| Commit message (Collapse) | Author | Age | Files | Lines |
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Remove redundant checks and comments by grouping our calculations for
align_w and align_h wherever possible.
v2: reintroduce brw.
don't include functional changes.
don't adjust function parameters or create a new function.
Reviewed-by: Anuj Phogat <[email protected]>
Signed-off-by: Nanley Chery <[email protected]>
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An ASTC block takes up 16 bytes for all block width and height configurations.
This size is not integrally divisible by all ASTC block widths. Therefore cpp
is changed to mean bytes per block if the texture is compressed.
Because the original definition was bytes per block divided by block width, all
references to the mipmap width must be divided the block width. This keeps the
address calculation formulas consistent. For example, the units for miptree_level
x_offset and miptree total_width has changed from pixels to blocks.
v2: reuse preexisting ALIGN_NPOT macro located in an i965 driver file.
v3: move ALIGN_NPOT into seperate commit.
simplify cpp assignment in copy_image_with_blitter().
update miptree width and offset variables in: intel_miptree_copy_slice(),
intel_miptree_map_gtt(), and brw_miptree_layout_texture_3d().
Reviewed-by: Anuj Phogat <[email protected]>
Signed-off-by: Nanley Chery <[email protected]>
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In agreement with commit 4ab8d59a23, vertical alignment values are equal to
four times the block height on Gen9+.
v2: add newlines to separate declarations, statments, and comments.
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Neil Roberts <[email protected]>
Signed-off-by: Nanley Chery <[email protected]>
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ALIGN is changed to ALIGN_NPOT because alignment values are sometimes not
powers of two when working with ASTC.
v2: handle texture arrays and LDR-only systems.
Reviewed-by: Anuj Phogat <[email protected]>
Signed-off-by: Nanley Chery <[email protected]>
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Aligning with a non-power-of-two number is a general task that can be used in
various places. This commit is required for the next one.
v2: add greater than 0 assertion (Anuj).
convert the macro to a static inline function.
Reviewed-by: Anuj Phogat <[email protected]>
Signed-off-by: Nanley Chery <[email protected]>
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ALIGN and ROUND_DOWN_TO both require that the alignment value passed
into the macro be a power of two in the comments. Using software assertions
verifies this to be the case.
v2: use static inline functions instead of gcc-specific statement expressions (Brian).
v3: fix indendation (Brian).
v4: add greater than zero requirement (Anuj).
Reviewed-by: Anuj Phogat <[email protected]>
Signed-off-by: Nanley Chery <[email protected]>
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Define two-thirds of the 2D Intel ASTC surface formats (LDR-only). This allows
a 1-to-1 mapping from the mesa format to the Intel format.
ASTC textures will default to being processed in LDR mode. If there is
hardware support for HDR/Full mode and the texture is not sRGB, add the
format bit necessary to process it in HDR/Full mode.
v2: remove extra newlines.
v3: follow existing coding style in translate_tex_format().
v4: expound on the GEN9_SURFACE_ASTC_HDR_FORMAT_BIT comment.
update SF table - ASTC is actually supported in Gen8.
v5: conform the ASTC MESA_FORMAT enums to the existing naming convention.
Reviewed-by: Anuj Phogat <[email protected]>
Signed-off-by: Nanley Chery <[email protected]>
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This is necesary to initialize the gl_texture_image struct.
From the KHR_texture_compression_astc_ldr spec:
"Added to Section 3.8.6, Compressed Texture Images
Add the tokens specified above to Table 3.16, Compressed Internal Formats.
In all cases, the base internal format will be RGBA. The encoding allows
images to be encoded with fewer channels, but this is always presented as
RGBA to the sampler."
v2. use _mesa_is_astc_format().
Reviewed-by: Anuj Phogat <[email protected]>
Signed-off-by: Nanley Chery <[email protected]>
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The ASTC spec was revised as follows:
Revision 2, April 28, 2015 - added CompressedTex{Sub,}Image3D to
commands accepting ASTC format tokens in the New Tokens section [...].
Support only exists in the HDR submode:
Add a second new column "3D Tex." which is empty for all non-ASTC
formats. If only the LDR profile is supported by the implementation,
this column is also empty for all ASTC formats. If both the LDR and HDR
profiles are supported only, this column is checked for all ASTC
formats.
LDR-only systems should generate an INVALID_OPERATION error when
attempting to call CompressedTexImage3D with the TEXTURE_3D target.
v2. return the proper error for LDR-only systems.
v3. update is_astc_format().
v4. use _mesa_is_astc_format().
v5. place logic in _mesa_target_can_be_compressed.
v6. fix issues handling ASTC formats.
Reviewed-by: Chad Versace <[email protected]>
Signed-off-by: Nanley Chery <[email protected]>
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v3. conform the ASTC MESA_FORMAT enums to the existing naming convention.
Reviewed-by: Anuj Phogat <[email protected]>
Signed-off-by: Nanley Chery <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
Signed-off-by: Nanley Chery <[email protected]>
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v2: alphabetize the extensions.
remove OES ASTC extension.
Reviewed-by: Anuj Phogat <[email protected]>
Signed-off-by: Nanley Chery <[email protected]>
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In agreement with the ASTC spec, this makes calls to TexImage*D unsuccessful.
Implied by the spec, Generate[Texture]Mipmap and [Copy]Tex[Sub]Image*D calls
must be unsuccessful as well.
v2. actually force attempts to compress online to fail.
v3. indentation (Matt).
v4. update copytexture_error_check to account for CopyTexImage*D (Chad).
Reviewed-by: Chad Versace <[email protected]>
Signed-off-by: Nanley Chery <[email protected]>
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v2: correct the spelling of the sRGB variants.
remove spaces around "=" when setting the enum value.
Reviewed-by: Anuj Phogat <[email protected]>
Signed-off-by: Nanley Chery <[email protected]>
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Define the mesa formats and make changes necessary for compilation
without errors. Also add support for _mesa_get_srgb_format_linear().
v2. conform the ASTC MESA_FORMAT enums to the existing naming convention.
v3. remove ASTC cases for _mesa_get_uncompressed_format(). This function is
only used for generating mipmaps - something ASTC formats do not support
due to lack of online compression.
Reviewed-by: Anuj Phogat <[email protected]>
Signed-off-by: Nanley Chery <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Acked-by: Christian König <[email protected]>
Acked-by: Alex Deucher <[email protected]>
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If the packet encoding is defined in the same format as register definitions,
the python script can process them automatically and the parser support
becomes trivial.
Acked-by: Christian König <[email protected]>
Acked-by: Alex Deucher <[email protected]>
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This adds trace points to all IBs and the parser prints them and also
prints which trace points were reached (executed) by the CP.
This can help pinpoint a problematic packet, draw call, etc.
Acked-by: Christian König <[email protected]>
Acked-by: Alex Deucher <[email protected]>
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Some of it is left there and it will be re-used in the next commit.
Acked-by: Christian König <[email protected]>
Acked-by: Alex Deucher <[email protected]>
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GPU hang detection must be enabled by setting: GALLIUM_DDEBUG=[timeout in ms]
This may print too much information that we might not understand yet,
but some of the bits are very useful.
Acked-by: Christian König <[email protected]>
Acked-by: Alex Deucher <[email protected]>
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Acked-by: Christian König <[email protected]>
Acked-by: Alex Deucher <[email protected]>
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This will be used by the IB parser.
Acked-by: Christian König <[email protected]>
Acked-by: Alex Deucher <[email protected]>
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This makes writing a good IB parser a lot easier.
It generates 2 tables:
- packet3 table
- register table with all registers, fields, and named values
Acked-by: Christian König <[email protected]>
Acked-by: Alex Deucher <[email protected]>
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Instruction encoding isn't needed in Mesa.
The border color address registers were duplicated.
Acked-by: Christian König <[email protected]>
Acked-by: Alex Deucher <[email protected]>
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Acked-by: Christian König <[email protected]>
Acked-by: Alex Deucher <[email protected]>
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This is usually called after a draw call.
Acked-by: Christian König <[email protected]>
Acked-by: Alex Deucher <[email protected]>
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Acked-by: Christian König <[email protected]>
Acked-by: Alex Deucher <[email protected]>
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v2: lots of improvements
This is like identity or trace, but simpler. It doesn't wrap most states.
Run with:
GALLIUM_DDEBUG=1000 [executable]
where "executable" is the app and "1000" is in miliseconds, meaning that
the context will be considered hung if a fence fails to signal in 1000 ms.
If that happens, all shaders, context states, bound resources, draw
parameters, and driver debug information (if any) will be dumped into:
/home/$username/dd_dumps/$processname_$pid_$index.
Note that the context is flushed after every draw/clear/copy/blit operation
and then waited for to find the exact call that hangs.
You can also do:
GALLIUM_DDEBUG=always
to do the dumping after every draw/clear/copy/blit operation without
flushing and waiting.
Examples of driver states that can be dumped are:
- Hardware status registers saying which hw block is busy (hung).
- Disassembled shaders in a human-readable form.
- The last submitted command buffer in a human-readable form.
v2: drop pipe-loader changes, drop SConscript
rename dd.h -> dd_pipe.h
Acked-by: Christian König <[email protected]>
Acked-by: Alex Deucher <[email protected]>
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This allows creating compute-only and debug contexts.
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Christian König <[email protected]>
Acked-by: Alex Deucher <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
Acked-by: Christian König <[email protected]>
Acked-by: Alex Deucher <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
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This works if drivers upsample on upload (like all radeon ones do).
The alternative is an unexpected GL error from anything calling
_mesa_update_state and possibly other issues.
Cc: 10.6 11.0 <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Otherwise we get:
warning: 'num_user_sgprs' may be used uninitialized in this function
...
Reviewed-by: Michel Dänzer <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Patch refactors existing parameters check to first check common enums
between desktop GL and GLES 3.1 and modifies get_tex_level_parameter_image
to be compatible with enums specified in 3.1.
v2: remove extra is_gles31() checks (suggested by Ilia)
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]> (v1)
Reviewed-by: Marta Lofstedt <[email protected]> (v1)
Reviewed-by: Ilia Mirkin <[email protected]>
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According to OpenGL ES specification section 7.12,
GL_COMPUTE_WORK_GROUP_SIZE, is supported by the
glGetProgramiv function.
Signed-off-by: Marta Lofstedt <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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According to the OpenGL ES 3.1 specification chapter 17, the
MAX_COMPUTE_WORK_GROUP_COUNT and MAX_COMPUTE_WORK_GROUP_SIZE
is available for glGetIntegeri_v.
Signed-off-by: Marta Lofstedt <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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commit 26c549e69d12e44e2e36c09764ce2cceab262a1b
Author: Nanley Chery <[email protected]>
Date: Fri Jul 31 10:26:36 2015 -0700
mesa/formats: remove compressed formats from matching function
caused a regression in my CTS testing, this looks like a clear
thinko.
Reviewed-by: Nanley Chery <[email protected]>
sSigned-off-by: Dave Airlie <[email protected]>
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I used this as some testing ground for investigating some compiler
bits initially (e.g. lrint calls etc.), figured I could do much better
in the end just for fun...
This is mathematically equivalent, but uses some tricks to avoid
doubles and also replaces some float math with ints. Good for another
performance doubling or so. As a side note, some quick tests show that
llvm's loop vectorizer would be able to properly vectorize this version
(which it failed to do earlier due to doubles, producing a mess), giving
another 3 times performance increase with sse2 (more with sse4.1), but this
may not apply to mesa.
No piglit change.
Acked-by: Marek Olšák <[email protected]>
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This code (lifted straight from the extension) was doing things the most
inefficient way you could think of.
This drops some of the more expensive float operations, in particular
- int-cast floors (pointless, values always positive)
- 2 raised to (signed) integers (replace with simple exponent manipulation),
getting rid of a misguided comment in the process (implement with table...)
- float division (replace with mul of reverse of those exponents)
This is like 3 times faster (measured for float3_to_rgb9e5), though it depends
(e.g. llvm is clever enough to replace exp2 with ldexp whereas gcc is not,
division is not too bad on cpus with early-exit divs).
Note that keeping the double math for now (float x + 0.5), as the results may
otherwise differ.
Acked-by: Marek Olšák <[email protected]>
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GetTexImage can read to stencil8 but only from
a stencil or depthstencil textures.
This fixes a bunch of failures in CTS
GL33-CTS.gtf32.GL3Tests.packed_pixels
Reviewed-by: Marek Olšák <[email protected]>
Cc: "11.0" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Enables _mesa_target_can_be_compressed to return the appropriate GL error
depending on it's inputs. Use the parameter to return the appropriate GL error
for ETC2 formats on GLES3.
Suggested-by: Chad Versace <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Signed-off-by: Nanley Chery <[email protected]>
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All compressed formats return GL_FALSE and there isn't any evidence to
support that this behaviour would change. Remove all switch cases for
compressed formats.
v2. Since the exhaustive switch is removed, add a gtest to ensure
all formats are handled.
v3. Ensure that GL_NO_ERROR is set before returning.
v4. Fix an arg to _mesa_uncompressed_format_to_type_and_comps();
fix formatting and misc improvements (Chad).
Reviewed-by: Chad Versace <[email protected]>
Signed-off-by: Nanley Chery <[email protected]>
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We currently check that our format info table is sane during context
initialization in debug builds. Perform this check during
`make check` instead. This enables format testing in release builds
and removes the requirement of an exhuastive switch for
_mesa_uncompressed_format_to_type_and_comps().
v2. indentation and conditional inclusion fixes (Chad).
allow tests to continue running if any format fails
and display the failing format name.
Reviewed-by: Chad Versace <[email protected]>
Signed-off-by: Nanley Chery <[email protected]>
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I intend to remove nir_builder::cf_node_list, so I can't have this code
poking at it directly. The proper way is to set the insertion point and
then simply insert things there.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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I intend to remove nir_builder::cf_node_list, so I can't have this code
poking at it directly. The proper way is to set the insertion point and
then simply insert things there.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This makes it easy for NIR passes to inspect what kind of shader they're
operating on.
Thanks to Michel Dänzer for helping me figure out where TGSI stores the
shader stage information.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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move_uniform_array_access_to_pull_constants
The comment above move_uniform_array_access_to_pull_constants was
completely bogus because it has nothing to do with lowering instructions.
Instead, it's assiging locations of pull constants.
Reviewed-by: Kenneth Graunke <[email protected]>
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