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*
ir_swizzle: Add new constructor, refactor constructors
Ian Romanick
2010-06-29
2
-18
/
+56
*
glsl2: Update TODO.
Kenneth Graunke
2010-06-29
1
-4
/
+1
*
glsl2: Check for non-void functions that don't have a return statement.
Kenneth Graunke
2010-06-29
2
-0
/
+13
*
glsl2: Reject return types with qualifiers.
Kenneth Graunke
2010-06-29
1
-1
/
+10
*
glsl2: Add a method for querying if an AST type has any qualifiers.
Kenneth Graunke
2010-06-29
2
-0
/
+11
*
glsl2: Check that returned expressions match the function return type.
Kenneth Graunke
2010-06-29
1
-3
/
+11
*
glsl2: Invoke preprocessor before calling the compiler proper
Ian Romanick
2010-06-29
1
-3
/
+11
*
ir_to_mesa: Actually initialize the undef register for scalar_op1.
Eric Anholt
2010-06-28
1
-1
/
+1
*
ir_to_mesa: Support user-defined varyings using the linker's locations.
Eric Anholt
2010-06-28
1
-8
/
+22
*
ir_to_mesa: Actually add the header file for the interface.
Eric Anholt
2010-06-28
1
-0
/
+36
*
ir_to_mesa: Fix binop_sqrt for multi-channel and negative source channels.
Eric Anholt
2010-06-28
1
-1
/
+4
*
ir_to_mesa: Fix indexes of temps used in expressions.
Eric Anholt
2010-06-28
1
-29
/
+30
*
ir_to_mesa: Notify the driver when we generate new Mesa programs for GLSL.
Eric Anholt
2010-06-28
1
-0
/
+4
*
ir_to_mesa: Add support for the pow expression.
Eric Anholt
2010-06-28
1
-9
/
+39
*
ir_to_mesa: Fix EmitCondCodes for boolean vars as condition.
Eric Anholt
2010-06-28
1
-0
/
+14
*
ir_to_mesa: Respect EmitCondCodes for IF statements.
Eric Anholt
2010-06-28
1
-5
/
+19
*
ir_to_mesa: Traverse the "else" instrs after "else", instead of "then" again.
Eric Anholt
2010-06-28
1
-1
/
+1
*
ir_to_mesa: Fix matrix * scalar multiplication.
Eric Anholt
2010-06-28
1
-7
/
+13
*
ir_to_mesa: Check the right element for matrix * scalar multiplication.
Eric Anholt
2010-06-28
1
-1
/
+1
*
glsl2: Add support for some builtin matrices.
Eric Anholt
2010-06-28
1
-0
/
+86
*
ir_to_mesa: Fix copy and wasted InputsRead/OutputsWritten setup.
Eric Anholt
2010-06-28
1
-2
/
+2
*
Use a more sensible context in copy propagation.
Kenneth Graunke
2010-06-28
1
-3
/
+4
*
Use more sensible contexts in ir_dead_code_local.
Kenneth Graunke
2010-06-28
1
-3
/
+4
*
glsl2: Add option to stand-alone GLSL compiler to dump IR before optimizations
Ian Romanick
2010-06-28
1
-0
/
+7
*
glsl2: Use i2b and f2b IR opcodes for casting int or float to bool
Ian Romanick
2010-06-28
1
-9
/
+9
*
glsl2: Add support for non-float constants in Mesa IR.
Eric Anholt
2010-06-25
1
-14
/
+33
*
glsl2: Take out the spamming of debug flags I'd added.
Eric Anholt
2010-06-25
1
-1
/
+0
*
glsl2: Don't clear swizzles for Mesa IR constants after fetching them.
Eric Anholt
2010-06-25
1
-2
/
+0
*
ir_reader: Free memory for S-Expressions earlier.
Kenneth Graunke
2010-06-25
1
-2
/
+2
*
glsl2: Start trying to hook up uniforms.
Eric Anholt
2010-06-25
1
-11
/
+41
*
glsl2: Associate the GLenum for the type with builtin GLSL types.
Eric Anholt
2010-06-25
2
-61
/
+99
*
glsl2: Use the parser state as the talloc context for dead code elimination.
Eric Anholt
2010-06-25
4
-10
/
+15
*
glsl2: Emit OPCODE_END at the end of the Mesa program.
Eric Anholt
2010-06-25
1
-0
/
+2
*
glsl2: Hook up constant parameters in ir_to_mesa.
Eric Anholt
2010-06-25
1
-20
/
+16
*
glsl2: Set InputsRead and OutputsWritten on the generated programs.
Eric Anholt
2010-06-25
1
-0
/
+38
*
glsl2: Start integrating ir_to_mesa.cpp into shader_api.h
Eric Anholt
2010-06-25
4
-20
/
+206
*
glsl2: Use Mesa types instead of duping them into our program.h.
Eric Anholt
2010-06-25
1
-78
/
+2
*
glsl2: Fix dependencies. (at least partially)
Eric Anholt
2010-06-25
1
-2
/
+7
*
glsl2: Replace the GLSL compiler with the glsl2 project.
Eric Anholt
2010-06-24
7
-35
/
+154
*
glsl2: Wrap includes of C interfaces with extern "C".
Eric Anholt
2010-06-24
7
-1
/
+14
*
glsl2: Remove files that had been imported for standalone.
Eric Anholt
2010-06-24
11
-3261
/
+0
*
glsl2: Stop .gitignoring the old standalone build system.
Eric Anholt
2010-06-24
1
-24
/
+0
*
glsl2: Move the Mesa IR codegen into mesa/shader/
Eric Anholt
2010-06-24
1
-0
/
+0
*
Merge branch 'glsl2-head' into glsl2
Eric Anholt
2010-06-24
376
-0
/
+38300
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*
glsl2: Add a README file for the new compiler.
Eric Anholt
2010-06-24
1
-0
/
+153
|
*
glsl2: Move the compiler to the subdirectory it will live in in Mesa.
Eric Anholt
2010-06-24
375
-0
/
+38147
*
Make sure that symbols aren't multiply defined in the same scope.
Ian Romanick
2010-06-24
2
-1
/
+54
*
llvmpipe: make geometry shaders and stream output work
Zack Rusin
2010-06-22
8
-3
/
+180
*
gallium: add a timestamp disjoint query
Zack Rusin
2010-06-22
3
-3
/
+21
*
gallium: add a new query
Zack Rusin
2010-06-22
2
-3
/
+12
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