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* ir_swizzle: Add new constructor, refactor constructorsIan Romanick2010-06-292-18/+56
* glsl2: Update TODO.Kenneth Graunke2010-06-291-4/+1
* glsl2: Check for non-void functions that don't have a return statement.Kenneth Graunke2010-06-292-0/+13
* glsl2: Reject return types with qualifiers.Kenneth Graunke2010-06-291-1/+10
* glsl2: Add a method for querying if an AST type has any qualifiers.Kenneth Graunke2010-06-292-0/+11
* glsl2: Check that returned expressions match the function return type.Kenneth Graunke2010-06-291-3/+11
* glsl2: Invoke preprocessor before calling the compiler properIan Romanick2010-06-291-3/+11
* ir_to_mesa: Actually initialize the undef register for scalar_op1.Eric Anholt2010-06-281-1/+1
* ir_to_mesa: Support user-defined varyings using the linker's locations.Eric Anholt2010-06-281-8/+22
* ir_to_mesa: Actually add the header file for the interface.Eric Anholt2010-06-281-0/+36
* ir_to_mesa: Fix binop_sqrt for multi-channel and negative source channels.Eric Anholt2010-06-281-1/+4
* ir_to_mesa: Fix indexes of temps used in expressions.Eric Anholt2010-06-281-29/+30
* ir_to_mesa: Notify the driver when we generate new Mesa programs for GLSL.Eric Anholt2010-06-281-0/+4
* ir_to_mesa: Add support for the pow expression.Eric Anholt2010-06-281-9/+39
* ir_to_mesa: Fix EmitCondCodes for boolean vars as condition.Eric Anholt2010-06-281-0/+14
* ir_to_mesa: Respect EmitCondCodes for IF statements.Eric Anholt2010-06-281-5/+19
* ir_to_mesa: Traverse the "else" instrs after "else", instead of "then" again.Eric Anholt2010-06-281-1/+1
* ir_to_mesa: Fix matrix * scalar multiplication.Eric Anholt2010-06-281-7/+13
* ir_to_mesa: Check the right element for matrix * scalar multiplication.Eric Anholt2010-06-281-1/+1
* glsl2: Add support for some builtin matrices.Eric Anholt2010-06-281-0/+86
* ir_to_mesa: Fix copy and wasted InputsRead/OutputsWritten setup.Eric Anholt2010-06-281-2/+2
* Use a more sensible context in copy propagation.Kenneth Graunke2010-06-281-3/+4
* Use more sensible contexts in ir_dead_code_local.Kenneth Graunke2010-06-281-3/+4
* glsl2: Add option to stand-alone GLSL compiler to dump IR before optimizationsIan Romanick2010-06-281-0/+7
* glsl2: Use i2b and f2b IR opcodes for casting int or float to boolIan Romanick2010-06-281-9/+9
* glsl2: Add support for non-float constants in Mesa IR.Eric Anholt2010-06-251-14/+33
* glsl2: Take out the spamming of debug flags I'd added.Eric Anholt2010-06-251-1/+0
* glsl2: Don't clear swizzles for Mesa IR constants after fetching them.Eric Anholt2010-06-251-2/+0
* ir_reader: Free memory for S-Expressions earlier.Kenneth Graunke2010-06-251-2/+2
* glsl2: Start trying to hook up uniforms.Eric Anholt2010-06-251-11/+41
* glsl2: Associate the GLenum for the type with builtin GLSL types.Eric Anholt2010-06-252-61/+99
* glsl2: Use the parser state as the talloc context for dead code elimination.Eric Anholt2010-06-254-10/+15
* glsl2: Emit OPCODE_END at the end of the Mesa program.Eric Anholt2010-06-251-0/+2
* glsl2: Hook up constant parameters in ir_to_mesa.Eric Anholt2010-06-251-20/+16
* glsl2: Set InputsRead and OutputsWritten on the generated programs.Eric Anholt2010-06-251-0/+38
* glsl2: Start integrating ir_to_mesa.cpp into shader_api.hEric Anholt2010-06-254-20/+206
* glsl2: Use Mesa types instead of duping them into our program.h.Eric Anholt2010-06-251-78/+2
* glsl2: Fix dependencies. (at least partially)Eric Anholt2010-06-251-2/+7
* glsl2: Replace the GLSL compiler with the glsl2 project.Eric Anholt2010-06-247-35/+154
* glsl2: Wrap includes of C interfaces with extern "C".Eric Anholt2010-06-247-1/+14
* glsl2: Remove files that had been imported for standalone.Eric Anholt2010-06-2411-3261/+0
* glsl2: Stop .gitignoring the old standalone build system.Eric Anholt2010-06-241-24/+0
* glsl2: Move the Mesa IR codegen into mesa/shader/Eric Anholt2010-06-241-0/+0
* Merge branch 'glsl2-head' into glsl2Eric Anholt2010-06-24376-0/+38300
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| * glsl2: Add a README file for the new compiler.Eric Anholt2010-06-241-0/+153
| * glsl2: Move the compiler to the subdirectory it will live in in Mesa.Eric Anholt2010-06-24375-0/+38147
* Make sure that symbols aren't multiply defined in the same scope.Ian Romanick2010-06-242-1/+54
* llvmpipe: make geometry shaders and stream output workZack Rusin2010-06-228-3/+180
* gallium: add a timestamp disjoint queryZack Rusin2010-06-223-3/+21
* gallium: add a new queryZack Rusin2010-06-222-3/+12