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* mesa: Include mtypes.h in renderbuffer.h.Vinson Lee2011-01-031-0/+1
| | | | | | Include mtypes.h for gl_buffer_index symbol. This is a follow-up to commit 65da73c5f87bc39c76ba9e45945da95fff354308.
* i965: Correct comment for gen6 fb write control message settingZhenyu Wang2011-01-041-1/+3
| | | | | Remove incorrect headless comment for gen6 fb write message. Note current SIMD16 mode has already done right for control message.
* i965: Fix provoking vertex select in clip state for sandybridgeZhenyu Wang2011-01-041-1/+4
| | | | | | | Triangle fan provoking vertex for first convention should be 'vertex 1' in sandybridge clip state. Partly fix glean/clipFlat case
* mesa: fix AL44 texture fetch function nybble -> float conversionBrian Paul2011-01-031-2/+2
| | | | Fixes http://bugs.freedesktop.org/show_bug.cgi?id=32804
* intel: Use tri clears when we don't know how to blit clear the format.Eric Anholt2011-01-033-7/+10
| | | | | Bug #32207. Fixes ARB_texture_rg/fbo-clear-formats (see my fbo-clear-formats piglit branch currently)
* mesa: Also report the number of renderbuffer alpha bits for GL_LUMINANCE_ALPHA.Eric Anholt2011-01-031-1/+2
| | | | Noticed by code inspection.
* mesa: Also report renderbuffer red/green size for GL_RED and GL_RG.Eric Anholt2011-01-031-0/+9
| | | | Noticed by code inspection.
* mesa: Use the common logic for "is this baseformat a color format?"Eric Anholt2011-01-034-12/+16
| | | | | | When figuring out whether a renderbuffer should be used to set the visual bits of an FBO, we were missing important baseformats like GL_RED, GL_RG, and GL_LUMINANCE.
* mesa: Allow color renderbuffers besides just RGB and RGBA.Eric Anholt2011-01-031-2/+1
| | | | | | We did so already for textures to do ARB_fbo's GL_ALPHA/GL_LUMINANCE/etc. support and for ARB_texture_rg's GL_RED and GL_RG, but this path was missed.
* mesa: Update comment about the list of BaseFormats for gl_formats.Eric Anholt2011-01-031-3/+4
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* intel: Handle forced swrast clears before other clear bits.Eric Anholt2011-01-031-22/+20
| | | | | Fixes a potential segfault on a non-native depthbuffer, and possible accidental swrast fallback on extra color buffers.
* st/mesa: fix renderbuffer pointer check in st_Clear()Brian Paul2011-01-031-6/+2
| | | | | | Fixes http://bugs.freedesktop.org/show_bug.cgi?id=30694 NOTE: This is a candidate for the 7.9 and 7.10 branches.
* mesa: s/GLuint/gl_buffer_index/Brian Paul2011-01-032-6/+10
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* st/mesa: 80-column wrappingBrian Paul2011-01-031-2/+4
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* st/mesa: 80-column wrappingBrian Paul2011-01-031-2/+4
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* radeon: fix build on non-KMS systems.Dave Airlie2011-01-031-0/+3
| | | | Reported on irc by adamk.
* glsl: Really remove unused "instructions" parameter.Kenneth Graunke2011-01-011-2/+1
| | | | | I forgot about this file, and it didn't show up until I tried to do "make builtins" from a clean build.
* glsl: Remove unused "instructions" parameter.Kenneth Graunke2011-01-014-22/+17
| | | | | | I think was used long ago, when we actually read the builtins into the shader's instruction stream directly, rather than creating a separate shader and linking the two. It doesn't seem to serve any purpose now.
* mapi: add missing newline in error messageBrian Paul2010-12-311-1/+1
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* egl: add missing case in _eglError()Brian Paul2010-12-311-1/+4
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* st/mesa: Handle wrapped depth buffers in st_copy_texsubimage().Henri Verbeet2010-12-311-0/+3
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* util: Add forward declarations in u_index_modify.h.Vinson Lee2010-12-301-0/+3
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* tgsi: Clean up header file inclusion in tgsi_text.h.Vinson Lee2010-12-301-2/+4
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* graw: Include p_shader_tokens.h for tgsi_token struct.Vinson Lee2010-12-301-0/+1
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* tgsi: Clean up header file inclusion in tgsi_sanity.h.Vinson Lee2010-12-301-2/+4
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* x86: Clean up header file inclusion in mmx.h.Vinson Lee2010-12-301-1/+3
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* tnl: Clean up header file inclusion in t_vertex.h.Vinson Lee2010-12-301-1/+4
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* vbo: Clean up header file inclusion in vbo.h.Vinson Lee2010-12-301-1/+4
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* tnl: Clean up header file inclusion in t_vp_build.h.Vinson Lee2010-12-302-2/+2
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* tnl: Clean up header file inclusion in tnl.h.Vinson Lee2010-12-301-1/+4
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* util: add a way to store translated indices to a user memory in u_index_modifyMarek Olšák2010-12-292-34/+101
| | | | I am about to use the upload buffer in r300g instead.
* r300g: support user buffers as constant buffersMarek Olšák2010-12-291-3/+9
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* i965: Do lowering of array indexing of a vector in the FS.Eric Anholt2010-12-281-0/+1
| | | | | Fixes a regression in ember since switching to the native FS backend, and the new piglit tests glsl-fs-vec4-indexing-{2,3} for catching this.
* i965: Fix regression in FS comparisons on original gen4 due to gen6 changes.Eric Anholt2010-12-282-4/+32
| | | | Fixes 26 piglit cases on my GM965.
* i965: Factor out the ir comparision to BRW_CONDITIONAL_* code.Eric Anholt2010-12-281-80/+34
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* glcpp: Add negative tests for redefintions with valueless macros.Vinson Lee2010-12-272-0/+15
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* tgsi_dump: fix assert due to missing property name.Dave Airlie2010-12-281-1/+2
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* r300g: rename aos to vertex arraysMarek Olšák2010-12-286-45/+45
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* r300g: mark vertex arrays as dirty after a buffer_offset changeMarek Olšák2010-12-281-0/+1
| | | | | | We shouldn't hit this bug in theory. NOTE: This is a candidate for the 7.10 branch.
* i965: Fix occlusion query on sandybridgeZhenyu Wang2010-12-281-0/+6
| | | | | | Clear target query buffer fixed occlusion query on sandybridge. https://bugs.freedesktop.org/show_bug.cgi?id=32167
* Revert "i965: upload multisample state for fragment program change"Zhenyu Wang2010-12-283-38/+25
| | | | | | | This reverts commit de6fd527a545f8344e074312544517d05573fb72. Revert this workaround as it seems the real trouble is caused by lineloop, which doesn't require GS convert on sandybridge actually.
* i965: Internally enable GL_NV_blend_square on ES2.Kenneth Graunke2010-12-271-0/+1
| | | | Hopefully should fix bug #32520.
* i965: don't spawn GS thread for LINELOOP on SandybridgeXiang, Haihao2010-12-271-1/+4
| | | | | LINELOOP is converted to LINESTRIP at the beginning of the 3D pipeline. This fixes https://bugs.freedesktop.org/show_bug.cgi?id=32596
* i965: Flatten if-statements beyond depth 16 on pre-gen6.Kenneth Graunke2010-12-271-0/+10
| | | | | | | | | | Gen4 and Gen5 hardware can have a maximum supported nesting depth of 16. Previously, shaders with control flow nested 17 levels deep would cause a driver assertion or segmentation fault. Gen6 (Sandybridge) hardware no longer has this restriction. Fixes fd.o bug #31967.
* glsl: Support if-flattening beyond a given maximum nesting depth.Kenneth Graunke2010-12-273-7/+39
| | | | | | | | | | | This adds a new optional max_depth parameter (defaulting to 0) to lower_if_to_cond_assign, and makes the pass only flatten if-statements nested deeper than that. By default, all if-statements will be flattened, just like before. This patch also renames do_if_to_cond_assign to lower_if_to_cond_assign, to match the new naming conventions.
* svga, glhd: Remove incorrect assert and add noteJakob Bornecrantz2010-12-162-1/+2
| | | | | Stride can be lower then the size of the attribute. But should probably be aligned to component size atleast for floats.
* svga: Minor debug text fixJakob Bornecrantz2010-12-161-1/+1
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* svga: Remove debug print in winsysJakob Bornecrantz2010-12-161-2/+0
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* svga: Correct spelling in swtnl backendJakob Bornecrantz2010-12-161-4/+4
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* svga: Fix newline at EOFJakob Bornecrantz2010-12-161-1/+1
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