| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Brian Paul <[email protected]>
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Taken from the intel driver. The sample positions are actually a solution
to the 8 queens puzzle. It gives more accurate and smoother AA.
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This allows updating only a subrange of buffer bindings.
set_vertex_buffers(pipe, start_slot, count, NULL) unbinds buffers in that
range. Binding NULL resources unbinds buffers too (both buffer and user_buffer
must be NULL).
The meta ops are adapted to only save, change, and restore the single slot
they use. The cso_context can save and restore only one vertex buffer slot.
The clients can query which one it is using cso_get_aux_vertex_buffer_slot.
It's currently set to 0. (the Draw module breaks if it's set to non-zero)
It should decrease the CPU overhead when using a lot of meta ops, but
the drivers must be able to treat each vertex buffer slot as a separate
state (only r600g does so at the moment).
I can imagine this also being useful for optimizing some OpenGL use cases.
Reviewed-by: Brian Paul <[email protected]>
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It was defined as an empty function since Nov 2010 and was ultimately
removed completely.
See xserver commit 1cb0261
Signed-off-by: Michel Dänzer <[email protected]>
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Fixes build error on Cygwin and Solaris. _R, _G, and _B are used in
ctype.h on those platforms.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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With the explit NUM_TEXTURE_TARGETS array size, the assertion that
Elements(targets) == NUM_TEXTURE_TARGETS would pass even if elements
were missing.
Reviewed-by: Eric Anholt <[email protected]>
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To silence assorted MSVC warnings.
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Tom Stellard <thomas.stellard at amd.com>
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Patch adds additional singlesample config with 565 color buffer,
24 bit depth and 8 bit stencil buffer. This makes Quadrant benchmark
work on Android. Tested with Sandybridge and Ivybridge machines.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This is instead of the pair of GLenums for format and type that were
previously used. This is necessary for the Intel drivers to expose sRGB
framebuffer formats.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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With fewer formats to support, it's kind of useless.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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None of the remaining DRI drivers in Mesa use this.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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There is no gl_format in Mesa that corresponds to this arrangement, so I
have a very hard time believing that this works.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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From the GLX perspective, the ARB and EXT extensions are identical. Use
a single bit for both.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Cc: Maciej Wieczorek <[email protected]>
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Previously, if the server didn't send a GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT
tag, it would still be set to GLX_DONT_CARE (which is -1). Set it to
GL_FALSE instead.
NOTE: This is a candidate for stable release branches.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Cc: Maciej Wieczorek <[email protected]>
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This fixes an issue where glsl_to_tgsi_visior::get_opcode() would emit the
wrong opcode because the register type was GLSL_TYPE_ARRAY/STRUCT instead of
GLSL_TYPE_FLOAT/INT/UINT/BOOL, so the function would use the float opcodes for
operations on integer or boolean values dereferenced from an array or
structure. Assertions have been added to get_opcode() to prevent this bug
from reappearing in the future.
NOTE: This is a candidate for the stable branches.
Reviewed-by: Brian Paul <[email protected]>
Tested-by: Andreas Boll <[email protected]>
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The 2x and 4x MSAA cases are completely broken. The lfdptr instruction returns
garbage there.
The 8x MSAA case is broken on Cayman, though at least the result looks somewhat
correct.
Only the 8x MSAA case works on Evergreen and is enabled.
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We're starting to get apps utilizing more than 16 varyings and
most current hardware supports 32 anyway.
Tested with r600g.
swrast, softpipe and llvmpipe still advertise 16 varyings.
This fixes a WebGL crash after launching this demo:
https://developer.mozilla.org/en-US/demos/detail/falling-cubes
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54402
NOTE: This is a candidate for the stable branches.
Acked-by: Kenneth Graunke <[email protected]>
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elements"
This reverts commit ebd8df7a3152e34805e2863c8471ee1a2de38fe1.
accidentally pushed.
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NOTE: This is a candidate for the 9.0 branch.
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LLVM 3.1+ haven't more "extern unsigned llvm::StackAlignmentOverride"
and friends for configuring code generation options, like stack
alignment.
So I restrict assiging of lvm::StackAlignmentOverride and other
variables to LLVM 3.0 only, and wrote similiar code using
TargetOptions.
This patch fix segfaulting of WINE using llvmpipe built with LLVM 3.1
Signed-off-by: Alexander V. Nikolaev <[email protected]>
Signed-off-by: José Fonseca <[email protected]>
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This is a leftover from when we had to split those two functions due to
the separate BO validation step.
Reviewed-by: Kenneth Graunke <[email protected]>
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"Active" is an already-used term for the query being between
glBeginQuery() and glEndQuery(), while this is tracking whether the
start of the packet pair for emitting state has been inserted into the
current batchbuffer.
Reviewed-by: Kenneth Graunke <[email protected]>
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to match the varying limit.
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Use the PRIx64 and PRIu64 format macros from inttypes.h. We made a
similar change in prog_print.c in df2d81ea59993a77bd1f1ef96c5cf19ac692d5f7.
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Much simpler. More interesting.
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Several new state members were added, and they were not being zeroed,
causing random crashes.
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Fixes two piglit tests using gl_FrontFacing.
Signed-off-by: Michel Dänzer <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Put the back face colour right after the front face colour in the LDS parameter
space.
Fixes 18 piglit tests related to two sided lighting.
Signed-off-by: Michel Dänzer <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Let's use the shader key describing the state.
Ported from r600g commit b6521801070d52bdd5908824e82c1ce2dde16e8e.
Signed-off-by: Michel Dänzer <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Signed-off-by: Michel Dänzer <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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And use it for compute. This should improve compute support
on cayman.
Signed-off-by: Alex Deucher <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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These are common to both evergreen and cayman, but were
not emitted on cayman.
Signed-off-by: Alex Deucher <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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we were previously only setting 8 of them.
Signed-off-by: Alex Deucher <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Move gfx specific bits out as the code is shared with
compute.
Signed-off-by: Alex Deucher <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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It's required. The CP uses this to properly allocate new
contexts. Also do a CS partial flush since we are updating
CONFIG regs which are single state.
Signed-off-by: Alex Deucher <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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