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* make sure state token values are fully initializedBrian2008-03-271-1/+1
* added program_error2() function for better error reportingBrian2008-03-271-47/+60
* Fix state.texgen parsing error (bug 12313).Brian2008-03-271-5/+12
* gallium: Update calls to the simple shader functionsBrian2008-03-273-3/+9
* gallium: return pipe_shader_state from the simple shader functionsBrian2008-03-274-19/+42
* gallium: fix Element() macro redefinition warningBrian2008-03-271-0/+2
* gallium: fix incorrect types for shadersBrian2008-03-272-6/+5
* gallium: remove temporary static varBrian2008-03-272-6/+6
* gallium: silence unused var warningBrian2008-03-271-0/+2
* cell: include cell_state_per_fragment.h to silence warningBrian2008-03-271-0/+1
* cell: added (uint64_t) cast to silence warningBrian2008-03-271-1/+1
* cell: fix unclosed commentBrian2008-03-271-1/+1
* xlib: Fix build error from recent fence changesIan Romanick2008-03-261-3/+3
* cell: Implement code-gen for logic opIan Romanick2008-03-268-33/+349
* gallium: need to call st_validate_state() in Bitmap()Brian Paul2008-03-261-0/+2
* gallium: as for aapoints, make the extra texcoord per-shader stateBrian Paul2008-03-261-11/+13
* gallium: Change pipe->flush() interface to optionally return a fence.Michel Dänzer2008-03-2628-83/+127
* gallium: the generic attrib we use for computing coverage is per-shaderBrian2008-03-251-11/+13
* gallium: added fragment emit/write debug countersBrian2008-03-251-0/+30
* xlib: Add support for MIT-SHM in xlib winsys driverIan Romanick2008-03-254-56/+267
* cell: Float convert-to and convert-from instructions use different shift biasIan Romanick2008-03-252-7/+7
* draw: Take flatshade_first rasterizer bit into account.Michal Krol2008-03-251-45/+117
* gallium: Introduce flatshade_first field to rasterizer_state.Michal Krol2008-03-251-0/+1
* gallium: disable the selection/feedback draw module's options for wide lines,...Brian Paul2008-03-251-0/+8
* gallium: added some debug code (disable)Brian Paul2008-03-251-0/+6
* mesa: fix some issues in _mesa_combine_programs()Brian Paul2008-03-251-2/+21
* draw: vertex fetch can be validated too early leading to an assertion... disableKeith Whitwell2008-03-251-1/+5
* draw: don't use fetch_and_store for bypass_vs mode, it's not quite rightKeith Whitwell2008-03-251-4/+1
* mesa: append fog instructions after parsing if a fog option is setBrian Paul2008-03-251-0/+11
* mesa: when negating scalar src args, use NEGATE_XYZW, not NEGATE_XBrian Paul2008-03-251-6/+6
* Fix typoJosé Fonseca2008-03-251-3/+3
* draw: take primitive into account when deciding if the pipeline is activeKeith Whitwell2008-03-254-37/+69
* gallium: Use debug_get_option for GETENVJosé Fonseca2008-03-251-5/+2
* gallium: Fix default option on Windows.José Fonseca2008-03-251-7/+6
* gallium: don't enable stencil test if no stencil buffer.Brian Paul2008-03-241-1/+4
* gallium: be smarter about picking the sampler unit for pstipple, aaalinesBrian2008-03-242-21/+74
* gallium: fix a few bugs, warnings in the p_debug codeBrian2008-03-242-5/+8
* gallium: move sampler_unit field to pstip_fragment_shader since it's per-shaderBrian2008-03-241-5/+16
* gallium: save/restore samplers in draw_textured_quad()Brian2008-03-241-3/+2
* gallium: fix a few texture border/mipmap glitches found w/ conformBrian Paul2008-03-241-14/+13
* gallium: check SamplersUsed to determine if texture needed, as in st_atom_sam...Brian Paul2008-03-241-16/+15
* gallium: make a copy of the vertex shader's token array.Brian2008-03-243-3/+17
* gallium: use pipe_texture_reference() in a few places (fixes refcounting bugs)Brian2008-03-242-4/+17
* gallium: added tgsi_num_tokens() function to return number of tokens in token...Brian2008-03-242-0/+17
* gallium: Simple cross platform get-opt system.José Fonseca2008-03-242-0/+171
* gallium: cleanup p_debugJosé Fonseca2008-03-242-30/+118
* gallium: move filter assignment out of loopBrian2008-03-241-2/+4
* gallium: fix REALLOC() to copy smaller of old/new sizesBrian2008-03-241-3/+3
* gallium: Protect operator precedence in macro.José Fonseca2008-03-241-1/+1
* gallium: free bitmap fragment shaders, misc clean-upBrian Paul2008-03-245-10/+15