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Author
Age
Files
Lines
*
st/xa, xa/vmwgfx: Set the right version on library suffix
Thomas Hellstrom
2011-11-25
2
-4
/
+1
*
android: add support for ICS
Chia-I Wu
2011-11-25
6
-41
/
+68
*
vbo: fix !FEATURE_beginend build
Chia-I Wu
2011-11-25
1
-0
/
+6
*
st/egl: fix a crash in Android backend
Chia-I Wu
2011-11-25
1
-3
/
+4
*
softpipe: s/int/unsigned/ to be consistent in alpha test code
Brian Paul
2011-11-23
1
-2
/
+2
*
softpipe: remove pointless break stmt
Brian Paul
2011-11-23
1
-1
/
+0
*
i965/gen6: Fix GPU hang when using stencil buffer without depth
Chad Versace
2011-11-23
1
-0
/
+5
*
i915: Fix complete texturing regression since 27505a105a
Eric Anholt
2011-11-23
1
-0
/
+2
*
i915: Fix build since hiz merge.
Eric Anholt
2011-11-23
6
-24
/
+29
*
mesa: fix incorrect error message in format_unpack.c
Brian Paul
2011-11-23
1
-1
/
+2
*
i915g: don't set alpha to 1 for RGBX and BGRX
Vasily Khoruzhick
2011-11-23
1
-2
/
+1
*
mesa: update comment for clear_teximage_fields()
Brian Paul
2011-11-22
1
-9
/
+2
*
gallium: remove trailing comma and unneeded comments in p_defines.h
Brian Paul
2011-11-22
1
-4
/
+4
*
mesa: re-implement unpacking of DEPTH_COMPONENT32F
Marek Olšák
2011-11-23
1
-0
/
+9
*
i915: Move the texture format setup for this driver out of shared code.
Eric Anholt
2011-11-22
4
-42
/
+54
*
i965: Drop intel_context.c's texture format set up for this driver.
Eric Anholt
2011-11-22
1
-87
/
+0
*
i965: Add support for ARGB2101010 rendering.
Eric Anholt
2011-11-22
1
-1
/
+1
*
i965: Add support for RGBA_16 unorm rendering.
Eric Anholt
2011-11-22
1
-1
/
+1
*
i965: Add support for half-float formats.
Eric Anholt
2011-11-22
1
-7
/
+11
*
mesa: Fix unpack for MESA_FORMAT_INTENSITY_FLOAT16.
Eric Anholt
2011-11-22
1
-1
/
+1
*
mesa: Fall back to float16 if float32 isn't supported in ChooseTexFormat.
Eric Anholt
2011-11-22
1
-0
/
+11
*
mesa: Add fallback from RGB_FLOAT16 to RGBA_FLOAT16 before RGBA_FLOAT32.
Eric Anholt
2011-11-22
1
-0
/
+1
*
i965: Reorganize MESA_FORMAT -> BRW_SURFACEFORMAT table.
Eric Anholt
2011-11-22
1
-48
/
+146
*
i965: Mark texture formats as supported using the surface formats table.
Eric Anholt
2011-11-22
1
-1
/
+12
*
intel: Improve debug output for begin/finish render texture.
Eric Anholt
2011-11-22
1
-4
/
+4
*
intel: Remove duplicate test for texture attachment completeness.
Eric Anholt
2011-11-22
1
-8
/
+0
*
i965: Don't require spans (swrast) support to consider a format FBO complete.
Eric Anholt
2011-11-22
1
-3
/
+10
*
i965: Use the surface format table to determine render target supportedness.
Eric Anholt
2011-11-22
4
-60
/
+95
*
intel: Add the context to the render_target_supported() vtbl method.
Eric Anholt
2011-11-22
7
-8
/
+10
*
i965: Add a table of the surface format information from the PRM.
Eric Anholt
2011-11-22
1
-0
/
+204
*
mesa: Make formats.c "datatype" values match glGetTexLevelParameter return.
Eric Anholt
2011-11-22
3
-9
/
+14
*
mesa: Don't report types for 0-sized components of textures.
Eric Anholt
2011-11-22
1
-50
/
+69
*
r600g: handle all remaining CAPs
Marek Olšák
2011-11-22
1
-0
/
+6
*
r600g: remove default case statements in get_param
Marek Olšák
2011-11-22
1
-9
/
+3
*
r300g: re-order shaders CAPs
Marek Olšák
2011-11-22
1
-7
/
+6
*
r300g: handle SHADER_CAP_OUTPUT_READ
Marek Olšák
2011-11-22
1
-0
/
+2
*
r300g: remove default case statements in get_param
Marek Olšák
2011-11-22
1
-8
/
+2
*
u_vbuf_mgr: rename to u_vbuf
Marek Olšák
2011-11-22
7
-30
/
+30
*
u_vbuf_mgr: better way to find a free VB slot + check errors early
Marek Olšák
2011-11-22
1
-41
/
+62
*
u_vbuf_mgr: remove a useless variable
Marek Olšák
2011-11-22
1
-4
/
+4
*
u_vbuf_mgr: remove redundant memset
Marek Olšák
2011-11-22
1
-3
/
+1
*
u_vbuf_mgr: don't reference non-native vertex buffers as native
Marek Olšák
2011-11-22
1
-1
/
+2
*
u_vbuf_mgr: rename translate_vb_slot -> fallback_vb_slot
Marek Olšák
2011-11-22
1
-15
/
+14
*
gallium: separate out floating-point CAPs into its own enum
Marek Olšák
2011-11-22
22
-130
/
+157
*
gallium: remove PIPE_CAP_GLSL and enable GLSL unconditionally
Marek Olšák
2011-11-22
15
-52
/
+12
*
glsl: convervative_depth is not allowed in the vertex shader
Marek Olšák
2011-11-22
1
-2
/
+2
*
glsl: finish up ARB_conservative_depth (v2)
Marek Olšák
2011-11-22
3
-4
/
+16
*
mesa: rename the AMD_conservative_depth extension flag to ARB
Marek Olšák
2011-11-22
4
-6
/
+6
*
st/mesa: quick fix of CopyPixels with GL_DEPTH_STENCIL
Marek Olšák
2011-11-22
1
-0
/
+7
*
linker: Remove erroneous multiply by 4 in uniform usage calculation
Ian Romanick
2011-11-22
1
-5
/
+5
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