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* mesa: default_access_mode() returns a GLbitfield, not GLenumBrian Paul2012-08-021-1/+1
* scons: set YACCHXXFILESUFFIX to stop needless rebuilding of the parserJosé Fonseca2012-08-021-0/+4
* radeonsi: initial VDPAU targetChristian König2012-08-022-0/+54
* radeon/llvm: fix fp immediates on SIChristian König2012-08-021-7/+20
* radeonsi: fix TEX writemaskChristian König2012-08-021-2/+2
* radeonsi: fix shader param and color countChristian König2012-08-021-5/+6
* radeonsi: fix texture loads from sampler > 0Christian König2012-08-021-2/+2
* radeonsi: disable tiling until we fixed all bugsChristian König2012-08-021-0/+2
* scons: Add support for Intel Compiler.Vinson Lee2012-08-011-1/+1
* meta: Use sampler object in framebuffer blitPauli Nieminen2012-08-011-17/+14
* meta: Add sampler object to texture decompressionPauli Nieminen2012-08-011-20/+24
* mesa: Allow meta module to call sampler functionsPauli Nieminen2012-08-012-4/+15
* swrast: Support sampler object for texture fetching statePauli Nieminen2012-08-0111-361/+449
* mesa: Make ARB_sampler_objects mandatoryPauli Nieminen2012-08-016-11/+3
* mesa/program: Use sampler object state if presentPauli Nieminen2012-08-011-1/+4
* mesa/ff_shader: Fix sampler state readingPauli Nieminen2012-08-011-1/+4
* radeon&r200: Add support for ARB_sampler_objectsPauli Nieminen2012-08-0110-39/+67
* radeon: Fix printf format not to warn in 64bitPauli Nieminen2012-08-011-2/+2
* nouveau: Add support for ARB_sampler_objectsPauli Nieminen2012-08-014-31/+46
* mesa/samplerobj: Support EXT_texture_sRGB_decodePauli Nieminen2012-08-011-0/+55
* mesa: Move DepthMode to texture objectPauli Nieminen2012-08-0112-21/+18
* i965/msaa: Allow GL_SAMPLES to be set to 1 prior to Gen6.Paul Berry2012-08-011-1/+9
* i965/msaa: Treat GL_SAMPLES=1 as equivalent to GL_SAMPLES=0.Paul Berry2012-08-0111-22/+23
* glsl: Add support for OES_standard_derivatives in GLSL ES.Tomeu Vizoso2012-08-013-0/+23
* intel: Use consistent pattern in intelCreateBufferChad Versace2012-08-011-4/+2
* intel: Decrease nesting level in intelCreateBufferChad Versace2012-08-011-66/+63
* intel: Remove dead code in intelAllocateBufferChad Versace2012-08-011-85/+7
* nv50,nvc0: make resolve sampler objects allow sRGB conversionChristoph Bumiller2012-08-013-12/+25
* Revert "gallium: specify resource_resolve destination via a pipe_surface"Christoph Bumiller2012-08-016-39/+58
* r200: get rid of dubious aux scissor bitsRoland Scheidegger2012-08-012-24/+15
* radeon/r200: get rid of some unneeded cliprect/scissor codeRoland Scheidegger2012-08-014-62/+3
* r200: get rid of old gart memory functions from old dri1Roland Scheidegger2012-08-012-32/+0
* radeon/r200: fix bogus clearsRoland Scheidegger2012-08-012-52/+22
* radeon/r200: fix bogus assert/scissor wrt width/height 2048Roland Scheidegger2012-08-012-8/+8
* radeon/llvm: fix calculation of max register numberChristian König2012-08-011-1/+1
* radeon/llvm: Add pseudo-support for 64-bit immediate types on SITom Stellard2012-07-312-0/+23
* radeon/llvm: Fix incorrect return value in SelectADDRReg()Tom Stellard2012-07-311-1/+1
* radeon/llvm: Move SMRD IMM pattern before SMRD SGPR patternTom Stellard2012-07-311-7/+6
* glsl: Reject linking shaders with too many uniform blocks.Eric Anholt2012-07-311-0/+34
* mesa: Return -1 for glGetUniformLocation on UBOs.Eric Anholt2012-07-311-0/+10
* glsl: Assign array and matrix stride values according to std140 layout.Eric Anholt2012-07-311-4/+15
* glsl: Add support for default layout qualifiers for uniforms.Eric Anholt2012-07-315-38/+99
* glsl: Merge UBO layout qualifiers in a qualifier list.Eric Anholt2012-07-311-1/+23
* mesa: Add support for GL_ARB_ubo's glGetActiveUniformName().Eric Anholt2012-07-311-0/+39
* mesa: Add support for most of the other pnames of glGetActiveUniformBlockiv().Eric Anholt2012-07-311-0/+30
* mesa: Add support for getting active uniform block names.Eric Anholt2012-07-311-0/+47
* mesa: Add support for glUniformBlockBinding() and the API to get it back.Eric Anholt2012-07-311-0/+95
* glsl: Incorporate all UBO language changes into GLSL 1.40.Eric Anholt2012-07-311-0/+4
* mesa: Add support for glGetProgramiv pnames for UBOs.Eric Anholt2012-07-311-0/+29
* glsl: Refactor #version validation to be more future-proof.Kenneth Graunke2012-07-313-38/+16