| Commit message (Collapse) | Author | Age | Files | Lines |
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Just include c99_compat.h or util/macros.h where needed.
Reviewed-by: Jose Fonseca <[email protected]>
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The next step is to get rid of u_compiler.h completely.
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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Define the macro in src/util/macros.h rather than in two different
places. Note that USED isn't actually used anywhere at this time.
Reviewed-by: Jose Fonseca <[email protected]>
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To prevent build break with following changes.
Reviewed-by: Jose Fonseca <[email protected]>
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include util/macros.h instead.
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Although we don't deploy these, we need to use them for debugging.
Reviewed-by: Brian Paul <[email protected]>
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Matching what we already do with autotools builds.
Reviewed-by: Brian Paul <[email protected]>
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OpenVG API seems to have dwindled away. The code
would still be interesting if we wanted to implement NV_path_rendering
but given the trend of the next gen graphics APIs, it seems
unlikely that this becomes ARB or core.
v2: Remove a few "openvg" references left, per Emil Velikov.
Reviewed-by: Emil Velikov <[email protected]>
v3: Update release notes.
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Largely superseeded by src/egl, and
WGL/GLX_EXT_create_context_es_profile extensions.
Note this will break Android.mk with gallium drivers -- somebody
familiar with that build infrastructure will need to update it to use
gallium drivers through egl_dri2.
v2: Remove the _EGL_BUILT_IN_DRIVER_GALLIUM define from
src/egl/main/Android.mk; and update the src/egl/main/Sconscript to
create a SharedLibrary, add versioning, create symlink - copy the bits
from egl-static, per Emil Velikov.
Reviewed-by: Emil Velikov <[email protected]>
v3: Disallow undefined symbols in libEGL.so. Update release notes
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This classic driver is so far behind Gallium softpipe/llvmpipe based
one, that's hard to imagine ever being useful.
v2: Drop drivers/windows from src/mesa/Makefile.am:EXTRA_DIST per Emil
Velikov.
Reviewed-by: Emil Velikov <[email protected]>
v3: Update release notes.
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v2:
- Single statement, by using memset return value as suggested by Ian
Romanick.
- No internal declaration, as suggested by Jason Ekstrand.
- Move macros to a header.
Reviewed-by: Jason Ekstrand <[email protected]>
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Since commit 28f3f8d, indices generator take a start parameter. However, some
index values have been left to start at 0.
This fixes the glean/fbo test with the virgl driver, and copytexsubimage
with freedreno.
Reviewed-by: Ilia Mirkin <[email protected]>
Cc: "10.4 10.5" <[email protected]>
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Correctly set _BaseFormat field when creating a gl_renderbuffer
with EGLImage storage.
Change-Id: I8c9f7302d18b617f54fa68304d8ffee087ed8a77
Signed-off-by: Frank Henigman <[email protected]>
Reviewed-by: Stéphane Marchesin <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Re-enable integer, now that we can handle flat varyings. Still, ofc,
conditional on FD_MESA_DEBUG=glsl130, until we can deprecate _old
compiler..
Signed-off-by: Rob Clark <[email protected]>
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We may not need this for later a4xx patchlevels, but we do at least need
this for patchlevel 0. Bypass bary.f for fetching varyings when flat
shading is needed (rather than configure via cmdstream). This requires
a special dummy bary.f w/ (ei) flag to signal to scheduler when all
varyings are consumed. And requires shader variants based on rasterizer
flatshade state to handle TGSI_INTERPOLATE_COLOR.
Signed-off-by: Rob Clark <[email protected]>
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Scheduled basically the same as texture (cat5) instructions, using (sy)
flag for synchronization.
Signed-off-by: Rob Clark <[email protected]>
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I think there is at least one more sub-encoding, but these two should be
enough to cover the common load/store instructions.
Signed-off-by: Rob Clark <[email protected]>
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To lower two sided color, tgsi_lowering creates additional BCOLOR inputs
(matching up to the BCOLOR outputs on the vert shader). These inputs
should copy the interpolation state of their matching COLOR input.
Signed-off-by: Rob Clark <[email protected]>
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fd3_emit.c: In function ‘fd3_emit_vertex_bufs’:
fd3_emit.c:377:11: warning: unused variable ‘semantic’ [-Wunused-variable]
uint8_t semantic = sem2name(vp->inputs[i].semantic);
and
fd4_emit.c: In function ‘fd4_emit_vertex_bufs’:
fd4_emit.c:304:11: warning: unused variable ‘semantic’ [-Wunused-variable]
uint8_t semantic = sem2name(vp->inputs[i].semantic);
Signed-off-by: Rob Clark <[email protected]>
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where possible.
The main objective of this change is to enable Linux developers to use
more of C99 throughout Mesa, with confidence that the portions that need
to be built with MSVC -- and only those portions --, stay portable.
This is achieved by using the appropriate -Werror= options only on the
places they need to be used.
Unfortunately we still need MSVC 2008 on a few portions of the code
(namely llvmpipe and its dependencies). I hope to eventually eliminate
this so that we can use C99 everywhere, but there are technical/logistic
challenges (specifically, newer Windows SDKs no longer bundle MSVC,
instead require a full installation of Visual Studio, and that has
hindered adoption of newer MSVC versions on our build processes.)
Thankfully we have more directy control over our OpenGL driver, which is
why we're now able to migrate to MSVC 2013 for most of the tree.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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While using various debugging features (optimization debug, instruction dumping,
etc) this function is called in order to get a readable letter for the type of
unit.
On GEN8, two new units were added, the Qword and the Unsigned Qword (Q, and UQ
respectively). The existing assertion tries to determine that the argument
passed in is within the correct boundary, however, it was using UQ as the upper
limit instead of Q.
To my knowledge you can only hit this case with the branch I am currently
working on, so it doesn't fix any known issues.
Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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I'm not really sure of the origins of the existing flag names. Modern docs have
some slightly different names. Having the correct names makes it easier to
determine if existing PIPE_CONTROL flag settings are correct, as well as making
adding new PIPE_CONTROLs easier.
This originally came up while I was trying to implement workarounds and spotted
some things called, "flush" which should have been called "invalidate."
Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This is a fix for a regression introduced in commit a9f8296d ("i965/fs:
Preserve the CFG in a few more places.").
The errata this code works around is described in a comment before the function:
"[DevBW, DevCL] Errata: A destination register from a send can not be
used as a destination register until after it has been sourced by an
instruction with a different destination register.
The framebuffer write's sources must be in message registers, which SEND
instructions cannot have as a destination. There's no way for this
errata to affect anything at the end of the program. Just remove the
code.
Cc: 10.4, 10.5 <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84613
Reviewed-by: Kenneth Graunke <[email protected]>
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This takes "fbo-stencil blit GL_STENCIL_INDEX1/4/16" from crash to pass on
BDW.
Cc: 10.5 <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Previously, there were bugs where if the app set a scissor it could affect
the area of the texture that was downloaded. There was also potential that
the framebuffer SRGB state could affect downloads. This ensures that those
will get saved/restored and can't affect the texture download.
Cc: 10.5 <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89292
Reviewed-by: Neil Roberts <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
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We could do better by tracking scratch reads and writes.
Cc: 10.5 <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88793
Reviewed-by: Jason Ekstrand <[email protected]>
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Cc: "10.4, 10.5" <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Cc: "10.4, 10.5" <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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Always indenting break statements makes spotting missing ones easier.
Cc: "10.4, 10.5" <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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Already defined in src/util/macros.h
Reviewed-by: Matt Turner <[email protected]>
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No longer used.
Acked-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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Acked-by: Ilia Mirkin <[email protected]>
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Acked-by: Ilia Mirkin <[email protected]>
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Acked-by: Ilia Mirkin <[email protected]>
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Acked-by: Ilia Mirkin <[email protected]>
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Acked-by: Ilia Mirkin <[email protected]>
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Acked-by: Ilia Mirkin <[email protected]>
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Acked-by: Ilia Mirkin <[email protected]>
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Acked-by: Ilia Mirkin <[email protected]>
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Acked-by: Ilia Mirkin <[email protected]>
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Acked-by: Ilia Mirkin <[email protected]>
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Acked-by: Ilia Mirkin <[email protected]>
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Acked-by: Ilia Mirkin <[email protected]>
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We've been using a mix of these two macros for a while now. Let's
just use the later everywhere. It seems to be the convention used
by other open-source projects.
Acked-by: Ilia Mirkin <[email protected]>
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