Commit message (Collapse) | Author | Age | Files | Lines | |
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* | vertex/fragment program field changes | Brian | 2006-12-15 | 2 | -3/+2 |
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* | varying var changes | Brian | 2006-12-15 | 1 | -6/+12 |
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* | varying var changes | Brian | 2006-12-15 | 3 | -17/+17 |
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* | varying changes | Brian | 2006-12-15 | 2 | -2/+2 |
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* | updated includes | Brian | 2006-12-15 | 1 | -1/+1 |
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* | updated includes | Brian | 2006-12-15 | 3 | -4/+10 |
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* | use MAX_VARYING | Brian | 2006-12-15 | 1 | -2/+2 |
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* | use MAX_VARYING | Brian | 2006-12-15 | 1 | -1/+1 |
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* | more debug output | Brian | 2006-12-15 | 1 | -2/+11 |
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* | Lots of assorted changes for new GLSL compiler backend. | Brian | 2006-12-15 | 9 | -126/+265 |
| | | | | New datatypes, constants, variables. | ||||
* | change/add/rm several filenames | Brian | 2006-12-15 | 1 | -3/+10 |
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* | Renamed s_nvfragprog.[ch] to s_fragprog.[ch] | Brian | 2006-12-15 | 3 | -17/+9 |
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* | Renamed s_nvfragprog.[ch] to s_fragprog.[ch], program_instruction.h to ↵ | Brian | 2006-12-15 | 3 | -2093/+0 |
| | | | | prog_instruction.h | ||||
* | remove unneeded includes | Brian | 2006-12-14 | 1 | -2/+1 |
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* | remove unneeded includes | Brian | 2006-12-14 | 3 | -7/+0 |
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* | remove unneded includes | Brian | 2006-12-14 | 2 | -4/+0 |
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* | remove some unneeded includes | Brian | 2006-12-14 | 1 | -3/+0 |
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* | include prog_print.h | Brian | 2006-12-14 | 1 | -0/+1 |
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* | Remove some moved extern decls. | Brian | 2006-12-14 | 1 | -15/+0 |
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* | Move some code from prog_print.c to prog_instruction.c | Brian | 2006-12-14 | 2 | -112/+112 |
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* | Renamed from s_nvfragprog.[ch] | Brian | 2006-12-14 | 2 | -0/+1729 |
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* | Updated includes. | Brian | 2006-12-14 | 2 | -2/+4 |
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* | chmod a-x | Brian | 2006-12-14 | 1 | -0/+0 |
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* | Updated includes. | Brian | 2006-12-14 | 3 | -2/+6 |
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* | Updated includes. | Brian | 2006-12-14 | 4 | -4/+9 |
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* | Updated #includes after splitting program.h | Brian | 2006-12-14 | 4 | -3/+11 |
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* | Move many functions into new files. | Brian | 2006-12-14 | 2 | -1855/+4 |
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* | Split the program.[ch] files into several new files. | Brian | 2006-12-14 | 8 | -0/+2482 |
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* | Modify _mesa_strdup() so it handles NULL correctly. | Brian | 2006-12-14 | 1 | -6/+14 |
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* | Updates for new linker (merged varying/uniform vars). | Brian | 2006-12-14 | 1 | -7/+11 |
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* | Assorted fix-ups for the new linker. | Brian | 2006-12-14 | 2 | -3/+18 |
| | | | | Disable some of the excessive debug output. | ||||
* | The new linker actually does a few things right now: | Brian | 2006-12-14 | 1 | -140/+261 |
| | | | | | | | | The varying vars used by the vertex and fragment shader are merged so they agree. Similarly, uniforms are merged (along with constants, etc). The vertex/fragment program instructions are then cloned and rewritten with the newly resolved uniform/varying locations. | ||||
* | New functions for cloning programs and parameter lists. | Brian | 2006-12-14 | 2 | -11/+131 |
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* | Remove include of s_arbshader.h | Brian | 2006-12-14 | 1 | -1/+0 |
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* | Remove unneeded -I directories (3Dlabs headers). | Brian | 2006-12-13 | 1 | -2/+0 |
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* | Obsolete. | Brian | 2006-12-13 | 2 | -180/+0 |
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* | Remove unused 3Dlabs code. | Brian | 2006-12-13 | 58 | -25555/+0 |
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* | Remove unused 3Dlabs code. | Brian | 2006-12-13 | 4 | -405/+0 |
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* | Checkpoint GLSL compiler work. Add new sources, remove obsolete. | Brian | 2006-12-13 | 1 | -33/+6 |
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* | Obsolete. | Brian | 2006-12-13 | 1 | -332/+0 |
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* | Not needed. | Brian | 2006-12-13 | 1 | -78/+0 |
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* | Retire old GLSL shader code. | Brian | 2006-12-13 | 2 | -162/+0 |
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* | Checkpoint for GLSL compiler changes. | Brian | 2006-12-13 | 6 | -61/+76 |
| | | | | | | In brief: Check for enabled fragment program by looking at ctx->FragmentProgram._Current. New code for varying variables. | ||||
* | Checkpoint work for new GLSL compiler back-end. | Brian | 2006-12-13 | 16 | -316/+346 |
| | | | | | | | | | Among changes: Remove ctx->FragmentProgram._Active Remove _UseTexEnvProgram Move _MaintainTnlProgram, _MaintainTexEnvProgram, _TexEnvProgram and _TnlProgram fields. Remove/disable old GLSL interpreter code. | ||||
* | Checkpoint of work for new GLSL compiler back-end. Lots of assorted changes. | Brian | 2006-12-13 | 16 | -1190/+1527 |
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* | Rewrite/simplify most built-in functions to use updated set of __asm ↵ | Brian | 2006-12-13 | 3 | -670/+1105 |
| | | | | instructions. | ||||
* | Checkpoint new GLSL compiler back-end to produce fp/vp-style assembly ↵ | Brian | 2006-12-13 | 29 | -339/+5016 |
| | | | | instructions. | ||||
* | Bug 7260: mach64 texture memory mng cleanup | George Sapountzis | 2006-12-12 | 8 | -765/+305 |
| | | | | | | mach64 uses its own set of texture memory management routines which are buggy, running a second DRI client kills the first one. This patch ports mach64 code to the stock dri texture managment code. | ||||
* | Bug 7861: mach64 with render acceleration should restore texture state | George Sapountzis | 2006-12-12 | 1 | -0/+3 |
| | | | | | RENDER acceleration uses texturing, thus when RENDER acceleration is enabled, the mach64 DRI driver should restore texture state when acquiring the DRI lock. | ||||
* | Bug 7790: Polygons incorrectly clipped by mach64 driver | George Sapountzis | 2006-12-12 | 1 | -7/+10 |
| | | | | un-break strict-aliasing rules |