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* nv50,nvc0: don't assert on cso with 0 vertex elementsChristoph Bumiller2011-03-133-6/+2
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* rbug: Use the call mutexJakob Bornecrantz2011-03-131-19/+187
| | | | Fixes crashes in [soft|llvm]pipe when replacing shaders
* r600g: Only update DB_SHADER_CONTROL once in r600_pipe_shader_ps().Mathias Fröhlich2011-03-131-16/+13
| | | | | | | | | Avoid setting the same gpu register several times in a r600_pipe_state. Compute the final value of the register and set that one time. This avoids some overhead in r600_context_pipe_state_set(). Signed-off-by: Mathias Fröhlich <[email protected]> Signed-off-by: Henri Verbeet <[email protected]>
* tgsi: Fix parsing of properties with digits in the nameJakob Bornecrantz2011-03-131-1/+1
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* rbug: Skip drawing on disabled shadersJakob Bornecrantz2011-03-131-1/+4
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* rbug: Remove flags from flushJakob Bornecrantz2011-03-132-6/+0
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* i915g: Lie more so we get GLSLJakob Bornecrantz2011-03-131-2/+3
| | | | Lots of piglit tests are lazy and wants GLSL
* i915g: Point sprite cap could be supportedJakob Bornecrantz2011-03-131-1/+2
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* i915g: Sort cap listJakob Bornecrantz2011-03-131-1/+1
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* nvc0: support edge flagsChristoph Bumiller2011-03-134-14/+88
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* nvc0: fix POLYGON_MODE_BACK macro copy/paste errorChristoph Bumiller2011-03-131-1/+1
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* nv50,nvc0: fix pipe context switchChristoph Bumiller2011-03-132-10/+64
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* nv50,nvc0: clean up flushesChristoph Bumiller2011-03-135-38/+28
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* nv50,nvc0: add some missing resource referencingChristoph Bumiller2011-03-134-7/+64
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* nvc0: mask out centroid bit for writing FP headerChristoph Bumiller2011-03-131-1/+1
| | | | It's only 2 bit per input, centroid is set in the instruction.
* nvc0: identify VERTEX_QUARANTINEChristoph Bumiller2011-03-133-8/+17
| | | | | | | | Well, not sure what exactly it is, but it certainly doesn't contain the control flow stack, but vertex data. Not sure about size, I've only seen the first few KiB written, but the binary driver seems to allocate more.
* nvc0: don't enable early-z if alpha test is enabledChristoph Bumiller2011-03-134-12/+20
| | | | | | Depth values are also written before the shader is executed, so if early tests are enabled, fragments that failed the alpha test were modifying the depth buffer, but they shouldn't.
* nvc0: move sprite coord replace state into csoChristoph Bumiller2011-03-132-27/+8
| | | | It's not dependent on any other state anymore now.
* nvc0: s/nblocksx/nblocksy for height in resource_copy_regionChristoph Bumiller2011-03-131-1/+1
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* nvc0: fix unitialized variable in TGSI sysval decl processingChristoph Bumiller2011-03-131-0/+1
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* nvc0: update/fix supported instruction src modifiersChristoph Bumiller2011-03-135-20/+31
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* glsl: Document glsl_type::sampler_dimensionalityChad Versace2011-03-121-1/+1
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* Revert "mesa: Convert fixed function fragment program generator to GLSL IR."Eric Anholt2011-03-124-668/+783
| | | | | This reverts commit 7cb87dffce2c7a37f960f3a865cf92fd193dd8c5. There were regressions (Bug #35244) and more review has been requested.
* Revert "mesa: Track a computed _CurrentFragmentProgram for current ↵Eric Anholt2011-03-122-10/+4
| | | | | | gl_shader_program" This reverts commit b4452c3baad6e0379eeb7f22f2e51d13999e1323.
* Revert "i965: Use the fixed function GLSL program instead of the ARB program."Eric Anholt2011-03-122-5/+5
| | | | | This reverts commit 81b34a4e3a7aec9cdf2781757408dc5e9eec79cb. There were regressions in the core change that this depends on.
* i915g: fix transfer coherencyDaniel Vetter2011-03-123-26/+7
| | | | | | | | | | | | The kernel drm takes care of all coherency as long as we don't forget to submit all outstanding commands in the batchbuffer ... Also move batchbuffer initialization up because otherwise transfers for some helper textures fail with a segmentation fault. And kill the dead code, flushes should now be correct everywhere. Signed-off-by: Daniel Vetter <[email protected]>
* i915g: don't recalculate fb dimensionDaniel Vetter2011-03-123-31/+4
| | | | | | The statetracker should do this for us correctly. Signed-off-by: Daniel Vetter <[email protected]>
* i915g: use y-tiling when the blitter is not usedDaniel Vetter2011-03-121-1/+4
| | | | | | The blitter is broken. Who'd have guessed? Signed-off-by: Daniel Vetter <[email protected]>
* i915g: implement copy_region using u_blitterDaniel Vetter2011-03-124-9/+128
| | | | Signed-off-by: Daniel Vetter <[email protected]>works
* i915g: fix use after freeDaniel Vetter2011-03-122-3/+3
| | | | | | | Pipe templates should be copied if still needed after the create call completes. Signed-off-by: Daniel Vetter <[email protected]>
* gallium: Delay the creation of simple helper shadersJakob Bornecrantz2011-03-123-96/+154
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* r600g: Fix VS sampler view offsets for r600/r700.Carl-Philip Hänsch2011-03-121-1/+2
| | | | | | 077c448d184799e0d9ec962013ec784c6a5c1807 missed this. Signed-off-by: Henri Verbeet <[email protected]>
* r600g: Fix an unused variable warning.Henri Verbeet2011-03-121-3/+5
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* u_blitter: Do blits in linear color space.Henri Verbeet2011-03-123-23/+39
| | | | | Blits between sRGB and linear formats should happen in linear color space. This fixes piglit fbo/fbo-srgb-blit.
* r300/compiler: do not set TEX_IGNORE_UNCOVERED on r500Marek Olšák2011-03-121-1/+1
| | | | | | | | | | The docs say it can be set for direct texture lookups, but even that causes problems. This fixes the wireframe bug: https://bugs.freedesktop.org/show_bug.cgi?id=32688 NOTE: This is a candidate for the 7.9 and 7.10 branches.
* r300/compiler: TEX instructions don't support negation on source argumentsMarek Olšák2011-03-121-3/+0
| | | | | | | This fixes piglit: - glsl-fs-texture2d-dependent-4 NOTE: This is a candidate for the 7.9 and 7.10 branches.
* r300/compiler: Abs doesn't cancel Negate (in the conversion to native swizzles)Marek Olšák2011-03-122-9/+0
| | | | NOTE: This is a candidate for the 7.9 and 7.10 branches.
* r300/compiler: fix translating the src negate bits in pair_translateMarek Olšák2011-03-121-3/+8
| | | | | | | | | | | (1, -_, ...) was converted to (-1, ...) because of the negation in the second component. Masking out the unused bits fixes this. Piglit: - glsl-fs-texture2d-branching NOTE: This is a candidate for the 7.9 and 7.10 branches.
* st/dri: fix warning: ‘bind’ may be used uninitialized in this functionMarek Olšák2011-03-121-1/+1
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* llvmpipe: fix warning: ‘t0’ may be used uninitialized in this functionMarek Olšák2011-03-121-1/+1
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* r300g: implement fragment color clamping in the shaderMarek Olšák2011-03-125-0/+33
| | | | | This finishes the implementation of the fragment color clamp control for ARB_color_buffer_float. I don't wanna keep this stuff in a branch...
* r300/compiler: fix the saturate modifier when applied to TEX instructionsMarek Olšák2011-03-121-1/+5
| | | | This bug can only be triggered if the source texture is either signed or float.
* r600g: revert unintentional commitAdam Jackson2011-03-111-1/+0
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* nouveau: Build fixAdam Jackson2011-03-111-0/+1
| | | | nouveau_vieux_dri.so.tmp: undefined reference to `_mesa_need_secondary_color'
* r600: Build fixAdam Jackson2011-03-113-0/+3
| | | | r600_dri.so.tmp: undefined reference to `_mesa_rgba_logicop_enabled'
* st/python: Remove flags from flush function.Vinson Lee2011-03-111-1/+1
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* st/python: Remove the geom_flags param from is_format_supported.Vinson Lee2011-03-111-4/+2
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* st/python: Clean up fence_finish.Vinson Lee2011-03-111-1/+1
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* scons: Move texenvprogram.c to ff_fragment_shader.cpp.Vinson Lee2011-03-111-1/+1
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* i965: Use the fixed function GLSL program instead of the ARB program.Eric Anholt2011-03-112-5/+5
| | | | | | This gets one more piece of the pipeline onto the new codegen backend. Once ARB_fragment_program can generate GLSL programs, we can nuke the old backend.