | | | When updating a register reference to reflect the fact that we were taking its absolute value, the fragment shader back-end failed to clear the negate flag, resulting in abs(-x) getting computed as -abs(x). I also found (and fixed) a similar problem in brw_eu.h, but I'm not aware of an actual manifestation of that problem. Fixes piglit test glsl-fs-abs-neg-with-intermediate.
* nv50: don't crash on TXD opcodeMarcin Slusarz2011-10-111-0/+2
| | | | | | It doesn't implement full TXD, but at least it does not crash. Fixes arb_shader_texture_lod-texgrad and glsl-fs-shadow2DGradARB-* piglit tests.
* i965: Replace incorrect use of GLboolean with enum brw_compression.Kenneth Graunke2011-10-113-5/+9
| | | | | | | | | | | | | | | brw_set_compression_control took a GLboolean as an argument, then promptly used a switch statement to compare it with various enumeration values. Clearly it's not actually a boolean. Introduce a new enumeration type, enum brw_compression, and use that. Found by converting GLboolean to bool; clang then gave warnings about switching on a boolean and ultimately duplicated case errors. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* mesa: Only allow queries of window system FBO on desktop GL w/ARB_fboIan Romanick2011-10-111-0/+15
| | | | | | | | | Neither OES_framebuffer_object nor EXT_framebuffer_object allow querying the window system FBO. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* mesa: Accept GL_DEPTH and GL_STENCIL for window system FBO onlyIan Romanick2011-10-111-12/+27
| | | | | | | | | | Previously GL_DEPTH_BUFFER and GL_STENCIL_BUFFER were (incorrectly) allowed for both. Those enums don't even really exist! Now GL_DEPTH and GL_STENCIL are only allowed for the window system FBO. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* svga: remove old, unused sincos code for SM2.0Brian Paul2011-10-112-51/+0
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