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* mesa/dlist: fixes and improvements for material cachingKeith Whitwell2009-06-301-8/+16
| | | | | | | | | | | Only short-circuit material call if *all* statechanges from this call are cached. Some material calls (eg with FRONT_AND_BACK) change more than one piece of state -- need to check all of them before returning. Also, Material calls are legal inside begin/end pairs, so don't need to be as careful about begin/end state as with regular statechanges (like ShadeModel) when caching. Take advantage of this and do better caching.
* mesa/dlist: don't cache state which may not be replayed on CallListKeith Whitwell2009-06-301-1/+5
| | | | | | | | | Statechanges which occur before the first End in a display list may not be replayed when the list is called, in particular if it is called from within a begin/end pair. Recognize vulnerable statechanges and do not use them to fill in the state cache.
* mesa/dlist: invalidate cached dlist compile state after CallListKeith Whitwell2009-06-301-16/+24
| | | | | | When compiling a display list containing a CallList, it is necessary to invalidate any assumption about the GL state after the recursive call completes.
* Merge branch 'mesa_7_5_branch' into dlist-statechange-shortcircuitKeith Whitwell2009-06-3012-267/+175
|\ | | | | | | Need this to pick up fixes for per-vertex materials.
| * mesa: remove whitespaceKeith Whitwell2009-06-301-108/+108
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| * mesa: remove dead constant pointsize code from ffvertex_prog.cKeith Whitwell2009-06-301-17/+0
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| * mesa: remove dead vertex fog code from ffvertex_prog.cKeith Whitwell2009-06-301-84/+3
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| * mesa: fix material inputs in ffvertex_prog.cKeith Whitwell2009-06-301-39/+15
| | | | | | | | | | | | Varying material inputs were not being picked up from the same slots where the VBO code is currently placing them (GENERIC0 and above). Most often they were just being ignored.
| * mesa: fix transform_points_3d_no_rot using undefined values in %xmm0Arthur HUILLET2009-06-302-0/+2
| | | | | | | | Signed-off-by: Arthur HUILLET <[email protected]>
| * glx: plug a leakKristof Ralovich2009-06-301-0/+2
| | | | | | | | | | | | | | | | | | Swrast was missing a free for the culmination of driConcatConfigs. Use free(), not _mesa_free() since we shouldn't be calling any Mesa functions from the GLX code. driConcatConfigs() should probably use regular malloc/free to be consistant but the Mesa functions just wrap the libc functions anyway.
| * glx: fix null pointer dereference segfault (bug 22546)Brian Paul2009-06-301-1/+1
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| * mesa: Set FLUSH_EXPLICIT_BIT flags when calling FlushMappedBufferRange.José Fonseca2009-06-302-9/+22
| | | | | | | | As prescribed by ARB_map_buffer_range.
| * util: Set PIPE_BUFFER_USAGE_FLUSH_EXPLICIT when calling ↵José Fonseca2009-06-301-1/+3
| | | | | | | | buffer_flush_mapped_range.
| * gallium: New PIPE_BUFFER_USAGE_FLUSH_EXPLICIT flag for ↵José Fonseca2009-06-303-7/+18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | buffer_flush_mapped_range. When a buffer was mapped for write and no explicit flush range was provided the existing semantics were that the whole buffer would be flushed, mostly for backwards compatability with non map-buffer-range aware code. However if the buffer was mapped/unmapped with nothing really written -- something that often happens with the vbo -- we were unnecessarily assuming that the whole buffer was written. The new PIPE_BUFFER_USAGE_FLUSH_EXPLICIT flag (based from ARB_map_buffer_range 's GL_MAP_FLUSH_EXPLICIT_BIT flag) allows to clearly distinguish the legacy usage from the nothing written usage.
| * intel: added null ptr checkBrian Paul2009-06-291-1/+1
| | | | | | | | This fixes a segfault seen with piglit's fdo20701 test.
* | mesa/dlist: restore missing SAVE_FLUSH_VERTICES in save_ShadeModelKeith Whitwell2009-06-301-0/+1
| | | | | | | | | | Reorganization of ShadeModel to avoid flushing vertices too often ended up never flushing vertices due to omitted line of code.
* | mesa/vbo: use _lookup_prim_by_nr for debuggingKeith Whitwell2009-06-304-4/+4
| | | | | | | | Switch over to specialized enum lookup for primitives
* | mesa: add debug printer for primitive nameKeith Whitwell2009-06-302-0/+28
| | | | | | | | | | | | Add a simple version of _mesa_lookup_enum_by_nr() which expects a primitive enum (GL_POINTS..GL_POLYGON). This avoids some annoying duplicates when looking up primitives, such as the GL_FALSE/GL_POINTS clash.
* | mesa/dlist: shortcircuit some redundant statechanges at compile timeKeith Whitwell2009-06-302-19/+51
|/ | | | | | | | | | | | | | | | | | | | | | | Currently, state-changes in mesa display lists are more or less a verbatim recording of the GL calls made during compilation. This change introduces a minor optimization to recognize and eliminate cases where the application emits redundant state changes, eg: glShadeModel( GL_FLAT ); glBegin( prim ) ... glEnd() glShadeModel( GL_FLAT ); glBegin( prim ) ... glEnd() The big win is when we can eliminate all the statechanges between two primitive blocks and combine them into a single VBO node. This commit implements state-change elimination for Material and ShadeModel only. This is enough to make a start on debugging, etc.
* glsl: check number of varying variables against the limitBrian Paul2009-06-261-4/+9
| | | | | | Link fails if too many varying vars. (cherry picked from master, commit cc58fbcf2c5c88f406818db60910f537e03610d6)
* mesa: raise MAX_VARYING (number of shader varying vars) to 16Brian Paul2009-06-261-1/+1
| | | | | | 16 is the limit for now because of various 32-bit bitfields. (cherry picked from master, commit 4e762395ef7e8c332c16fd0c11025cfa52763a45)
* intel / DRI2: Additional flush of fake front-buffer to real front-bufferIan Romanick2009-06-261-0/+11
| | | | | | | | | | | To maintain correctness, the server will copy the real front-buffer to a newly allocated fake front-buffer in DRI2GetBuffersWithFormat. However, if the DRI2GetBuffersWithFormat is triggered by glViewport, this will copy stale data into the new buffer. Fix this by flushing the current fake front-buffer to the real front-buffer in intel_viewport. Fixes bug #22288.
* mesa: bump version to 7.5-rc4Brian Paul2009-06-261-1/+1
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* cell: PIPE_CAP_TGSI_CONT_SUPPORTED queryBrian Paul2009-06-261-0/+2
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* softpipe: PIPE_CAP_TGSI_CONT_SUPPORTED queryBrian Paul2009-06-261-0/+2
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* gallium: added PIPE_CAP_TGSI_CONT_SUPPORTEDBrian Paul2009-06-261-0/+1
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* glsl: move/simplify error checking for 'return' statementsBrian Paul2009-06-261-22/+14
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* glsl: overhaul 'return' statement handlingBrian Paul2009-06-263-215/+212
| | | | | | | A new node type (SLANG_OPER_RETURN_INLINED) is used to denote 'return' statements inside inlined functions which need special handling. All glean glsl1 tests pass for EmitContReturn=FALSE and TRUE.
* glsl: predicate assignments according to __returnFlagBrian Paul2009-06-261-4/+29
| | | | Fixes glean "function with early return (3)" case (when EmitContReturn=FALSE).
* glsl: added slang_variable::is_global fieldBrian Paul2009-06-261-0/+1
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* glsl: silence a problem warningBrian Paul2009-06-261-1/+2
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* glsl: code refactoring for return statementsBrian Paul2009-06-261-70/+88
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* glsl: fix assorted regressions related to early-return-removalBrian Paul2009-06-262-14/+35
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* glsl: comments, field reorderingBrian Paul2009-06-261-1/+4
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* glsl: rework loop nesting codeBrian Paul2009-06-262-41/+87
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* glsl: remove test for loop unrolling when we hit conditional cont/breakBrian Paul2009-06-261-4/+0
| | | | | This is no longer needed since we added the new _slang_loop_contains_continue_or_break() function/test.
* glsl: checkpoint: predicate __retVal = expr with __returnFlagBrian Paul2009-06-261-26/+60
| | | | The glean "function with early return (1)" test passes now.
* glsl: use new helper functions in _slang_gen_logical_and/or()Brian Paul2009-06-261-15/+9
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* glsl: add commentsBrian Paul2009-06-261-0/+3
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* glsl: checkpoint: replace 'return' with __returnFlag=true;Brian Paul2009-06-261-7/+68
| | | | Needed for "remove early returns" transformation.
* glsl: fix up scoping for parent/children in slang_operation_copy()Brian Paul2009-06-261-0/+9
| | | | This will need more testing, but no regressions seen so far.
* glsl: fix uninitialized var in _slang_gen_for_without_continue()Brian Paul2009-06-261-1/+1
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* glsl: added slang_operation_free_children()Brian Paul2009-06-262-0/+17
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* glsl: added slang_oper_num_children() helperBrian Paul2009-06-261-0/+7
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* glsl: check-point: declare _returnFlagBrian Paul2009-06-261-0/+33
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* glsl: added slang_operation_insert_child()Brian Paul2009-06-262-0/+23
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* glsl: use slang_generate_declaration() to consolidate some codeBrian Paul2009-06-261-31/+37
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* glsl: remove obsolete commentBrian Paul2009-06-261-3/+0
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* st/mesa: query PIPE_CAP_TGSI_CONT_SUPPORTEDBrian Paul2009-06-261-0/+5
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* glsl: implement _slang_gen_while_without_continue()Brian Paul2009-06-261-82/+115
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