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* dri/nouveau: Initialize tile_flags when allocating a render target.Francisco Jerez2010-10-122-6/+14
* r600g: fix typo in vertex sampling on r600Dave Airlie2010-10-121-1/+1
* i965: Always use the new FS backend on gen6.Eric Anholt2010-10-111-2/+7
* i965: Fix gen6 pixel_[xy] setup to avoid mixing int and float src operands.Eric Anholt2010-10-111-6/+15
* i965: Don't compute-to-MRF in gen6 VS math.Eric Anholt2010-10-111-7/+15
* i965: Expand uniform args to gen6 math to full registers to get hstride == 1.Eric Anholt2010-10-111-0/+25
* i965: Don't compute-to-MRF in gen6 math instructions.Eric Anholt2010-10-111-0/+16
* i965: Add a couple of checks for gen6 math instruction limits.Eric Anholt2010-10-111-0/+26
* i965: Don't consider gen6 math instructions to write to MRFs.Eric Anholt2010-10-111-17/+38
* glsl: Changes in generated file glsl_lexer.cppChad Versace2010-10-111-691/+716
* glsl: Add lexer rules for uint and uvecN (N=2..4)Chad Versace2010-10-111-0/+4
* glsl: Add glsl_type::uvecN_type for N=2,3Chad Versace2010-10-112-0/+4
* intel_extensions: Add ability to set GLSL version via environmentChad Versace2010-10-111-1/+18
* r200: revalidate after radeon_update_renderbuffersDaniel Vetter2010-10-113-3/+10
* i965: Compute to MRF in the new FS backend.Eric Anholt2010-10-112-0/+124
* i965: Give the FB write and texture opcodes the info on base MRF, like math.Eric Anholt2010-10-112-38/+48
* i965: Give the math opcodes information on base mrf/mrf len.Eric Anholt2010-10-112-12/+57
* i965: Move FS backend structures to a header.Eric Anholt2010-10-115-363/+407
* i965: Reduce register interference checks for changed FS_OPCODE_DISCARD.Eric Anholt2010-10-111-5/+2
* i965: Split FS_OPCODE_DISCARD into two steps.Eric Anholt2010-10-111-9/+23
* llvmpipe: Use lp_tgsi_info.José Fonseca2010-10-114-30/+31
* gallivm: More detailed analysis of tgsi shaders.José Fonseca2010-10-114-0/+559
* tgsi: Export some names for some tgsi enums.José Fonseca2010-10-112-23/+35
* gallium: Define C99 restrict keyword where absent.José Fonseca2010-10-111-0/+21
* gallivm: Eliminate unsigned integer arithmetic from texture coordinates.José Fonseca2010-10-113-42/+32
* llvmpipe: Remove outdated comment about stencil testing.José Fonseca2010-10-111-9/+2
* r600g: don't run with scissors.Dave Airlie2010-10-112-0/+92
* r600g: add TXL opcode support.Dave Airlie2010-10-111-2/+2
* r600g: enable vertex samplers.Dave Airlie2010-10-114-9/+21
* r600g: evergreen has no request size bit in texture word4Dave Airlie2010-10-112-4/+0
* r600g: fix input/output Z export mixup for evergreen.Dave Airlie2010-10-111-1/+1
* gallivm: Pass texture coords derivates as scalars.José Fonseca2010-10-104-26/+38
* gallivm: Use variables instead of Phis in loops.José Fonseca2010-10-102-42/+23
* gallivm: Allow to disable bri-linear filtering with GALLIVM_DEBUG=no_brilinea...José Fonseca2010-10-103-9/+10
* gallivm: Fix a long standing bug with nested if-then-else emission.José Fonseca2010-10-101-17/+6
* dri/nv10: Fake fast Z clears for pre-nv17 cards.Francisco Jerez2010-10-104-20/+127
* dri/nouveau: Minor cleanup.Francisco Jerez2010-10-104-23/+22
* gallivm: Cleanup the rest of the flow module.José Fonseca2010-10-093-211/+39
* gallivm: Simplify if/then/else implementation.José Fonseca2010-10-095-91/+34
* gallivm: Factor out the SI->FP texture size conversion for SoA path tooJosé Fonseca2010-10-091-34/+56
* gallivm: Remove support for Phi generation.José Fonseca2010-10-093-225/+0
* gallivm: Use varilables instead of Phis for cubemap selection.José Fonseca2010-10-091-36/+26
* gallivm: Don't generate Phis for execution mask.José Fonseca2010-10-094-17/+32
* gallivm: Special bri-linear computation path for unmodified rho.José Fonseca2010-10-091-20/+91
* gallivm: Less code duplication in log computation.José Fonseca2010-10-092-35/+88
* util: Defined M_SQRT2 when not available.José Fonseca2010-10-091-0/+5
* gallivm: Handle code have ret correctly.José Fonseca2010-10-091-2/+4
* llvmpipe: Fix MSVC build. Enable the new SSE2 code on non SSE3 systems.José Fonseca2010-10-091-42/+44
* llvmpipe: simplified SSE2 swz/unswz routinesKeith Whitwell2010-10-092-146/+107
* llvmpipe: clean up shader pre/postamble, try to catch more early-zKeith Whitwell2010-10-093-103/+193