| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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Signed-off-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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succeed
Check if _mesa_meta_bind_rb_as_tex_image() did give the texture.
If no texture was given there is already either
GL_INVALID_VALUE or GL_OUT_OF_MEMORY error set in context.
Signed-off-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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Running fast clear glClear with SNB caused Valgrind to
complain about this.
v2: line 237 fixed glClear from leaking memory, other
strdups are also now changed to ralloc_strdups but I
don't know what effect those have. At least no changes in
my Piglit quick run.
Signed-off-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Add current_pipe_control_dw1 and deferred_pipe_control_dw1 to track what have
been done since lsat 3DPRIMITIVE and what need to be done before next
3DPRIMITIVE. Based on them, we can emit WAs more smartly.
Signed-off-by: Chia-I Wu <[email protected]>
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It was used to set has_gen6_wa_pipe_control to false when the batch buffer
changed. When called from emit_flush() and others, it also unset
ILO_3D_PIPELINE_INVALIDATE_BATCH_BO so that the following emit_draw() will not
set has_gen6_wa_pipe_control to false again. It sounded error-prone and was
just ugly.
We should be able to achieve the same goal by reset has_gen6_wa_pipe_control
in ilo_3d_pipeline_invalidate(). With handle_invalid_batch_bo() gone, the
emit functions can also be inlined.
Signed-off-by: Chia-I Wu <[email protected]>
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We do not need to call it from GEN7 pipeline anymore since software
PIPE_QUERY_PRIMITIVES_EMITTED is gone.
Signed-off-by: Chia-I Wu <[email protected]>
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Handles texture(samplerCubeShadow, bias), part of GLES3 and GL3
Signed-off-by: Ilia Mirkin <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
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Previously we would get a potentially computed post-swizzle coord based
on the texture target info, which would not include the bias/lod in the
last argument.
The second argument does not have to be adjacent, so adjusting the order
array did not make sense.
Signed-off-by: Ilia Mirkin <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
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This will make life a lot easier as we add support for additional
instructions.
v2: shadow reference value is always .z or .w
Signed-off-by: Ilia Mirkin <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
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Width and Height of the imported image was never initialized from the
imported bo.
Cc: 10.2 10.3 <[email protected]>
Signed-off-by: Andreas Pokorny <[email protected]>
Reviewed-by: Daniel Stone <[email protected]>
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This changes enables EGL_KHR_image_pixmap in the egl drm platform, which is implemented
there but has not been advertised yet.
Cc: 10.2 10.3 <[email protected]>
Signed-off-by: Andreas Pokorny <[email protected]>
Reviewed-by: Daniel Stone <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
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The only place the enum pipe_type was used is for the TGSI sampler
view return type. So make it a TGSI type. Note: it appears this
part of TGSI isn't used by anyone so it may be removed in the future.
v2: the new name is tgsi_return_type, not tgsi_type. This means we
can drop the previously posted tgsi_type -> tgsi_opcode_type patch.
Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Charmaine Lee <[email protected]>
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Reviewed-by: Charmaine Lee <[email protected]>
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Reviewed-by: Charmaine Lee <[email protected]>
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Reviewed-by: Charmaine Lee <[email protected]>
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Reviewed-by: Charmaine Lee <[email protected]>
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Reviewed-by: Charmaine Lee <[email protected]>
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This simplifies the code and makes it a little easier to understand.
Reviewed-by: Charmaine Lee <[email protected]>
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We want to call the caller's epilog callback when we find the TGSI
END instruction, not after it.
Reviewed-by: Charmaine Lee <[email protected]>
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Called when the user can insert new decls, instructions.
This could be used in a few places in the 'draw' module.
Reviewed-by: Charmaine Lee <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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Instead we store a void pointer to the key, and cast it to
brw_wm_prog_key for fragment shader specific code paths.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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This helps:
1. Reduce the need to have fs_visitor::key's type be brw_wm_prog_key*
2. Align the code to allow brw_sampler_prog_key_data to be pulled out of other
prog_key types for different stages.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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Instead we store a brw_stage_prog_data pointer, and cast it to
brw_wm_prog_data for fragment shader specific code paths.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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The spec says that mem objects should maintain a stack of callbacks
not just one.
v2:
- Remove stray printf.
Reviewed-by: Francisco Jerez <[email protected]>
CC: "10.3" <[email protected]>
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Reviewed-by: Emil Velikov <[email protected]>
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To silence unused function warnings.
Reviewed-by: Emil Velikov <[email protected]>
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We should be able to draw with the index buffer mapped. That simplifies
things a lot.
Signed-off-by: Chia-I Wu <[email protected]>
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Conditional rendering is not limited to draw_vbo(). Move the support to
ilo_context, and replace ilo_3d_pass_render_condition() by
ilo_skip_rendering().
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The pipeline needs just the builder to build commands. It does not need CP.
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They can be done outside of the pipeline. Move them and let the pipeline
focus on building commands.
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SOL_RESET happens before bo execution. It should not be observed by the
commands that are already in the bo.
Move the code out of the pipeline now that it submits.
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It can be done outside of the pipeline. Let's move it.
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Signed-off-by: Rob Clark <[email protected]>
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And config query and DRM_CONF_SHARE_FD to both mega-driver and
traditional build configs, so that EGL_EXT_image_dma_buf_import
works.
Signed-off-by: Rob Clark <[email protected]>
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We used different lists for different types of queries because we wanted to
update software queries quickly. Now that there is no software queries, we
are fine with a single list.
Signed-off-by: Chia-I Wu <[email protected]>
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Read PIPE_QUERY_PRIMITIVES_GENERATED and PIPE_QUERY_PRIMITIVES_EMITTED from
hardware registers. Because all queries now have a bo, remove unnecessary
checks for q->bo.
Signed-off-by: Chia-I Wu <[email protected]>
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Add support for PIPE_QUERY_PRIMITIVES_GENERATED and
PIPE_QUERY_PRIMITIVES_EMITTED in ilo_3d_pipeline_emit_query().
Signed-off-by: Chia-I Wu <[email protected]>
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It replaces
ilo_3d_pipeline_emit_write_timestamp(),
ilo_3d_pipeline_emit_write_depth_count(), and
ilo_3d_pipeline_emit_write_statistics().
Signed-off-by: Chia-I Wu <[email protected]>
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This fixes some corner cases, but more importantly, the new code should be
easier to reason about.
Signed-off-by: Chia-I Wu <[email protected]>
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Make it own()'s responsibility to make room for release() and itself. To be
able to do that, allow ilo_cp_submit() in own().
Signed-off-by: Chia-I Wu <[email protected]>
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It saves quite some typings.
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Add ilo_3d_draw_rectlist() for use by RECTLIST blitter.
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We need ilo_builder for command building and ilo_cp for size check.
ilo_context is not used.
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Move pipe states in ilo_context to the new ilo_state_vector. The motivation
is that ilo_context consists of several loosely related things. When we need
an ilo_context somewhere, we usually need only one or two of the things in it.
This change makes ilo_state_vector one such thing.
An immediate result is that we no longer need ilo_context in 3D pipelines,
something we have planned for since early days.
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