| Commit message (Collapse) | Author | Age | Files | Lines |
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I set the "address modify enable" bit in the wrong DWord. The first
DWord is the high 16 bits of the address, while the second is the low
32-bits and enable bit.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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We never set it on previous generations, but I had to set it in
3DSTATE_PS for correct behavior. For symmetry, I set it in 3DSTATE_VS
as well, but there's no actual need to do so. Piglit works fine either
way. The documentation also remarks that there should never be a need
to program this.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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My earlier patch (i965: Reserve space for "Vertex Count" in GS outputs.)
incremented Global Offset for most URB writes to make room for the new
"Vertex Count" field, but failed to shift the URB writes used for
writing control bits.
Confusingly, Global Offset must be incremented by 2 here, rather than 1.
The URB writes we use for actual data are HWord writes, which treat
Global Offset as a 256-bit offset. These are OWord writes, so it's
treated as a 128-bit offset instead.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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I added support for these on Haswell, but forgot to update the Broadwell
code before landing it. Fixes Piglit's max-samplers test.
v2: Use get_element_ud() for the destination as well as the source.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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I added support for these on Haswell, but forgot to update the Broadwell
code before landing it. Partially fixes Piglit's max-samplers test.
v2: Use get_element_ud() consistently, rather than using it for the
source but using brw_vec1_grf for the destination..
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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MOV_RAW disables masking, but doesn't force the instruction to be
uncompressed. That needs to be done by hand.
Fixes textureGather and texture offset tests.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Almost every driver already supported it. All current and future
Gallium drivers always support it, and most existing classic drivers
support it.
This only changes radeon and nouveau.
This extension only adds data types that can be passed to, for example,
glTexImage2D. It does not add internal formats. Since you can already
pass GL_FLOAT to glTexImage2D this shouldn't pose any additional issues
with those drivers. Note that r200 and i915 already supported this
extension, and they don't support floating-point textures either.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Half-float TexBOs should require both GL_ARB_half_float_pixel and
GL_ARB_texture_float. This doesn't matter much in practice. Every
driver that supports GL_ARB_texture_buffer_object already supports
GL_ARB_half_float_pixel. We only expose the TexBO extension in core
profiles, and those require GL_ARB_texture_float.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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drivers/common/meta.c: In function '_mesa_meta_CopyTexSubImage':
drivers/common/meta.c:3744:52: warning: unused parameter 'rb' [-Wunused-parameter]
Unfortunately, the parameter can't just be removed because it is part of
the dd_function_table::CopyTexSubImage interface.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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drivers/common/meta.c: In function 'setup_drawpix_texture':
drivers/common/meta.c:1572:30: warning: unused parameter 'texIntFormat' [-Wunused-parameter]
setup_drawpix_texture has never used this paramater. Before the
refactor commit 04f8193aa it was used in several locations. After that
commit, texIntFormat was only used in alloc_texture.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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v2: Clean up some stray binding calls
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]> (v1)
Reviewed-by: Eric Anholt <[email protected]> (v2)
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All of the other meta routines have a particular pattern for creating
and tracking the VAO and VBO. This one function deviated from that
pattern for no apparent reason.
Almost all of the code added in this patch will be removed shortly.
v2: Drop glDeleteBuffers() of the old, now-uninitialized vbo variable.
Fixes getteximage-formats and fbo-mipmap-copypix regression when "2"
landed in the variable (change by anholt).
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Final intermediate step leading to some code sharing. Note that the new
GemerateMipmap and decompress vertex structures are the same as the new vertex
structure in BlitFramebuffer and the others.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Another step leading to some code sharing. Note that the new DrawPixels
vertex structure is the same as the new vertex structure in BlitFramebuffer
and the others.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Another step leading to some code sharing. Note that the new Clear
vertex structure is the same as the new BlitFramebuffer and CopyPixels
vertex structure.
The "sizeof(float) * 7" hack is temporary. It will magically disappear
in a just a couple more patches.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Another step leading to some code sharing. Note that the new CopyPixels
vertex structure is the same as the new BlitFramebuffer vertex
structure.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This is the first of several steps leading to some code sharing.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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It should be possible to make this be 16 on nvc0.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Use the c++ visibility flags when building cpp files.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Initial step of cleaning the exported symbols from targets/omx
- Mark omx_component_library_Setup as public
v2: Keep export-symbols-regex
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Christian König <[email protected]> (v1)
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There is no cpp files during the build process, thus we
can safely drop the unused cxxflags.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Christian König <[email protected]>
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The function pointer is retrieved via VdpGetProcAddress just
like all the other vdpau functions and should not be exported.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Add VISIBILITY_CFLAGS to automake build, so that
only required symbols are exported.
v2: Rebase
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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This symbol is internal and was never part of the API.
Unused by any of the gbm backends, it makes sense to
simply not export it.
Cc: Kristian Høgsberg <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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VISIBILITY_CFLAGS
Currently the library exports every symbol imaginable,
rather than the ones defined by the API.
Note: This may cause issues for libraries that are linking
agaist libgbm's internals.
Cc: Kristian Høgsberg <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Symbol is internal and was never meant to be exported.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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v2:
Cleanup driver name if dri2_load_driver() fails. Spotted by Chad
Signed-off-by: Emil Velikov <[email protected]>
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Currently we create a OPENGL_COMPAT context regardless of
what was requested by the program. Correct that by retaining
the program's request and passing it into _mesa_initialize_context.
Based on a similar commit for radeon/r200 by Ian Romanick.
Cc: "9.1 9.2 10.0" <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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As of recently we dlopen the library, additionally the only
code that is including the libudev.h header, is the loader.
Signed-off-by: Emil Velikov <[email protected]>
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Previously the linking was required due to dependency of udev in the
pipe-loader. Now this is no longer the case, as we dlopen the library.
Signed-off-by: Emil Velikov <[email protected]>
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Previously the linking was required due to dependency of udev in the
pipe-loader. Now this is no longer the case, as we dlopen the library.
Signed-off-by: Emil Velikov <[email protected]>
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No longer required since all the udev code is in the loader.
Signed-off-by: Emil Velikov <[email protected]>
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None of the code within builds or (explicitly) requires udev.
Signed-off-by: Emil Velikov <[email protected]>
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All the udev code is in the loader, so there is no
reason for us to include this header.
Signed-off-by: Emil Velikov <[email protected]>
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Another minor typo.
Signed-off-by: Christian König <[email protected]>
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Signed-off-by: Christian König <[email protected]>
Signed-off-by: Leo Liu <[email protected]>
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If we don't recognize the PCI ID, we can't reasonably load the driver.
However, calling abort() is quite rude - it means the application that
tried to initialize us (possibly the X server) can't continue via
fallback paths. We already have a more polite mechanism - failing to
create the context. So, just use that.
While we're at it, improve the error message.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=73024
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Tested-by: Lu Hua <[email protected]>
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Consider a multithreaded program with two contexts A and B, and the
following scenario:
1. Context A calls initialize(), which allocates mem_ctx and starts
building built-ins.
2. Context B calls initialize(), which sees mem_ctx != NULL and assumes
everything is already set up. It returns.
3. Context B calls find(), which fails to find the built-in since it
hasn't been created yet.
4. Context A finally finishes initializing the built-ins.
This will break at step 3. Adding a lock ensures that subsequent
callers of initialize() will wait until initialization is actually
complete.
Similarly, if any thread calls release while another thread is still
initializing, or calling find(), the mem_ctx/shader would get free'd while
from under it, leading to corruption or use-after-free crashes.
Fixes sporadic failures in Piglit's glx-multithread-shader-compile.
Bugzilla: https://bugs.freedesktop.org/69200
Signed-off-by: Daniel Kurtz <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Cc: "10.1 10.0" <[email protected]>
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In the first case, we can simply call stride(mask, 16, 8, 2) rather than
creating a new register with a different stride, then immediately
changing it a second time.
In the second case, the stride was already what we wanted, so we can
just use mask without any changes at all.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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stride(brw_vec1_reg(...) ...) takes some register, changes the strides,
then changes the strides again. Let's do it once.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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tested on rv635 and barts.
Signed-off-by: Dave Airlie <[email protected]>
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this just ties the mesa code to the pre-existing gallium interface,
I'm not sure what to do with the CSO stuff yet.
0.2: fix min/max bounds
Acked-by: Ilia Mirkin <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This adds GS output and FS input support, even though FS input
support isn't supported until GLSL 4.30 from what I can see.
Signed-off-by: Dave Airlie <[email protected]>
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There are only two sensible placements for 2x MSAA samples - and one is
the mirror image of the other. I chose (0.25, 0.25) and (0.75, 0.75).
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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