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Age
Files
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*
mesa: default_access_mode() returns a GLbitfield, not GLenum
Brian Paul
2012-08-02
1
-1
/
+1
*
scons: set YACCHXXFILESUFFIX to stop needless rebuilding of the parser
José Fonseca
2012-08-02
1
-0
/
+4
*
radeonsi: initial VDPAU target
Christian König
2012-08-02
2
-0
/
+54
*
radeon/llvm: fix fp immediates on SI
Christian König
2012-08-02
1
-7
/
+20
*
radeonsi: fix TEX writemask
Christian König
2012-08-02
1
-2
/
+2
*
radeonsi: fix shader param and color count
Christian König
2012-08-02
1
-5
/
+6
*
radeonsi: fix texture loads from sampler > 0
Christian König
2012-08-02
1
-2
/
+2
*
radeonsi: disable tiling until we fixed all bugs
Christian König
2012-08-02
1
-0
/
+2
*
scons: Add support for Intel Compiler.
Vinson Lee
2012-08-01
1
-1
/
+1
*
meta: Use sampler object in framebuffer blit
Pauli Nieminen
2012-08-01
1
-17
/
+14
*
meta: Add sampler object to texture decompression
Pauli Nieminen
2012-08-01
1
-20
/
+24
*
mesa: Allow meta module to call sampler functions
Pauli Nieminen
2012-08-01
2
-4
/
+15
*
swrast: Support sampler object for texture fetching state
Pauli Nieminen
2012-08-01
11
-361
/
+449
*
mesa: Make ARB_sampler_objects mandatory
Pauli Nieminen
2012-08-01
6
-11
/
+3
*
mesa/program: Use sampler object state if present
Pauli Nieminen
2012-08-01
1
-1
/
+4
*
mesa/ff_shader: Fix sampler state reading
Pauli Nieminen
2012-08-01
1
-1
/
+4
*
radeon&r200: Add support for ARB_sampler_objects
Pauli Nieminen
2012-08-01
10
-39
/
+67
*
radeon: Fix printf format not to warn in 64bit
Pauli Nieminen
2012-08-01
1
-2
/
+2
*
nouveau: Add support for ARB_sampler_objects
Pauli Nieminen
2012-08-01
4
-31
/
+46
*
mesa/samplerobj: Support EXT_texture_sRGB_decode
Pauli Nieminen
2012-08-01
1
-0
/
+55
*
mesa: Move DepthMode to texture object
Pauli Nieminen
2012-08-01
12
-21
/
+18
*
i965/msaa: Allow GL_SAMPLES to be set to 1 prior to Gen6.
Paul Berry
2012-08-01
1
-1
/
+9
*
i965/msaa: Treat GL_SAMPLES=1 as equivalent to GL_SAMPLES=0.
Paul Berry
2012-08-01
11
-22
/
+23
*
glsl: Add support for OES_standard_derivatives in GLSL ES.
Tomeu Vizoso
2012-08-01
3
-0
/
+23
*
intel: Use consistent pattern in intelCreateBuffer
Chad Versace
2012-08-01
1
-4
/
+2
*
intel: Decrease nesting level in intelCreateBuffer
Chad Versace
2012-08-01
1
-66
/
+63
*
intel: Remove dead code in intelAllocateBuffer
Chad Versace
2012-08-01
1
-85
/
+7
*
nv50,nvc0: make resolve sampler objects allow sRGB conversion
Christoph Bumiller
2012-08-01
3
-12
/
+25
*
Revert "gallium: specify resource_resolve destination via a pipe_surface"
Christoph Bumiller
2012-08-01
6
-39
/
+58
*
r200: get rid of dubious aux scissor bits
Roland Scheidegger
2012-08-01
2
-24
/
+15
*
radeon/r200: get rid of some unneeded cliprect/scissor code
Roland Scheidegger
2012-08-01
4
-62
/
+3
*
r200: get rid of old gart memory functions from old dri1
Roland Scheidegger
2012-08-01
2
-32
/
+0
*
radeon/r200: fix bogus clears
Roland Scheidegger
2012-08-01
2
-52
/
+22
*
radeon/r200: fix bogus assert/scissor wrt width/height 2048
Roland Scheidegger
2012-08-01
2
-8
/
+8
*
radeon/llvm: fix calculation of max register number
Christian König
2012-08-01
1
-1
/
+1
*
radeon/llvm: Add pseudo-support for 64-bit immediate types on SI
Tom Stellard
2012-07-31
2
-0
/
+23
*
radeon/llvm: Fix incorrect return value in SelectADDRReg()
Tom Stellard
2012-07-31
1
-1
/
+1
*
radeon/llvm: Move SMRD IMM pattern before SMRD SGPR pattern
Tom Stellard
2012-07-31
1
-7
/
+6
*
glsl: Reject linking shaders with too many uniform blocks.
Eric Anholt
2012-07-31
1
-0
/
+34
*
mesa: Return -1 for glGetUniformLocation on UBOs.
Eric Anholt
2012-07-31
1
-0
/
+10
*
glsl: Assign array and matrix stride values according to std140 layout.
Eric Anholt
2012-07-31
1
-4
/
+15
*
glsl: Add support for default layout qualifiers for uniforms.
Eric Anholt
2012-07-31
5
-38
/
+99
*
glsl: Merge UBO layout qualifiers in a qualifier list.
Eric Anholt
2012-07-31
1
-1
/
+23
*
mesa: Add support for GL_ARB_ubo's glGetActiveUniformName().
Eric Anholt
2012-07-31
1
-0
/
+39
*
mesa: Add support for most of the other pnames of glGetActiveUniformBlockiv().
Eric Anholt
2012-07-31
1
-0
/
+30
*
mesa: Add support for getting active uniform block names.
Eric Anholt
2012-07-31
1
-0
/
+47
*
mesa: Add support for glUniformBlockBinding() and the API to get it back.
Eric Anholt
2012-07-31
1
-0
/
+95
*
glsl: Incorporate all UBO language changes into GLSL 1.40.
Eric Anholt
2012-07-31
1
-0
/
+4
*
mesa: Add support for glGetProgramiv pnames for UBOs.
Eric Anholt
2012-07-31
1
-0
/
+29
*
glsl: Refactor #version validation to be more future-proof.
Kenneth Graunke
2012-07-31
3
-38
/
+16
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