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* egl_glx: fix eglDestroyContextChia-I Wu2011-12-031-1/+2
* i965: Fix emit of a MOV with bad destination channel on gen6 math in FPs.Stuart Abercrombie2011-12-021-5/+5
* mesa: Fix assertions for block size handling in glCompressedTexSubImage2D.Eric Anholt2011-12-021-2/+2
* mesa: Fix glCompressedTexSubImage (and non-Sub) for height == 2 or 1.Eric Anholt2011-12-021-1/+1
* mesa: Fix glCompressedTexImage when dstRowStride != srcRowStride.Eric Anholt2011-12-021-28/+9
* nv50/nvc0: fix crash when channel allocation failsMarcin Slusarz2011-12-022-2/+4
* mesa: add casts to fix unpack_SIGNED_GR1616()Brian Paul2011-12-021-2/+2
* mesa: remove unreachable code in _mesa_unpack_color_span_ubyte()Brian Paul2011-12-021-64/+0
* vbo: remove unreachable _mesa_error() callBrian Paul2011-12-021-3/+0
* mesa: move _mesa_error() call in compressedteximage()Brian Paul2011-12-021-7/+2
* mesa: fix potential mem leak in generate_mipmap_compressed()Brian Paul2011-12-021-0/+1
* glsl: return visit_stop in ir_validate::visit_enter() to silence warningBrian Paul2011-12-021-0/+1
* mesa: fix some minor texstore commentsBrian Paul2011-12-021-3/+3
* mesa: rename MESA_FORMAT_RG88_REV to MESA_FORMAT_RG88Brian Paul2011-12-027-19/+19
* mesa: rename MESA_FORMAT_RG88 to MESA_FORMAT_GR88Brian Paul2011-12-0212-30/+30
* mesa: fix unpacking of RG88_REV texelsBrian Paul2011-12-022-5/+5
* i965: Make gen6_resolve_implied_move a no-op for MRF sources.Kenneth Graunke2011-12-021-0/+3
* mesa: Renumber the tnl attributes to match VERT_ATTRIB*.Mathias Fröhlich2011-12-021-29/+29
* mesa: Extend BITSET64_*_RANGE to work on arbitrary ranges.Mathias Fröhlich2011-12-021-3/+18
* i915g: Implement GL_STREAM_* for textures by using untiled textures.Stéphane Marchesin2011-12-011-1/+1
* i915g: Add unsupported PIPE_SHADER_CAP_OUTPUT_READ to silence warnings.Stéphane Marchesin2011-12-011-0/+2
* st/mesa: add support for GL_OES_compressed_ETC1_RGB8_textureChia-I Wu2011-12-022-0/+20
* gallium: add PIPE_FORMAT_ETC1_RGB8Chia-I Wu2011-12-028-2/+165
* mesa: add support for GL_OES_compressed_ETC1_RGB8_textureChia-I Wu2011-12-0213-0/+130
* mesa: add ETC1 decoding routinesChia-I Wu2011-12-025-0/+249
* glapi: regenerate files for GL_OES_compressed_ETC1_RGB8_textureChia-I Wu2011-12-021-3035/+3038
* glapi: add GL_OES_compressed_ETC1_RGB8_texture for GLESChia-I Wu2011-12-021-0/+4
* swrast: Fix signed/unsigned problems with negative strides.Mathias Fröhlich2011-12-011-2/+2
* u_vbuf: Silence uninitialized variable warnings.Vinson Lee2011-12-011-0/+2
* mesa: fix unpack_ARGB1555_REV()Brian Paul2011-12-011-4/+5
* mesa: fix indentation in attrib.cBrian Paul2011-11-301-1/+1
* i965/fs: Fix regression in fbo-alphatest-nocolor.Eric Anholt2011-11-301-1/+1
* i965/fs: Make register file enum 0 be the undefined register file.Eric Anholt2011-11-302-8/+25
* i965: Don't perform the precompile on fragment shaders by default.Eric Anholt2011-11-304-2/+10
* gallium/failover: Remove the deprecated module.Kai Wasserbäch2011-11-3010-1187/+5
* st/mesa: fix indentationBrian Paul2011-11-301-1/+1
* mesa: use _mesa_is_bufferobj() in update_array()Brian Paul2011-11-301-1/+1
* mesa: use Elements() macro in program printing codeBrian Paul2011-11-301-4/+4
* mesa: fix signed/unsigned comparison warningBrian Paul2011-11-301-1/+1
* mesa: fix MESA_FORMAT_RG88 format match testBrian Paul2011-11-301-1/+1
* mesa: fix printf format warning in _mesa_fprint_program_parameters()Brian Paul2011-11-301-2/+2
* tnl: s/INLINE/inline/Brian Paul2011-11-302-4/+4
* mesa: regenerated dispatch.h (s/INLINE/inline/)Brian Paul2011-11-301-1946/+1946
* glapi: s/INLINE/inline/ for dispatch.h fileBrian Paul2011-11-301-2/+2
* swrast: use STATIC_ASSERT to make sure texfetch table isn't missing entriesBrian Paul2011-11-301-1/+2
* mesa: add STATIC_ASSERT() macro for compile-time assertionsBrian Paul2011-11-301-0/+12
* mesa: access pixels as GLushort in unpack_SL8()Brian Paul2011-11-301-3/+3
* mesa: Make _mesa_is_stencil_format() consistent with _mesa_is_depth_format().Eric Anholt2011-11-291-1/+0
* mesa: Fix the datatype of GL_DEPTH32F_STENCIL8's depth channel.Eric Anholt2011-11-291-1/+4
* i965: Always handle GL_DEPTH_TEXTURE_MODE through the shader.Eric Anholt2011-11-292-32/+30