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* Make EGL_NO_MODE_MESA work.Jon Smirl2005-05-172-2/+22
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* added _eglInitPbufferSurface()Brian Paul2005-05-172-0/+78
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* Fix several internal problems with generating the list of configs.Jon Smirl2005-05-172-14/+5
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* Rearranged some code and added some comments to mgaAllocDmaLow. TheIan Romanick2005-05-161-7/+15
| | | | | modified code performs identically, but cuts 16KiB from the resulting mga_dri.so.
* Don't use _mesa_swizzle_ubyte_image if all three texture formatsFelix Kuehling2005-05-161-0/+12
| | | | | | | involved in _mesa_textore_argb/rgba8888 (source, base-internal, destination) differ. _mesa_swizzle_ubyte_image knows only about two of the formats and can't handle the case that all three are different correctly. Fixes https://bugs.freedesktop.org/show_bug.cgi?id=3111.
* Implement query of surface type.Jon Smirl2005-05-161-0/+3
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* Add error about write permission to fbdev attribsJon Smirl2005-05-161-0/+7
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* another GLX / XCB patch (Jeremy Kolb)Brian Paul2005-05-161-4/+4
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* Deal better with indirection and indirection accounting, developedKeith Whitwell2005-05-161-33/+53
| | | | with Ben Skeggs.
* Apply r200 tcl fix to radeon - compiles but untested.Keith Whitwell2005-05-161-1/+25
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* use EGLint instead of unsigned long for eglCopyContextMESA, added commentsBrian Paul2005-05-164-5/+11
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* separate ext strings with a spaceBrian Paul2005-05-161-2/+2
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* s/Atrib/Attrib/, set extension enable flagsBrian Paul2005-05-161-23/+13
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* added boolean extension flags to _EGLDriverBrian Paul2005-05-162-1/+30
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* restore _eglSetConfigAttrib (for now), added prototype ↵Brian Paul2005-05-162-23/+59
| | | | _eglConfigToContextModesRec()
* define M_E if neededBrian Paul2005-05-161-0/+5
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* make _eglSetConfigAtrib() a static function, and rename itBrian Paul2005-05-162-87/+90
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* remove MESA suffix from _eglInitScreenSurface, use swAlpha valueBrian Paul2005-05-161-2/+2
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* minor tweaksBrian Paul2005-05-164-9/+13
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* fix GetRow parameters (Nicolai Haehnle)Brian Paul2005-05-151-1/+1
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* A few egl patches needed for glitz, mainly config BITSJon Smirl2005-05-152-5/+13
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* Make gleans polyoffset test happy.Aapo Tahkola2005-05-141-2/+11
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* Dont assume GLbooleans are ones when true.Aapo Tahkola2005-05-141-1/+4
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* Cleanup blend state generation.Nicolai Haehnle2005-05-141-85/+30
| | | | | Do not set the NO_SEPARATE bit, as it causes problems with some combinations of blend functions.
* Add empty placeholder for eglCopyContextMESAJon Smirl2005-05-144-0/+25
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* The kernel doesn't like command buffers over 64KB, so we don'tNicolai Haehnle2005-05-141-3/+5
| | | | allocate buffers bigger than that.
* Remove dead span functions code.Nicolai Haehnle2005-05-141-206/+18
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* Fix span functions for stencil buffer access.Nicolai Haehnle2005-05-141-10/+8
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* Don't print debug messages unless the user explicitly requested themNicolai Haehnle2005-05-142-6/+10
| | | | using the RADEON_DEBUG environment variable.
* Fix compile error in demo egl driverJon Smirl2005-05-141-12/+12
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* Forgot to add fb_egl.cJon Smirl2005-05-141-0/+798
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* Make software fallbacks work again:Nicolai Haehnle2005-05-132-0/+7
| | | | | We need to plug in swsetup functions into the TNL module's callbacks. Also, resize the framebuffer size when the drawable size changes.
* Remove quiescence sequence from r300ClearBuffer.Nicolai Haehnle2005-05-131-17/+0
| | | | | The DRM is responsible for emitting this quiescence sequence when appropriate.
* First attempt at getting egl support up on dumb framebuffer.Jon Smirl2005-05-1316-74/+506
| | | | Seems to be mostly working. Not all of egl API is implemented.
* Patch from Jeff Smith:Nicolai Haehnle2005-05-131-6/+6
| | | | | The type of vertex data is opaque in the emit_* functions, so use GLvoid* instead of char*. This also eliminates some compiler warnings.
* Patch from Jeff Smith:Nicolai Haehnle2005-05-131-1/+1
| | | | Fix a WARN_ONCE format string.
* Remove MAX_VISUAL limitations of 100. If running dual head this canAlan Hourihane2005-05-131-7/+5
| | | | | be easily consumed. There are no limitations now and the VisualTable is realloced when necessary.
* Calculate render inputs for tcl stage correctly (hint: they aren't theKeith Whitwell2005-05-131-1/+32
| | | | same as tnl->render_inputs). Fixes recent tcl problems.
* Remove some unused structure fields, add some comments, and ifdef out someIan Romanick2005-05-124-18/+49
| | | | | dead code. This is just some clean-up work which should not have any functional impact.
* new MESA_DEBUG option: disassemKeith Whitwell2005-05-123-2/+6
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* Rein in debug slightlyKeith Whitwell2005-05-121-1/+1
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* Turn disassem off (oops).Keith Whitwell2005-05-121-1/+1
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* Add check for mask == NULL to the one routine missing it.Keith Whitwell2005-05-121-2/+11
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* When lighting is enabled, but no lights are enabled, the scenecolorKeith Whitwell2005-05-121-27/+85
| | | | | | | | | becomes the result of lighting. When lighting is disabled, pass-through incoming color value. Likewise, pass through incoming texture values. (Based on patch by Aapo Tahkola) Add compile-time configuration to switch between DP4 and MUL/MAD for matrix-vector multiplications.
* fix warnings in r300_texstate.c (Jeff Smith)Ben Skeggs2005-05-121-4/+4
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* VBOs.Aapo Tahkola2005-05-118-26/+114
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* Don't let FragmentProgram._Active influence choice of vertex vs pixelKeith Whitwell2005-05-111-1/+1
| | | | fog.
* Previously in TXP and TEX instructions, lambda was passed toKeith Whitwell2005-05-111-3/+24
| | | | | | | | | | | | | | | | | | | | | fetch_texel as zero, but I believe this is incorrect. The spec uses a pseudocode function: vec4 TextureSample(float s, float t, float r, float lodBias, int texImageUnit, enum texTarget); to specify the behaviour of TEX, TXB and TXP instructions. For TEX and TXP, lodBias is passed as zero, TXB is passed with texcoord[4]. In our code we have static void fetch_texel( GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda, GLuint unit, GLfloat color[4] ) and were passing zero and a biased lambda value respectively. The difference is that TextureSample() would add in the lambda term itself, while in our code the caller is expected to do this. Thus in the TEX and TXP cases, it is necessary to pass an unbiased lambda value for things to work out correctly.
* Use _mesa_memset rather than memsetKeith Whitwell2005-05-111-1/+1
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* Don't let FragmentProgram._Active influence choice of vertex vs pixelKeith Whitwell2005-05-111-1/+1
| | | | fog.