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* vertex/fragment program field changesBrian2006-12-152-3/+2
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* varying var changesBrian2006-12-151-6/+12
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* varying var changesBrian2006-12-153-17/+17
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* varying changesBrian2006-12-152-2/+2
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* updated includesBrian2006-12-151-1/+1
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* updated includesBrian2006-12-153-4/+10
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* use MAX_VARYINGBrian2006-12-151-2/+2
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* use MAX_VARYINGBrian2006-12-151-1/+1
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* more debug outputBrian2006-12-151-2/+11
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* Lots of assorted changes for new GLSL compiler backend.Brian2006-12-159-126/+265
| | | | New datatypes, constants, variables.
* change/add/rm several filenamesBrian2006-12-151-3/+10
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* Renamed s_nvfragprog.[ch] to s_fragprog.[ch]Brian2006-12-153-17/+9
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* Renamed s_nvfragprog.[ch] to s_fragprog.[ch], program_instruction.h to ↵Brian2006-12-153-2093/+0
| | | | prog_instruction.h
* remove unneeded includesBrian2006-12-141-2/+1
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* remove unneeded includesBrian2006-12-143-7/+0
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* remove unneded includesBrian2006-12-142-4/+0
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* remove some unneeded includesBrian2006-12-141-3/+0
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* include prog_print.hBrian2006-12-141-0/+1
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* Remove some moved extern decls.Brian2006-12-141-15/+0
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* Move some code from prog_print.c to prog_instruction.cBrian2006-12-142-112/+112
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* Renamed from s_nvfragprog.[ch]Brian2006-12-142-0/+1729
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* Updated includes.Brian2006-12-142-2/+4
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* chmod a-xBrian2006-12-141-0/+0
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* Updated includes.Brian2006-12-143-2/+6
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* Updated includes.Brian2006-12-144-4/+9
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* Updated #includes after splitting program.hBrian2006-12-144-3/+11
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* Move many functions into new files.Brian2006-12-142-1855/+4
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* Split the program.[ch] files into several new files.Brian2006-12-148-0/+2482
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* Modify _mesa_strdup() so it handles NULL correctly.Brian2006-12-141-6/+14
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* Updates for new linker (merged varying/uniform vars).Brian2006-12-141-7/+11
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* Assorted fix-ups for the new linker.Brian2006-12-142-3/+18
| | | | Disable some of the excessive debug output.
* The new linker actually does a few things right now:Brian2006-12-141-140/+261
| | | | | | | | The varying vars used by the vertex and fragment shader are merged so they agree. Similarly, uniforms are merged (along with constants, etc). The vertex/fragment program instructions are then cloned and rewritten with the newly resolved uniform/varying locations.
* New functions for cloning programs and parameter lists.Brian2006-12-142-11/+131
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* Remove include of s_arbshader.hBrian2006-12-141-1/+0
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* Remove unneeded -I directories (3Dlabs headers).Brian2006-12-131-2/+0
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* Obsolete.Brian2006-12-132-180/+0
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* Remove unused 3Dlabs code.Brian2006-12-1358-25555/+0
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* Remove unused 3Dlabs code.Brian2006-12-134-405/+0
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* Checkpoint GLSL compiler work. Add new sources, remove obsolete.Brian2006-12-131-33/+6
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* Obsolete.Brian2006-12-131-332/+0
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* Not needed.Brian2006-12-131-78/+0
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* Retire old GLSL shader code.Brian2006-12-132-162/+0
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* Checkpoint for GLSL compiler changes.Brian2006-12-136-61/+76
| | | | | | In brief: Check for enabled fragment program by looking at ctx->FragmentProgram._Current. New code for varying variables.
* Checkpoint work for new GLSL compiler back-end.Brian2006-12-1316-316/+346
| | | | | | | | | Among changes: Remove ctx->FragmentProgram._Active Remove _UseTexEnvProgram Move _MaintainTnlProgram, _MaintainTexEnvProgram, _TexEnvProgram and _TnlProgram fields. Remove/disable old GLSL interpreter code.
* Checkpoint of work for new GLSL compiler back-end. Lots of assorted changes.Brian2006-12-1316-1190/+1527
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* Rewrite/simplify most built-in functions to use updated set of __asm ↵Brian2006-12-133-670/+1105
| | | | instructions.
* Checkpoint new GLSL compiler back-end to produce fp/vp-style assembly ↵Brian2006-12-1329-339/+5016
| | | | instructions.
* Bug 7260: mach64 texture memory mng cleanupGeorge Sapountzis2006-12-128-765/+305
| | | | | | mach64 uses its own set of texture memory management routines which are buggy, running a second DRI client kills the first one. This patch ports mach64 code to the stock dri texture managment code.
* Bug 7861: mach64 with render acceleration should restore texture stateGeorge Sapountzis2006-12-121-0/+3
| | | | | RENDER acceleration uses texturing, thus when RENDER acceleration is enabled, the mach64 DRI driver should restore texture state when acquiring the DRI lock.
* Bug 7790: Polygons incorrectly clipped by mach64 driverGeorge Sapountzis2006-12-121-7/+10
| | | | un-break strict-aliasing rules