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* radeonsi: don't enable DCC in the sampler if first_level doesn't have itMarek Olšák2016-06-083-7/+21
| | | | | | | | If first_level > 0 and DCC is disabled for that level, let's skip DCC reads entirely. Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* winsys/amdgpu: enable DCC for mipmapped texturesMarek Olšák2016-06-083-9/+31
| | | | | | | | Also add dcc_fast_clear_size for clearing only the necessary subset of DCC. For no AA, it's equal to the size of the whole DCC level. Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* gallium/radeon: don't disable DCC because of SDMAMarek Olšák2016-06-081-20/+3
| | | | | | | | We want to keep DCC enabled to save bandwidth. It was a bad idea to disable it here. Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radeonsi: don't flag renderbuffer feedback loop if DCC has just been disabledMarek Olšák2016-06-081-2/+4
| | | | | Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radeonsi: add per-level dcc_enabled flagsMarek Olšák2016-06-086-11/+24
| | | | | Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radeonsi: compute DCC register parameters in si_emit_framebuffer_stateMarek Olšák2016-06-084-14/+12
| | | | | | | | This will get more complicated with mipmapped DCC or when DCC is enabled after allocation. Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* gallium/radeon: add an assertion checking the validity of PIPE_BIND_SCANOUTMarek Olšák2016-06-081-3/+10
| | | | | Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* gallium/radeon: don't allocate DCC for non-renderable texture formatsMarek Olšák2016-06-083-0/+7
| | | | | | | | | | | R9G9B9E5 is the only uncompressed one hopefully. This fixes incorrect rendering not discovered (due to a lack of tests) until DCC mipmapping was enabled. Cc: 11.1 11.2 12.0 <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radeonsi: enable WQM in PS prolog when neededNicolai Hähnle2016-06-072-0/+10
| | | | | | | | | | | | WQM is needed when the PS prolog computes a VGPR that is consumed by a shader with (implicit or explicit) derivatives. Depends on http://reviews.llvm.org/D20839 / LLVM r272063 for this to be effective (otherwise it's just a no-op). Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95130 Cc: 12.0 <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* tgsi/scan: add uses_derivatives (v2)Nicolai Hähnle2016-06-072-0/+31
| | | | | | | | | | | | v2: - TG4 does not calculate derivatives (Ilia) - also handle SAMPLE* instructions (Roland) Cc: 12.0 <[email protected]> Reviewed-by: Marek Olšák <[email protected]> (v1) Reviewed-by: Brian Paul <[email protected]> (v1) Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* swr: fix provoking vertexTim Rowley2016-06-077-12/+77
| | | | | | | | | | Use rasterizer provoking vertex API. Fix rasterizer provoking vertex for tristrips and quad list/strips. v2: make provoking vertex tables static const Reviewed-by: Bruce Cherniak <[email protected]>
* st/mesa: revalidate image atoms when a texture is updatedIlia Mirkin2016-06-071-6/+6
| | | | | | | | | | A texture may be redefined with _NEW_TEXTURE, which might have been bound to a shader image slot. We have to revalidate the image atoms to pick up on the new resource. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Cc: "12.0" <[email protected]>
* gk104/ir: fix conditions for adding a texbarIlia Mirkin2016-06-071-4/+6
| | | | | | | | | | | | Sometimes a register source can actually be double- or even quad-wide. We must make sure that the inserted texbars take that width into account. Based on an earlier patch by Samuel Pitoiset. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]> Cc: "12.0 11.2" <[email protected]>
* radeonsi: keep track of dirty descriptor setsNicolai Hähnle2016-06-072-4/+36
| | | | | | | Reduces CPU load for draw calls that change none or few of the descriptors. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: move si_descriptors into a per-context arrayNicolai Hähnle2016-06-073-83/+166
| | | | | Reviewed-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: pass shader stage to si_disable_shader_imageNicolai Hähnle2016-06-071-4/+8
| | | | | Reviewed-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: access descriptor sets via local variablesNicolai Hähnle2016-06-071-31/+41
| | | | | | | This will simplify moving them to a per-context array. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: add si_set_rw_buffer to be used for internal descriptorsNicolai Hähnle2016-06-073-14/+15
| | | | | | | | So that callers outside of si_descriptors.c need to worry less about the details of descriptor handling. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: pass shader stage to si_set_shader_imageNicolai Hähnle2016-06-071-5/+5
| | | | | Reviewed-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: pass shader stage to si_set_sampler_viewNicolai Hähnle2016-06-071-4/+5
| | | | | Reviewed-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: move descriptor set begin_new_cs handling into a separate functionNicolai Hähnle2016-06-071-21/+15
| | | | | Reviewed-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: move enabled_mask out of si_descriptorsNicolai Hähnle2016-06-074-30/+34
| | | | | | | | This mask is irrelevant for the generic descriptor set handling, and having it outside simplifies subsequent changes slightly. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* anv/entrypoints: Stop using the C preprocessorJason Ekstrand2016-06-071-12/+2
| | | | | | | | Now that we emit guards for everything, we can just generate the files and trust build flags to keep us safe. This should also fix the tarball problems. Reviewed-by: Emil Velikov <[email protected]>
* anv/entrypoints: Emit #if guards for all platformsJason Ekstrand2016-06-071-10/+22
| | | | Reviewed-by: Emil Velikov <[email protected]>
* platform_android: prevent deadlock in droid_swap_buffersHaixia Shi2016-06-071-5/+12
| | | | | | | | | | | | | To avoid blocking other EGL calls, release the display mutex before we enqueue buffer to android frameworks and re-acquire the mutex upon return. v2: moved lock/unlock inside droid_window_enqueue_buffer(). TEST=verify pinch zoom in Photos app no longer causes hangs Signed-off-by: Haixia Shi <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* mesa: automake: distclean git_sha1.h when building OOTEmil Velikov2016-06-071-0/+6
| | | | | | | | | | | | | | | In the case of out-of-tree (OOT) builds, in particular when building from tarball, we'll end up with the file in both srcdir and builddir. We want the former to remain intact (since we need it on rebuild) while the latter should be removed otherwise `make distclean' gets angry at us. Ideally there'll be a solution that feels a bit less of a hack. Until then this does the job exactly as expected. Cc: <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* mesa: automake: ensure that git_sha1.h.tmp has the right attributesEmil Velikov2016-06-071-0/+1
| | | | | | | | | | ... when copied from git_sha1.h. As the latter file can we lacking the write attribute, one should set it explicitly. Otherwise we'll get a warning/failure at cleanup stage. Cc: <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* mesa: automake: add directory prefix for git_sha1.hEmil Velikov2016-06-071-1/+1
| | | | | | | | | | Otherwise the build will assume that we've talking about builddir, which is not the case in the else statement. Here the file is already generated and is part of the tarball. Cc: <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* egl: android: don't add the image loader extension for !render_nodeEmil Velikov2016-06-071-8/+7
| | | | | | | | | | | | | | | | | | | | With earlier commit we introduced support for render_node devices, which was couples with the use of the image loader extension. As the work was inspired by egl/wayland we (erroneously) added the extension for the !render_node path as well. That works for wayland, as the implementations of the DRI2 and IMAGE loader extensions converge behind the scenes. As that is not yet the case for Android we shouldn't expose the extension. Fixes: 34ddef39cef ("egl: android: add dma-buf fd support") Cc: <[email protected]> Reported-by: Mauro Rossi <[email protected]> Tested-by: Mauro Rossi <[email protected]> Acked-by: Rob Herring <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* gallium/radeon: add support for sharing textures with DCC between processesMarek Olšák2016-06-073-4/+51
| | | | | | v2: use a function for calculating WORD1 of bo metadata Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: don't discard DCC if an external user can write to itMarek Olšák2016-06-073-12/+31
| | | | | | | | | We don't import textures with DCC now, but soon we will. v2: if we can't disable DCC for image writes, at least decompress DCC at bind time Reviewed-by: Nicolai Hähnle <[email protected]>
* i915: fix typo CAP.Dave Airlie2016-06-071-1/+1
| | | | Signed-off-by: Dave Airlie <[email protected]>
* glsl: initialise pointer to NULLJakob Sinclair2016-06-071-0/+1
| | | | | | | | | | | Could cause issues if you tried to read from an uninitialised pointer. This just initalises the pointer to null to avoid that being a problem. Discovered by Coverity. CID: 1343616 Signed-off-by: Jakob Sinclair <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* i965/gen8: fix cull distance emission for tessellation shaders.Dave Airlie2016-06-071-3/+5
| | | | | | | | | | This fixes some cases of: GL45-CTS.cull_distance.functional on Skylake. Reviewed-by: Chris Forbes <[email protected]> Cc: "12.0" <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* nvc0: add support for VOTE tgsi opcodesIlia Mirkin2016-06-065-24/+77
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* st/mesa: expose GL_ARB_shader_group_vote when supported by backendIlia Mirkin2016-06-062-4/+11
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* gallium: add PIPE_CAP_TGSI_VOTE for when the VOTE ops are allowedIlia Mirkin2016-06-0617-0/+17
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* gallium: add VOTE_* opcodes to implement GL_ARB_shader_group_voteIlia Mirkin2016-06-063-1/+26
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* mesa: hook up core bits of GL_ARB_shader_group_voteIlia Mirkin2016-06-0612-1/+67
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* glsl: Make opt_copy_propagation_elements actually propagate into loops.Kenneth Graunke2016-06-061-2/+17
| | | | | | | | | | | | | | | | | | | | | | We've had a FINISHME here since Eric originally wrote the code in 2011. This patch implements his suggested approach, which makes us actually able to copy propagate into the loops, at the unfortunate cost of making this pass even more expensive. The shader-db statistics are basically a wash: No change in instruction counts. total cycles in shared programs: 78685980 -> 78680730 (-0.01%) cycles in affected programs: 2102646 -> 2097396 (-0.25%) helped: 48 HURT: 83 I figured if we're going to do this for one copy propagation pass, we may as well do it in both. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Make opt_copy_propagation actually propagate into loops.Kenneth Graunke2016-06-061-6/+24
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We've had a FINISHME here since Eric originally wrote the code in 2010. This patch implements his suggested approach, which makes us actually able to copy propagate into the loops, at the unfortunate cost of making this pass even more expensive. The shader-db statistics are not terribly impressive: total instructions in shared programs: 9008589 -> 9008613 (0.00%) instructions in affected programs: 4293 -> 4317 (0.56%) helped: 0 HURT: 10 total cycles in shared programs: 78550978 -> 78575760 (0.03%) cycles in affected programs: 655426 -> 680208 (3.78%) helped: 75 HURT: 88 GAINED: 2 Most of the "regressions" appear to be us successfully copy propagating uniforms, which i965 is loading as pull constants instead of push, so we occasionally have two pulls instead of one. That doesn't seem like this pass's job - it's propagating correctly, and we should be smarter about pull loads in the backend. This patch is also useful for a couple of reasons: 1. It can clean up copies created by varying packing (previously, we couldn't if the uses were inside a loop). This fixes a bug when interpolateAt*() is used on a packed varying inside a loop: glsl_to_nir struggles to see through the extra copy and mistakenly believed the variable was not an input. 2. It will help propagate uniform array access created by lower_const_array_to_uniforms(). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* nv50/ir: use round toward 0 when converting doubles to integersSamuel Pitoiset2016-06-061-1/+3
| | | | | | | | | | | | Like floats, we should use the round toward 0 mode instead of the nearest one (which is the default) for doubles to integers. This fixes all arb_gpu_shader_fp64 piglits which convert doubles to integers (16 tests). Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Cc: "11.2 12.0" <[email protected]>
* gallium/radeon: don't re-set BO metadata after CMASK deallocationMarek Olšák2016-06-061-1/+0
| | | | | | CMASK has no effect on metadata, because it's not sharable. Reviewed-by: Nicolai Hähnle <[email protected]>
* st/mesa: change SQRT lowering to fix the game RisenMarek Olšák2016-06-061-7/+9
| | | | | | | Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94627 (against nouveau) Acked-by: Ilia Mirkin <[email protected]>
* radeonsi: add a performance tweak for 4 SE partsMarek Olšák2016-06-061-0/+11
| | | | | | Ported from Vulkan. Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: simplify PRIMGROUP_SIZE computation for tessellationMarek Olšák2016-06-061-9/+1
| | | | | | | | Ported from Vulkan. v2: keep the comment Reviewed-by: Nicolai Hähnle <[email protected]>
* r600g: use hw MSAA resolve for non-trivial resolvesMarek Olšák2016-06-061-9/+53
| | | | | | This improves MSAA resolve performance. Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: use hw MSAA resolve for non-trivial resolvesMarek Olšák2016-06-061-10/+54
| | | | | | This improves MSAA resolve performance. Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa/program_resource: return -1 for index if no location.Dave Airlie2016-06-071-3/+16
| | | | | | | | | | | | | | | | | The GL4.5 spec quote seems clear on this: "The value -1 will be returned by either command if an error occurs, if name does not identify an active variable on programInterface, or if name identifies an active variable that does not have a valid location assigned, as described above." This fixes: GL45-CTS.program_interface_query.output-built-in [airlied: use _mesa_program_resource_location_index as suggested by Eduardo] Reviewed-by: Eduardo Lima Mitev <[email protected]> Cc: "12.0" <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* radeonsi: set descriptor dirty mask on shader buffer unbindNicolai Hähnle2016-06-061-0/+1
| | | | | | | | Found randomly while skimming the code. This might have caused VM faults in robustness tests. Cc: 12.0 <[email protected]> Reviewed-by: Marek Olšák <[email protected]>