| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
| |
At that point the swizzle should be correct.
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
My earlier attempt to fix this missed the fact that there was a #else
clause that assumes that you have openssh. This moves the whole thing
under #ifdef HAVE_SHA1 which should avoid this issue.
Fixes: 13bfa5201 (util: always include sha1 into the build)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91898
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
| |
SHA1 is now used in all builds when HAVE_SHA1 is defined. Adjust src to
do the same thing, rather than predicating on shader cache.
Fixes: 04e201d0c02 ("mesa: change 'SHADER_SUBST' facility to work with env variables")
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
Nothing in the spec allows for the reduced precision, and this also
fixes st_QuerySamplesForFormat for nv50, which does not allow MS8 on
RGBA32F. Now this will be respected instead of reporting MS8 as
supported with an assumption that the format used will be RGBA16F.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.6 11.0" <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
|
| |
vbuf is never null. We want to make sure that a resource was allocated
for the vbuf, which is *vbuf.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: [email protected]
|
|
|
|
|
|
|
|
|
|
|
| |
The hardware only generates vertexid when vertices come from a VBO. This
fixes:
vertexid-drawelements
vertexid-drawarrays
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "11.0" <[email protected]>
|
|
|
|
|
|
|
|
| |
The index buffer is fed in inline over a pushbuf. It's not related to
vertices or any caching that might be done on them.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: [email protected]
|
|
|
|
|
|
|
|
| |
There is nothing to be done on a dirty idxbuf, but the bo may have
changed, so we have to rebind it to the bufctx.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: [email protected]
|
|
|
|
|
| |
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: [email protected]
|
|
|
|
|
|
|
|
|
|
|
| |
The stride was being set to 0, which is illegal (and also non-sensical).
Also we must wait for the buffer to become available for reading as
otherwise a wrong value may be prefetched. Since we must wait for the
buffer anyways, and it's mapped and in GART, we may as well avoid the
annoyance of the indirect pushbuf submit.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: [email protected]
|
|
|
|
|
|
|
|
|
|
|
|
| |
Gen9 changes the meaning of this to coarse LOD quality mode. Although that's a
desirable thing to be setting, it doesn't match the gen8 behavior and this was
unintentional. More importantly, we don't ever use this field. So instead of
getting it "wrong" drop it entirely.
This is a respin of a patch which only [incorrectly] tried to address gen9.
Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
round(val*dscale) produces a double result, as val and dscale are double.
However, LLVMConstInt receives unsigned long long, so there is an
implicit conversion from double to unsigned long long.
This is an undefined behavior. Therefore, we need to first explicitly
convert the round result to long long, and then let the compiler handle
conversion from that to unsigned long long.
This bug manifests itself in POWER, where all IMM values of -1 are being
converted to 0 implicitly, causing a wrong LLVM IR output.
Signed-off-by: Oded Gabbay <[email protected]>
CC: "10.6 11.0" <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
Note this is not ideal. Since the sifm can only do source sizes upto
1024x1024 we end up using the blitter on nv4x, which is not that fast.
And on nv3x we end up using the cpu which is really slow.
Cc: "10.6 11.0" <[email protected]>
Signed-off-by: Hans de Goede <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Scanout buffers on nv30 must always be non-swizzled and have special
width alignment constraints.
These constrains have been taken from the xf86-video-nouveau
src/nv_accel_common.c: nouveau_allocate_surface() function.
nouveau_allocate_surface() applies these width constraints only when a
tiled attribute is set, which it sets for all surfaces allocated via
dri, and this "tiling" is not the same as swizzling, scanout surfaces
must be linear / have a uniform_pitch or only complete garbage is shown.
This commit fixes dri3 on nv30 showing a garbled display, with dri3 the
scanout buffers are allocated by mesa, rather then by the ddx, and the
wrong stride of these buffers was causing the garbled display.
Cc: "10.6 11.0" <[email protected]>
Signed-off-by: Hans de Goede <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This avoids generation of undefined packing in qir and qpu instructions,
fixing a lot of rendering errors.
Fixes 8b36d107fdd (vc4: Pack the unorm-packing bits into a src MUL
instruction when possible.)
Cc: [email protected]
Signed-off-by: Boyan Ding <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The tiled memcpy fast paths perform a simple blit (with only a couple of
trivial pixel conversion routines) and do not accommodate PixelTransfer
operations. Therefore if any are set, fallback to the regular routines.
Note that PixelTransfer only applies to TexImage and ReadPixels, not to
GetTexImage.
Signed-off-by: Chris Wilson <[email protected]>
Cc: Jason Ekstrand <[email protected]>
Cc: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Cc: [email protected]
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
If we have spilled/unspilled a register in the current instruction, avoid
emitting unspills for the same register in the same instruction or consecutive
instructions following the current one as long as they keep reading the spilled
register. This should allow us to avoid emitting costy unspills that come with
little benefit to register allocation.
v2:
- Apply the same logic when evaluating spilling costs (Curro).
v3:
- Abstract the logic that decides if a register can be reused in a function.
that can be used from both spill_reg and evaluate_spill_costs (Curro).
v4:
- Do not disallow reusing scratch_reg in predicated reads (Curro).
- Track if previous sources in the same instruction read scratch_reg (Curro).
- Return prev_inst_read_scratch_reg at the end (Curro).
- No need to explicitily skip scratch read/write opcodes in spill_reg (Curro).
- Fix the comments explaining what happens when we hit an instruction that
does not read or write scratch_reg (Curro)
- Return true early when the current or previous instructions read
scratch_reg with a compatible mask.
v5:
- Do not return true early, the loop should not be expensive anyway
and this adds more complexity (Curro).
Reviewed-by: Francisco Jerez <[email protected]>
|
|
|
|
| |
Reviewed-by: Francisco Jerez <[email protected]>
|
|
|
|
|
|
|
| |
Fixes debug string parsing when one of the supported flags is a
substring of another.
Reviewed-by: Iago Toral Quiroga <[email protected]>
|
|
|
|
| |
Reviewed-by: Iago Toral Quiroga <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
|
| |
This applies to OpenGL Core >= 4.5 and OpenGL ES >= 3.1.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
|
|
| |
We now print out the name of the message instead of its numerical
value, and label the message control and surface numbers.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
The entire VUE map is computed based on the slots_valid bitfield;
calling brw_compute_vue_map on the same bitfield will return the
same result. So we can simply compare those.
struct brw_vue_map is 136 bytes; doing a single 8-byte comparison is
much cheaper and should work just as well.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
|
|
|
|
|
|
|
|
| |
These were only for legacy userclipping, which we no longer support
in geometry shaders.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
According to the GLSL 1.50 specification, page 76:
"The shader must also set all values in gl_ClipDistance that have been
enabled via the OpenGL API, or results are undefined."
With this patch, we only enable clip distance writes when the shader
actually writes them. We no longer force a value to be written when
clip planes are enabled in the API. This could mean the first varying
slot would be used as clip distances - I believe it should be the safe
kind of undefined behavior.
Empirically, it doesn't seem to cause a problem.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
|
|
|
|
|
|
|
|
|
| |
The legacy userclip fields are only used for the vertex shader, and at
that point there's only program_string_id and the tex struct, which are
common to all keys. So there's no need for a "VUE" key base class.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
This avoids a downcast of key, which won't exist in the base class soon.
I'm not a huge fan of this patch, but given that we're currently using
inheritance, this seems like the "right" way to do it. The alternative
is to make key a void pointer in the parent class and continue
downcasting.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
|
|
|
|
|
|
|
|
|
| |
I'm about to remove the base class for VS/GS/HS/DS program keys, at
which point we won't be able to use key->tex anymore. Instead, we'll
need to store a direct pointer (like we do in the FS backend).
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This is now only used for the vertex shader, so it makes sense to get it
out of any paths run by the geometry shader.
Instead of passing the gl_clip_plane array into the run() method (which
is shared among all subclasses), we add it as a vec4_vs_visitor
constructor parameter. This eliminates the bogus NULL parameter in the
GS case.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
There are two uses of this flag.
The primary use is checking whether we need to emit code to convert
legacy gl_ClipVertex/gl_Position clipping to clip distances. In this
case, we also have to upload the clip planes as uniforms, which means
setting nr_userclip_plane_consts to a positive value. Checking if it's
> 0 works for detecting this case.
Gen4-5 also wants to know whether we're doing clipping at all, so it can
emit user clip flags. Checking if output_reg[VARYING_SLOT_CLIP_DIST0]
is set to a real register suffices for this.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
We only support geometry shaders in core profiles, where gl_ClipVertex
doesn't exist. Presumably the even older behavior of clipping to
gl_Position isn't supported either. In fact, GLSL 1.50 page 76 claims:
"The shader must also set all values in gl_ClipDistance that have been
enabled via the OpenGL API, or results are undefined."
So we don't need to handle legacy clipping in geometry shaders. I think
Paul added this back when we were considering supporting the old
GL_ARB_geometry_shader4 extension.
This removes a non-orthagonal state dependency on GS compilation.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
This living in brw_fs.{h,cpp} is a historical artifact of us supporting
texturing for fragment shaders before any other stages. It's kind of
awkward given that we use it for all stages.
This avoids having to include brw_fs.h in geometry shader code in order
to access this function.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Patch modifies existing shader source and replace functionality to work
with environment variables rather than enable dumping on compile time.
Also instead of _mesa_str_checksum, _mesa_sha1_compute is used to avoid
collisions.
Functionality is controlled via two environment variables:
MESA_SHADER_DUMP_PATH - path where shader sources are dumped
MESA_SHADER_READ_PATH - path where replacement shaders are read
v2: cleanups, add strerror if fopen fails, put all functionality
inside HAVE_SHA1 since sha1 is required
Signed-off-by: Tapani Pälli <[email protected]>
Suggested-by: Eero Tamminen <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
commit 472ef9a02f2e5c5d0caa2809cb736a0f4f0d4693 introduced code to
change the types of SEL and MOV instructions for moves that simply
"copy bits around". It didn't account for type conversion moves,
however. So it would happily turn this:
mov(8) vgrf6:D, -vgrf5:D
mov(8) vgrf7:F, vgrf6:UD
into this:
mov(8) vgrf6:D, -vgrf5:D
mov(8) vgrf7:D, -vgrf5:D
which erroneously drops the conversion to float.
Cc: "11.0 10.6" <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
| |
Coverity warned about this. Ilia pointed it out.
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
As far as I can tell, the behavior is preserved from the previous generations.
Before we set a single bit to tell the FS whether or not we'll be using an input
coverage mask. Now we have some options which are implementing various
extensions. These bits are used for the various conservative rasterization
mechanisms (for collision detection, binning, and whatever else).
I believe that the behavior is preserved because the problem which conservative
rasterization is attempting to fix would go away with the "NORMAL" mode (at the
cost of performance, I believe).
This patch serves as documentation of the change by creating the enums, as well
as giving some of the history with the links here so that the next person who
comes along and looks at it doesn't spend as long as I had to in order to
determine if there is an issue or not.
Previously, this algorithm had been done in software, and this can still be used
as long as we don't export an extension stating otherwise.
References: https://www.opengl.org/registry/specs/NV/conservative_raster.txt
References: https://http.developer.nvidia.com/GPUGems2/gpugems2_chapter42.html
Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
| |
u_upload_alloc() no longer returns a return value.
Trivial.
|
|
|
|
|
| |
Cc: 11.0 <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
|
|
|
|
|
| |
Cc: 11.0 <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
|
|
|
|
|
|
|
|
| |
This must be done before exporting a buffer as dmabuf fds, because
we lose track of who is using it and can't trust the reference counter.
Cc: 11.0 <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
|
|
|
|
| |
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
| |
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
| |
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
| |
The return buffer or the returned pointer can be used instead.
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
| |
This is probably the most called util function. It does almost nothing,
yet it can consume 10% of the CPU on the profile. This drops it down to 5%.
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
| |
It's no longer used by both r600 and radeonsi now.
Signed-off-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
| |
Now that R600_NUM_ATOMS is below 64, dirty atom tracking can be
simplified.
Signed-off-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
| |
There doesn't seem any reason to start from 4.
Start from 1 instead (0 is left reserved to catch uninitialized atoms).
Signed-off-by: Marek Olšák <[email protected]>
|