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* ilo: fix DRM_API_HANDLE_TYPE_FD exportChia-I Wu2014-03-101-2/+0
* ilo: improve winsys documentation/commentsChia-I Wu2014-03-102-15/+107
* ilo: remove intel_winsys_enable_reuse()Chia-I Wu2014-03-103-13/+3
* mesa/glsl: introduce a remap table for uniform locationsTapani Pälli2014-03-106-48/+73
* mesa: remove _mesa_symbol_table_iterator structureTapani Pälli2014-03-102-99/+0
* radeonsi: Use proper member name for deleting export shader PM4 stateMichel Dänzer2014-03-101-0/+2
* r600g: document why texture offset emulation is neededMarek Olšák2014-03-101-1/+2
* Revert nvc0 part of "nv50: adjust blit_3d handling of ms output textures"Ilia Mirkin2014-03-091-8/+4
* nv50: adjust blit_3d handling of ms output texturesIlia Mirkin2014-03-092-8/+16
* nouveau: fix fence waiting logic in screen destroyIlia Mirkin2014-03-093-7/+27
* nouveau: add valid range tracking to nouveau_bufferIlia Mirkin2014-03-096-0/+47
* gbm: make 'devices' array staticJulien Cristau2014-03-081-1/+1
* automake: make clean the correct git_sha1.h.tmpEmil Velikov2014-03-081-1/+1
* radeonsi: fix freeing descriptor buffersChristian König2014-03-081-1/+1
* radeonsi: fix leaking the bound state on destruction v2Christian König2014-03-083-0/+10
* radeonsi: avoid stale state pointersChristian König2014-03-081-9/+3
* radeonsi: avoid stale pointers in si_delete_shader_selectorChristian König2014-03-081-1/+6
* Revert "winsys/radeon: if there's VRAM-only usage, keep it"Marek Olšák2014-03-081-28/+12
* radeon/vce: fix memory leakChristian König2014-03-081-0/+1
* glcpp: Do not remove spaces to preserve locations.Sir Anthony2014-03-084-5/+5
* glsl: Change locations from yylloc to appropriate tokens positions.Sir Anthony2014-03-081-101/+114
* glsl: Add ast_node method to set location range.Sir Anthony2014-03-081-0/+14
* glsl: Make ast_node location comments more informative.Sir Anthony2014-03-081-4/+4
* glsl: Extend ast location structure to hande end token position.Sir Anthony2014-03-082-11/+17
* glsl: Update lexers in glsl and glcpp to hande end position of token.Sir Anthony2014-03-082-2/+4
* scons: Add drivers/common/meta_generate_mipmap.c to src/mesa/SConscript.Vinson Lee2014-03-071-1/+2
* meta: Support GenerateMipmaps on 1DArray textures.Kenneth Graunke2014-03-071-9/+33
* meta: Use srcWidth/Height/Depth rather than srcImage->Width and such.Kenneth Graunke2014-03-071-3/+3
* meta: Support GenerateMipmaps on 2DArray textures.Kenneth Graunke2014-03-071-35/+34
* meta: Add a 'layer' argument to bind_fbo_image().Kenneth Graunke2014-03-071-9/+11
* meta: Refactor code for binding a texture image to the FBO.Kenneth Graunke2014-03-071-46/+35
* meta: Use minify() in GenerateMipmaps code.Kenneth Graunke2014-03-071-3/+3
* meta: Drop redundant FBO creation code in GenerateMipmaps.Kenneth Graunke2014-03-071-4/+1
* meta: Replace GLboolean with bool in fallback_required().Kenneth Graunke2014-03-071-7/+7
* meta: Make _mesa_meta_check_generate_mipmap_fallback static.Kenneth Graunke2014-03-072-8/+4
* meta: Split GenerateMipmap() into its own file.Kenneth Graunke2014-03-074-337/+377
* meta: De-static setup_texture_coords().Kenneth Graunke2014-03-072-23/+34
* glapi: Add KHR_debug.xmlTimothy Arceri2014-03-081-0/+150
* mesa: add missing DebugMessageControl typesTimothy Arceri2014-03-081-0/+2
* mesa: make ARB_debug_output functions an alias ofTimothy Arceri2014-03-085-254/+92
* glapi: move KHR_debug into its own fileTimothy Arceri2014-03-081-143/+1
* glx_pbuffer: Refactor GetDrawableAttributeAdel Gadllah2014-03-071-5/+6
* radeon: Include radeon_elf_util.c in the list of LLVM_C_FILES v2Tom Stellard2014-03-072-1/+2
* st/mesa: only mark framebuffer as sRGB capable if Mesa supports the formatBrian Paul2014-03-071-2/+3
* radeon/llvm: Factor elf parsing code out into its own functionTom Stellard2014-03-074-51/+132
* radeon: Rename struct radeon_llvm_binary to radeon_shader_binary v2Tom Stellard2014-03-075-12/+23
* gallium: rename R4A4 and A4R4 formats to match their swizzleMarek Olšák2014-03-076-12/+11
* mesa: fix the format of glEdgeFlagPointerMarek Olšák2014-03-071-2/+2
* radeonsi: fix blit compressed texture workaround to support 2D arraysMarek Olšák2014-03-071-1/+2
* r600g: fix blitting the last 2 mipmap levels for EvergreenMarek Olšák2014-03-073-13/+36