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* fix minor signedness issue in assertionRoland Scheidegger2004-06-031-2/+2
* Remove fill_in_modes and use driFillInModes instead.Ian Romanick2004-06-032-164/+59
* Add a new function, driFillInModes, that is to be used by drivers toIan Romanick2004-06-032-2/+244
* Fix problems when sizeof(Node) != sizeof(float)Keith Whitwell2004-06-031-5/+31
* masked out unsupported glBlendColor (some games check only the proc addr)Daniel Borca2004-06-036-9/+11
* Open/Close FullScreen die. unichrome and savage implemented, code is ifdef'd outJon Smirl2004-06-0318-180/+77
* kill __driRegisterExtensions(), none of the functions did anythingJon Smirl2004-06-035-71/+0
* driCheckDriDdxDrmVersion uses a function that is not available toIan Romanick2004-06-029-62/+160
* Removed need for sarea.h, various touch ups to get rid of type mismatches.Jon Smirl2004-06-0212-399/+18
* Require libGL API version 20040602, which actually exportsIan Romanick2004-06-021-2/+4
* Make sure USE_NEW_INTERFACE is defined if DRI_NEW_INTERFACE_ONLY isIan Romanick2004-06-021-0/+6
* add support for more than 2 texture units (max 6, default 4). use hang workar...Roland Scheidegger2004-06-0213-145/+292
* change GL_ARB_texture_env_crossbar implementation behaviour to OGL 1.4 core s...Roland Scheidegger2004-06-021-17/+7
* Minor changes to make it work better outside X. "Success" is replacedIan Romanick2004-06-022-39/+44
* Replace use of XID with __DRIid.Ian Romanick2004-06-021-3/+1
* Re-import from DRI tree.Ian Romanick2004-06-023-77/+76
* XF86DRIDestroyContext, XF86DRICreateDrawable, andIan Romanick2004-06-022-216/+3
* fix stencil index bug (#964704)Brian Paul2004-06-021-4/+3
* Replace drmHandle, drmContext, drmDrawable, drmMagic and related types withIan Romanick2004-06-0243-92/+92
* Check for NULL texture object when choosing texture sampler. Fixes segfault ...Brian Paul2004-06-022-93/+107
* Fix dumb mistake from a previous commit. __driCreateScreen is nowIan Romanick2004-06-017-7/+21
* add support for GL_ARB_texture_env_crossbarRoland Scheidegger2004-06-012-17/+42
* Convert 'Display *' to '__DRInativeDisplay *'. Only portions of theIan Romanick2004-06-019-52/+46
* Fix a couple issues related to GetDrawableInfo. In the new DRIIan Romanick2004-06-012-2/+8
* Replace occurances of GLXDrawable and Drawable with __DRIid.Ian Romanick2004-06-012-13/+13
* Fix a couple typos that prevent building with DRI_NEW_INTERFACE_ONLY.Ian Romanick2004-06-011-2/+2
* Remove unnecessary #include "mach64_common.h" which breaks the build for me.Eric Anholt2004-06-011-1/+0
* Missed in last commit:Eric Anholt2004-06-013-3/+4
* Build fixing for FreeBSD. GNU make is installed as gmake, so make a MAKEEric Anholt2004-06-019-19/+21
* Use MKDEP make variables instead of hard-coding.Eric Anholt2004-05-311-1/+1
* reworked FXT1Daniel Borca2004-05-314-85/+934
* fixup mach64 for newer build/typesDave Airlie2004-05-3110-58/+51
* check for null pointer in Fake_glXCreateGLXPbufferSGIGIX() (bug 961376)Brian Paul2004-05-291-2/+2
* use new interface for tdfx (phase 2)Adam Jackson2004-05-281-0/+123
* Fix type conflict.Adam Jackson2004-05-281-1/+2
* update so it compiles again (untested driver path!). Basically ported changes...Roland Scheidegger2004-05-281-64/+76
* remove never finished verts path (r200_maos_vbtmp.h, r200_maos_verts.c) and u...Roland Scheidegger2004-05-284-717/+4
* Define PFNGLXGETMSCRATEOMLPROC so that DRI will build without includingIan Romanick2004-05-271-0/+4
* Move dri_util.[ch] and glcontextmodes.[ch] from dri_client to common.Ian Romanick2004-05-2718-14/+36
* change some explicit references to texture units 0/1 to unit < MaxTextureUnit...Roland Scheidegger2004-05-274-27/+21
* Modify glprocs.h to have two tables instead of one. The first tableIan Romanick2004-05-273-945/+2024
* Convert all calls using _glapi_Dispatch to use the new GL_CALL macro.Ian Romanick2004-05-2710-269/+278
* only use simple_z_textured_triangle if depthBits <= 16Brian Paul2004-05-251-1/+3
* Added a couple fog coordinate related register defines.Ian Romanick2004-05-251-0/+2
* Modify the generate assembly code to not use global registers %g2,Ian Romanick2004-05-251-10/+10
* oopsDaniel Borca2004-05-251-1/+0
* FXT1 texture compression (initial draft)Daniel Borca2004-05-251-35/+640
* Fixed a bug that caused every dispatch function to call glNewList.Ian Romanick2004-05-241-1/+1
* WAIT_IDLE_EMPTY in savageSwapBuffers until real frame throttling is possible.Felix Kuehling2004-05-241-0/+1
* Clean up some warnings by making sis_fatal_error a macro, and let it take anEric Anholt2004-05-247-28/+16