| Commit message (Collapse) | Author | Age | Files | Lines |
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http://bugs.freedesktop.org/show_bug.cgi?id=30516
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Save a lot of call into the kernel and thus improve performances.
Signed-off-by: Jerome Glisse <[email protected]>
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This avoid to overcount the number of dwords we need and
thus avoid maximazation of cs buffer use.
Signed-off-by: Jerome Glisse <[email protected]
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Signed-off-by: Jerome Glisse <[email protected]>
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We were pointing each element at the .x channel of the
ParameterValues.
Fixes glsl1-linear fog.
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The 965 driver would try to set up storage for the W component, and
the offsets would get mixed up.
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We need to walk the type tree to get the right register types for
structure components. Fixes glsl-fs-statevar-call.
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This reverts commit 5f66b340aa49c6bc8d0acb2d1a6f8e9a7ef2cb2e, quickly
fixing 30514.
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Signed-off-by: Jerome Glisse <[email protected]>
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Really old gcc's (3.3, at least) don't have support for the
intrinsics we need. This implements a fallback for that case.
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Signed-off-by: Adam Jackson <[email protected]>
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Signed-off-by: Jerome Glisse <[email protected]>
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This lets us avoid the shift and max() operations.
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Fix a regression since 17eace581d25a626a7d75d9d1205d012cbb14a6e.
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Remove duplicated include.
Signed-off-by: Brian Paul <[email protected]>
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Remove duplicated includes.
Signed-off-by: Brian Paul <[email protected]>
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Remove duplicated includes.
Signed-off-by: Brian Paul <[email protected]>
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Remove duplicated include.
Signed-off-by: Brian Paul <[email protected]>
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Remove duplicated includes.
Signed-off-by: Brian Paul <[email protected]>
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Remove duplicated include.
Signed-off-by: Brian Paul <[email protected]>
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Remove duplicated include.
Signed-off-by: Brian Paul <[email protected]>
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Remove duplicated include.
Signed-off-by: Brian Paul <[email protected]>
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Remove duplicated include.
Signed-off-by: Brian Paul <[email protected]>
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Remove duplicated include.
Signed-off-by: Brian Paul <[email protected]>
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Remove duplicated include.
Signed-off-by: Brian Paul <[email protected]>
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Remove duplicated include.
Signed-off-by: Brian Paul <[email protected]>
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Remove duplicated include.
Signed-off-by: Brian Paul <[email protected]>
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Remove duplicated include.
Signed-off-by: Brian Paul <[email protected]>
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Remove duplicated include.
Signed-off-by: Brian Paul <[email protected]>
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Remove duplicated include.
Signed-off-by: Brian Paul <[email protected]>
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Remove duplicated includes.
Signed-off-by: Brian Paul <[email protected]>
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Remove duplicated include.
Signed-off-by: Brian Paul <[email protected]>
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Remove duplicated include.
Signed-off-by: Brian Paul <[email protected]>
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Remove duplicated include.
Signed-off-by: Brian Paul <[email protected]>
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Remove duplicated include.
Signed-off-by: Brian Paul <[email protected]>
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Remove duplicated include.
Signed-off-by: Brian Paul <[email protected]>
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Remove duplicated include.
Signed-off-by: Brian Paul <[email protected]>
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Remove duplicated include.
Signed-off-by: Brian Paul <[email protected]>
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Larger VBOs avoid many kernel trips to get them in sync with the GPU.
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Do not use "void *" in arithmetics.
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Let DRI2 report single-buffered configs and skip them in EGL. This is
based on the patch by Luca Barbieri.
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Do not call into the driver if the extension for the called function is
not enabled.
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Sandybridge requires depth buffer must be tiling.
Fix 'fbo_firecube' demo.
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NOTE: This is a candidate for the 7.9 branch.
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I've screwed this up enough times that I don't think it's worth it.
This time, it was that I was doing it once per top-level body
instruction instead of just once at the end of the loop body.
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