summaryrefslogtreecommitdiffstats
path: root/src
Commit message (Expand)AuthorAgeFilesLines
...
* gallium: add a cap for VIEWPORT_SUBPIXEL_BITS (v2)Józef Kucia2016-07-2018-0/+21
* nvc0: disable MS images on GM107+Samuel Pitoiset2016-07-201-0/+7
* nv50/ir: print OP_SUREDB subops in debug modeSamuel Pitoiset2016-07-201-0/+1
* gm107/ir: add emission for SUREDxSamuel Pitoiset2016-07-201-0/+50
* gm107/ir: add emission for SUSTx and SULDxSamuel Pitoiset2016-07-201-0/+104
* gm107/ra: fix constraints for surface operationsSamuel Pitoiset2016-07-201-2/+23
* gm107/ir: lower surface operationsSamuel Pitoiset2016-07-202-1/+77
* nvc0: bind images for 3d/cp shaders on GM107+Samuel Pitoiset2016-07-205-18/+207
* nvc0: increase the tex handles area size in the driver cbSamuel Pitoiset2016-07-201-11/+11
* nir: Fix uninitialized use of 'replacement'.Kenneth Graunke2016-07-191-1/+1
* i965: Use tex_mocs instead of rb_mocs for GL images.Kenneth Graunke2016-07-191-1/+1
* winsys/amdgpu: use pb_cache buckets for fewer pb_cache missesMarek Olšák2016-07-191-6/+21
* winsys/radeon: use pb_cache buckets for fewer pb_cache missesMarek Olšák2016-07-191-7/+22
* gallium/pb_cache: reduce the number of pointer dereferencesMarek Olšák2016-07-191-7/+9
* gallium/pb_cache: divide the cache into buckets for reducing cache missesMarek Olšák2016-07-195-26/+47
* gallium/pb_cache: check parameters that are more likely to fail firstMarek Olšák2016-07-191-8/+7
* radeonsi: emit PS exports lastMarek Olšák2016-07-191-13/+31
* radeonsi: set optimal settings in COMPUTE_RESOURCE_LIMITSMarek Olšák2016-07-191-2/+6
* radeonsi: really wait for the second EOP event and not the first oneMarek Olšák2016-07-191-1/+5
* gallium/radeon: remove RADEON_FLUSH_KEEP_TILING_FLAGS flagMarek Olšák2016-07-195-16/+4
* nir/algebraic: Optimize fabs(u2f(x))Ian Romanick2016-07-191-0/+1
* st/mesa: Enable MESA_shader_integer_functions on all GLSL 1.30 platformsIan Romanick2016-07-192-1/+16
* i965: Enable MESA_shader_integer_functions on all GLSL 1.30 platformsIan Romanick2016-07-192-6/+15
* i965: Don't lower uaddCarry and usubBorrow in both GLSL IR and NIRIan Romanick2016-07-191-3/+1
* i965: Update assertion to account for Gen < 7Ian Romanick2016-07-191-1/+4
* i965: Use LZD to implement nir_op_find_lsb on Gen < 7Ian Romanick2016-07-192-3/+45
* i965: Use LZD to implement nir_op_ifind_msb on Gen < 7Ian Romanick2016-07-192-21/+90
* i965: Use LZD to implement nir_op_ufind_msbIan Romanick2016-07-194-1/+54
* i965: Always enable GL_ARB_shading_language_packingIan Romanick2016-07-191-1/+1
* i965: Move enable of EXT_shader_integer_mixIan Romanick2016-07-191-1/+2
* glsl: Add lowering pass for ir_bin_imul_highIan Romanick2016-07-192-0/+150
* glsl: Add lowering pass for ir_unop_find_msbIan Romanick2016-07-192-0/+107
* glsl: Add lowering pass for ir_unop_find_lsbIan Romanick2016-07-192-0/+87
* glsl: Add lowering pass for ir_unop_bitfield_reverseIan Romanick2016-07-192-0/+92
* glsl: Add lowering pass for ir_quadop_bitfield_insertIan Romanick2016-07-192-0/+74
* glsl: Add lowering pass for ir_triop_bitfield_extractIan Romanick2016-07-192-0/+81
* glsl: Add lowering pass for ir_unop_bit_countIan Romanick2016-07-192-0/+54
* MESA_shader_integer_functions: Allow new function overload matching rulesIan Romanick2016-07-191-5/+7
* MESA_shader_integer_functions: Allow implicit int->uint conversionsIan Romanick2016-07-192-6/+10
* MESA_shader_integer_functions: Expose new built-in functionsIan Romanick2016-07-191-11/+20
* MESA_shader_integer_functions: Boiler plate extension trackingIan Romanick2016-07-196-0/+10
* gm107/ir: make use of ADD32I for all immediatesSamuel Pitoiset2016-07-191-1/+1
* gm107/ir: add missing NEG modifier for IADD32ISamuel Pitoiset2016-07-191-0/+1
* ddebug: Fix trivial typo in stderr messageAndreas Boll2016-07-191-1/+1
* vl: fix memory leakEric Engestrom2016-07-191-7/+1
* vl: add entry pointBoyuan Zhang2016-07-191-0/+1
* nv50,nvc0: srgb rendering is only available for rgba/bgraIlia Mirkin2016-07-181-2/+2
* nvc0: add support for BGRA8 imagesIlia Mirkin2016-07-187-1/+16
* i965: Skip update_texture_surface when the plane doesn't existJason Ekstrand2016-07-181-8/+10
* glsl: use linked shaders rather than compiled shadersTimothy Arceri2016-07-191-4/+4