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* u_vbuf_mgr: restore buffer offsetsChia-I Wu2011-07-211-0/+10
| | | | | | | u_vbuf_upload_buffers modifies the buffer offsets. If they are not restored, and any of the vertex formats is not supported natively, the next u_vbuf_mgr_draw_begin call will translate the vertex buffers with incorrect buffer offsets.
* mesa: GLES2 should return different error enums for invalid fbo queriesMarek Olšák2011-07-211-7/+16
| | | | | | | | | | | | | | ES 2.0.25 page 127 says: If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, then querying any other pname will generate INVALID_ENUM. See also: b9e9df78a03edb35472c2e231aef4747e09db792 NOTE: This is a candidate for the 7.10 and 7.11 branches. Reviewed-by: Ian Romanick <[email protected]>
* nouveau: hook up video decoding with nouveau_contextChristoph Bumiller2011-07-218-1/+56
| | | | | This doesn't include nvfx since its context struct is not derived from common nouveau_context (yet).
* glsl: Add ir_function_detect_recursion.cpp to SConscript.Vinson Lee2011-07-201-0/+1
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* glsl: Reject shaders that contain static recursionIan Romanick2011-07-205-0/+404
| | | | | | | | | | | | | | | | | | | The GLSL 1.20 and later specs say: "Recursion is not allowed, not even statically. Static recursion is present if the static function call graph of the program contains cycles." Recursion is detected and rejected both a compile-time and at link-time. The complie-time check happens to detect some cases that may be removed by various optimization passes. The spec doesn't seem to allow this, but other vendors (e.g., NVIDIA) appear to only check at link-time after all optimizations. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=33885 Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Make prototype_string publicly availableIan Romanick2011-07-202-2/+8
| | | | | | | | Also clarify the documentation for one of the parameters. Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* g3dvl: remove unused vertex shader inputsMarek Olšák2011-07-202-4/+4
| | | | See also comments in the code.
* i965: Apply a homebrew workaround for GPU hang in OGLC api-texcoord.Eric Anholt2011-07-201-0/+26
| | | | | | | | | | | | | | | | | The behavior of flushes in the hardware is a maze of twisty passages, and strangely the VS constants appear to be loaded during a pipeline flush instead of at the time of the packet emit according to the simulator. On moving the STATE_BASE_ADDRESS packet to where it really needed to live (in order for data loads by other packets to be correct), we sometimes no longer got a flush between those packets where we apparently needed it. This replicates the flushes implied by a STATE_BASE_ADDRESS update, fixing the GPU hangs in OGLC and the "engine" demo. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=36821 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=39257 Tested-by: Keith Packard <[email protected]> (bzflag and etracer fixed) Acked-by: Kenneth Graunke <[email protected]>
* i965: Enable the PIPE_CONTROL workaround workaround out of paranoia.Eric Anholt2011-07-202-3/+29
| | | | | | | | There's scary stuff going on in PIPE_CONTROL internals, and if the BSpec says to do this to make PIPE_CONTROL work, I'll go ahead and do it because we'll probably never be able to debug it after the fact. v2: Use stall at scoreboard instead of depth stall, as noted by Ken.
* i965: Avoid kernel BUG_ON if we happen to wait on the pipe_control w/a BO.Eric Anholt2011-07-201-1/+1
| | | | | | | | | | | | | | | | | | | | | For this and occlusion queries, we're trying to avoid setting I915_GEM_DOMAIN_RENDER for the write domain, because the data written is definitely not going through the render cache, but we do need to tell the kernel that the object has been written. However, with using I915_GEM_DOMAIN_GTT, the kernel on retiring the batchbuffer sees that the w/a BO has a write domain of GTT, and puts it on the flushing list. If something tries to wait for that BO to finish rendering (such as the AUB dumper reading the contents of BOs), we get into wait_request (since obj->active) but with a 0 seqno (since the object is on the flushing list, not actually on a ringbuffer), and BUG_ONs. To avoid the kernel bug (which I'm hoping to delete soon anyway), just use I915_GEM_DOMAIN_INSTRUCTION like occlusion queries do. This doesn't result in more flushing, because we invalidate INSTRUCTION on every batchbuffer now that we're state streaming, anyway. Reviewed-by: Kenneth Graunke <[email protected]> Tested-by: Kenneth Graunke <[email protected]>
* intel: Use the GLSL-based meta clear when available.Eric Anholt2011-07-201-1/+4
| | | | | | | Improves firefox-talos-gfx performance under GL when 3D clears are enabled: [ 0] gl-before firefox-talos-gfx 20.193 20.251 0.27% 3/3 [ 0] gl-after firefox-talos-gfx 18.013 18.040 0.19% 3/3
* meta: Add a GLSL-based _mesa_meta_Clear() variant.Eric Anholt2011-07-202-1/+162
| | | | | | | | | This cuts out a large portion of the overhead of glClear() from resetting the texenv state and recomputing the fixed function programs. It also means less use of fixed function internally in our GLES2 drivers, which is rather bogus. Reviewed-by: Brian Paul <[email protected]>
* g3dvl: Preserve previously rendered components for MC output.Younes Manton2011-07-201-4/+4
| | | | Fixes xvmc-softpipe MC entrypoint, amongst others.
* g3dvl: Init/clean pipe fully when a shader-based decoder isn't used.Younes Manton2011-07-202-0/+26
| | | | Fixes VDPAU CSC-only mode.
* glsl: Avoid massive ralloc_strndup overhead in S-Expression parsing.Kenneth Graunke2011-07-202-19/+47
| | | | | | | | | | | | | | | | | | | | | When parsing S-Expressions, we need to store nul-terminated strings for Symbol nodes. Prior to this patch, we called ralloc_strndup each time we constructed a new s_symbol. It turns out that this is obscenely expensive. Instead, copy the whole buffer before parsing and overwrite it to contain \0 bytes at the appropriate locations. Since atoms are separated by whitespace, (), or ;, we can safely overwrite the character after a Symbol. While much of the buffer may be unused, copying the whole buffer is simple and guaranteed to provide enough space. Prior to this, running piglit-run.py -t glsl tests/quick.tests with GLSL 1.30 enabled took just over 10 minutes on my machine. Now it takes 5. NOTE: This is a candidate for stable release branches (because it will make running comparison tests so much less irritating.) Signed-off-by: Kenneth Graunke <[email protected]>
* glsl: silence warning in linker.cppBrian Paul2011-07-191-1/+1
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* Make it possible to use gbm with c++Jørgen Lind2011-07-191-0/+9
| | | | NOTE: This is a candiate for 7.11
* st/mesa: fix the texture format in st_context_teximageFredrik Höglund2011-07-191-1/+1
| | | | | | | | | | | | | | | | | Commit 1a339b6c71ebab6e1a64f05b2e133022d3bbcd15 made st_ChooseTextureFormat map GL_RGBA with type GL_UNSIGNED_BYTE to PIPE_FORMAT_A8B8G8R8_UNORM. The image format for ARGB pixmaps is PIPE_FORMAT_B8G8R8A8_UNORM however. This mismatch caused the texture to be recreated in st_finalize_texture. NOTE: This is a candidate for the 7.11 branch. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=39209 Signed-off-by: Fredrik Höglund <[email protected]> Reviewed-by: Stéphane Marchesin <[email protected]> Signed-off-by: Brian Paul <[email protected]>
* mesa: update, shorten some comments in dd.hBrian Paul2011-07-191-38/+13
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* glx: Avoid calling __glXInitialize() in driReleaseDrawables().Henri Verbeet2011-07-192-9/+4
| | | | | | | | | | | | | | This fixes a regression introduced by commit a26121f37530619610a78a5fbe5ef87e44047fda (fd.o bug #39219). Since the __glXInitialize() call should be unnecessary anyway, this is probably a nicer fix for the original problem too. NOTE: This is a candidate for the 7.10 and 7.11 branches. Signed-off-by: Henri Verbeet <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Tested-by: [email protected]
* intel: Fix stencil buffer to be W tiledChad Versace2011-07-195-31/+93
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Until now, the stencil buffer was allocated as a Y tiled buffer, because in several locations the PRM states that it is. However, it is actually W tiled. From the PRM, 2011 Sandy Bridge, Volume 1, Part 2, Section 4.5.2.1 W-Major Format: W-Major Tile Format is used for separate stencil. The GTT is incapable of W fencing, so we allocate the stencil buffer with I915_TILING_NONE and decode the tile's layout in software. This fix touches the following portions of code: - In intel_allocate_renderbuffer_storage(), allocate the stencil buffer with I915_TILING_NONE. - In intel_verify_dri2_has_hiz(), verify that the stencil buffer is not tiled. - In the stencil buffer's span functions, the tile's layout must be decoded in software. This commit mutually depends on the xf86-video-intel commit dri: Do not tile stencil buffer Author: Chad Versace <[email protected]> Date: Mon Jul 18 00:38:00 2011 -0700 On Gen6 with separate stencil enabled, fixes the following Piglit tests: bugs/fdo23670-drawpix_stencil general/stencil-drawpixels spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX16-copypixels spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX16-drawpixels spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX16-readpixels spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX1-copypixels spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX1-drawpixels spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX1-readpixels spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX4-copypixels spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX4-drawpixels spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX4-readpixels spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX8-copypixels spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX8-drawpixels spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX8-readpixels spec/EXT_packed_depth_stencil/fbo-stencil-GL_DEPTH24_STENCIL8-copypixels spec/EXT_packed_depth_stencil/fbo-stencil-GL_DEPTH24_STENCIL8-readpixels spec/EXT_packed_depth_stencil/readpixels-24_8 Note: This is a candidate for the 7.11 branch. Signed-off-by: Chad Versace <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Acked-by: Kenneth Graunke <[email protected]>
* i965: Fix regression in 29a911c50e4443dfebef0a2e32c39b64992fa3cc.Eric Anholt2011-07-191-1/+1
| | | | | The previous define was the full 32-bit header, while the new define was just the top 16 bits.
* llvmpipe: include LLVM version number in name stringBrian Paul2011-07-191-1/+3
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* llvmpipe: fix build with LLVM 3.0svnTobias Droste2011-07-192-17/+50
| | | | | | | | | LLVM 3.0svn introduced a new type system. It defines a new way to create named structs and removes the (now not needed) LLVMInvalidateStructLayout function. See revision 134829 of LLVM. Signed-off-by: Tobias Droste <[email protected]> Signed-off-by: Brian Paul <[email protected]>
* xvmc-softpipe: remove LLVM_LIBSMarek Olšák2011-07-181-1/+1
| | | | | | this is added conditionally in Makefile.xmvc Spotted by Chris Rankin.
* i965: Rename CMD_VF_STATISTICS_(965|GM45) to include "3DSTATE".Kenneth Graunke2011-07-182-4/+4
| | | | | | | | | | Including the full "3DSTATE_VF_STATISTICS" should make it easier to cross-reference the code and documentation. Also, move the 965/GM45 suffix to the beginning for consistency with newer #defines. Signed-off-by: Kenneth Graunke <[email protected]>
* i965: Rename CMD_VERTEX_(BUFFER|ELEMENT) to 3DSTATE_VERTEX_...S.Kenneth Graunke2011-07-182-5/+5
| | | | | | This makes our code use the same names as the documentation. Signed-off-by: Kenneth Graunke <[email protected]>
* i965: Rename 3DSTATE_DRAWRECT_INFO_I965 to 3DSTATE_DRAWING_RECTANGLE.Kenneth Graunke2011-07-182-2/+1
| | | | | | | | The documentation uses 3DSTATE_DRAWING_RECTANGLE, and we already had it defined in brw_defines.h; we were simply using an old #define from intel_reg.h. Signed-off-by: Kenneth Graunke <[email protected]>
* i915: Simplify intel_wpos_* with a helper function.Eric Anholt2011-07-183-47/+27
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* i915: Include gl_FragCoord.w data, not just xyz.Eric Anholt2011-07-181-3/+3
| | | | | Fixes piglit fragcoord_w test. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=34323
* i915: Add support for HW rendering with no color draw buffer.Eric Anholt2011-07-181-51/+51
| | | | | | | This is useful for shadow map generation. Tested with glsl-bug-22603, which rendered the depth textures with fallbacks before. Acked-by: Chad Versace <[email protected]>
* i915: Fix incorrect depth scaling when enabling/disabling depth buffers.Eric Anholt2011-07-181-24/+19
| | | | | | | | We were updating our new viewport using the old buffers' _WindowMap.m. We can do less math and avoid using that deprecated matrix by just folding the viewport calculation right in to the driver. Fixes piglit fbo-depthtex.
* i915: Make stencil test for no-stencil handling match depth test.Eric Anholt2011-07-182-23/+12
| | | | | | i915_update_draw_buffers() already handles the fallback bit for missing stencil region, so here we just need to handle whether the GL thinks we have stencil data or not (and disable the test if so).
* i915: Disable the depth test whenever we don't have a depth buffer.Eric Anholt2011-07-182-2/+8
| | | | | | | | | | | | | We were disabling it once at the moment we changed draw buffers, but later enabling of depth test could turn it back on. Fixes fbo-nodepth-test. Note that ctx->DrawBuffer has to be checked because during context create we get called while it's still unset. However, we know we'll get an intel_draw_buffer() after that, so it's safe to make a silly choice at this point. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=30080
* i915: Remove i965 paths from i915_update_drawbuffer() and i830's too.Eric Anholt2011-07-182-111/+20
| | | | Reviewed-by: Chad Versace <[email protected]>
* i965: Remove i915 paths from brw_update_draw_buffers().Eric Anholt2011-07-181-37/+11
| | | | Reviewed-by: Chad Versace <[email protected]>
* i965: Remove unused region calculations in brw_update_draw_buffer().Eric Anholt2011-07-181-60/+2
| | | | Reviewed-by: Chad Versace <[email protected]>
* i965: Remove empty brw_set_draw_region.Eric Anholt2011-07-181-14/+0
| | | | Reviewed-by: Chad Versace <[email protected]>
* i965: Remove FALLBACK() from brw_update_draw_region().Eric Anholt2011-07-181-16/+0
| | | | | | The 965 driver doesn't use these for deciding on fallbacks. Reviewed-by: Chad Versace <[email protected]>
* intel: Move intel_draw_buffers() code into each driver.Eric Anholt2011-07-186-200/+612
| | | | | | | | The illusion of shared code here wasn't fooling anybody. It was tempting to keep i830 and i915 still shared, but I think I actually want to make them diverge shortly. Reviewed-by: Chad Versace <[email protected]>
* intel: Clarify the depthRb == stencilRb logic.Eric Anholt2011-07-181-16/+15
| | | | Reviewed-by: Chad Versace <[email protected]>
* intel: Use the post-execution batchbuffer contents for dumping.Eric Anholt2011-07-181-1/+3
| | | | | | We were missing out on all the relocation changes by dumping what we subdata()ed in instead of what's there after the kernel finished with it.
* glsl: Ensure that sampler declarations are always uniform or "in" parameters.Paul Berry2011-07-181-0/+35
| | | | | | | | | | | | | | | | | | | | | | This brings us into compliance with page 17 (page 22 of the PDF) of the GLSL 1.20 spec: "[Sampler types] can only be declared as function parameters or uniform variables (see Section 4.3.5 "Uniform"). ... [Samplers] cannot be used as out or inout function parameters." The spec isn't explicit about whether this rule applies to structs/arrays containing shaders, but the intent seems to be to ensure that it can always be determined at compile time which sampler is being used in each texture lookup. So to avoid creating a loophole, the rule needs to apply to structs/arrays containing shaders as well. Fixes piglit tests spec/glsl-1.10/compiler/samplers/*.frag, and fixes bug 38987. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38987 Reviewed-by: Ian Romanick <[email protected]>
* glsl: Move type_contains_sampler() into glsl_type for later reuse.Paul Berry2011-07-183-16/+23
| | | | | | | The new location, as a member function of glsl_type, is more consistent with queries like is_sampler(), is_boolean(), is_float(), etc. Placing the function inside glsl_type also makes it available to any code that uses glsl_types.
* r600g: fix corner case checks for the queriesVadim Girlin2011-07-181-5/+3
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* r600g: Get rid of leftover PB_USAGE_* flags.Henri Verbeet2011-07-185-33/+9
| | | | | | | These happen to work because their values are the same as the equivalent PIPE_TRANSFER_* flags, but it's still misleading. Signed-off-by: Henri Verbeet <[email protected]>
* linker: Only over-ride built-ins when a prototype has been seenIan Romanick2011-07-172-5/+21
| | | | | | | | | | | | | | | | | | | | | | | | | | The GLSL spec says: "If a built-in function is redeclared in a shader (i.e., a prototype is visible) before a call to it, then the linker will only attempt to resolve that call within the set of shaders that are linked with it." This patch enforces this behavior. When a function call is processed a flag is set in the ir_call to indicate whether the previously seen prototype is the built-in or not. At link time a call will only bind to an instance of a function that matches the "want built-in" setting in the ir_call. This has the odd side effect that first call to abs() in the shader below will call the built-in and the second will not: float foo(float x) { return abs(x); } float abs(float x) { return -x; } float bar(float x) { return abs(x); } This seems insane, but it matches what the spec says. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=31744
* darwin: Include glxhash.c in libGL on darwinJeremy Huddleston2011-07-161-0/+1
| | | | | | Fixes a build regression introduced by 4df137691ee29bb812347fa2c5f19095243ede22 Signed-off-by: Jeremy Huddleston <[email protected]>
* xvmc-nouveau: Resolve buildEmil Velikov2011-07-162-1/+22
| | | | | | | | | | | | The following resolves the build issues and missing symbols Add "xvmc-nouveau/target.c" - missing symbol "driver_description" Add "drivers/nvc0/libnvc0.a" - missing symbol "nvc0_screen_create" Remove "drivers/softpipe/libsoftpipe.a" - unnessecary dependency resolves build (when building without swrast) Add "drivers/trace/libtrace.a" in Makefile Note: With/without those patches xvmc-nouveau still segfaults Signed-off-by: Emil Velikov <[email protected]>
* nv50: fix bogus error message about 3d surfacesChristoph Bumiller2011-07-161-1/+3
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