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Author
Age
Files
Lines
*
glsl2: Add a pass to convert mod(a, b) to b * fract(a/b).
Eric Anholt
2010-07-01
8
-7
/
+120
*
glsl2: Remove dead member from dead code visitor.
Eric Anholt
2010-07-01
1
-1
/
+0
*
glsl2: Add ir_unop_fract as an expression type.
Eric Anholt
2010-07-01
6
-8
/
+33
*
ir_to_mesa: Add support for discard instructions.
Eric Anholt
2010-06-30
1
-2
/
+3
*
glsl2: Don't break sign() down by vector components.
Eric Anholt
2010-06-30
2
-32
/
+6
*
ir_to_mesa: Add support for ir_unop_sign.
Eric Anholt
2010-06-30
1
-0
/
+3
*
i965: Add support for OPCODE_SSG.
Eric Anholt
2010-06-30
5
-0
/
+54
*
ir_to_mesa: Add missing no-op type conversions.
Eric Anholt
2010-06-30
1
-0
/
+2
*
glsl2: Fix reversed value of step().
Eric Anholt
2010-06-30
2
-38
/
+38
*
ir_to_mesa: Note which of our expr ops are unsupported 1.30 features.
Eric Anholt
2010-06-30
1
-0
/
+11
*
glsl2: Fix up the implementation of fract() for vector types.
Eric Anholt
2010-06-30
2
-30
/
+6
*
ir_to_mesa: Initialize the (we never use it) abs field of Mesa src regs.
Eric Anholt
2010-06-30
1
-0
/
+1
*
ir_to_mesa: Send the negate field on to Mesa IR.
Eric Anholt
2010-06-30
1
-0
/
+2
*
ir_to_mesa: When generating a swizzle, respect the reg's current swizzle.
Eric Anholt
2010-06-30
1
-5
/
+5
*
glsl2: Implement AST->HIR support for the "discard" instruction.
Kenneth Graunke
2010-06-30
1
-1
/
+1
*
glsl2: Define new ir_discard instruction.
Kenneth Graunke
2010-06-30
11
-0
/
+115
*
ir_to_mesa: Support gl_FragDepth.
Eric Anholt
2010-06-30
1
-1
/
+1
*
glsl2: Allow a fragment shader to not write a color.
Eric Anholt
2010-06-30
1
-6
/
+0
*
mesa: Don't look in unallocatd param slots for parameter values.
Eric Anholt
2010-06-30
1
-1
/
+1
*
ir_to_mesa: Fix the indexing of attributes in the program's Attributes.
Eric Anholt
2010-06-30
1
-1
/
+1
*
glsl2: Fix storing of dead memory in the symbol table.
Kenneth Graunke
2010-06-30
1
-2
/
+2
*
glsl2: Preprocessed source doesn't need to live past compile time.
Kenneth Graunke
2010-06-30
2
-8
/
+2
*
glsl2: Create new talloc contexts the "right" way.
Kenneth Graunke
2010-06-30
2
-2
/
+2
*
glsl2: Use _mesa_glsl_parse_state as the talloc parent, not glsl_shader.
Kenneth Graunke
2010-06-30
6
-120
/
+120
*
glsl2: Steal the live IR and free the rest of the junk.
Kenneth Graunke
2010-06-30
2
-0
/
+22
*
linker: Don't dynamically allocate slots for linked shaders
Ian Romanick
2010-06-30
2
-3
/
+6
*
ir_to_mesa: Tell Mesa about our choices for vertex attribute locations.
Eric Anholt
2010-06-30
1
-0
/
+9
*
linker: Don't automatically allocate VERT_ATTRIB_GENERIC0
Ian Romanick
2010-06-30
1
-0
/
+6
*
glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program.
Eric Anholt
2010-06-30
6
-66
/
+36
*
glsl2: Make function names and variable names be children of the node.
Eric Anholt
2010-06-30
1
-3
/
+2
*
glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *.
Eric Anholt
2010-06-30
7
-125
/
+95
*
ir_to_mesa: Add support for ir_unop_abs.
Eric Anholt
2010-06-29
1
-0
/
+4
*
ir_to_mesa: Add support for dFdx, dFdy.
Eric Anholt
2010-06-29
1
-0
/
+8
*
ir_to_mesa: Start adding support for texture instructions.
Eric Anholt
2010-06-29
2
-2
/
+142
*
glsl2: Keep the same number of components in implicit conversions.
Kenneth Graunke
2010-06-29
1
-0
/
+6
*
glsl2: Make gl_MaxDrawBuffers available in the vertex shader
Ian Romanick
2010-06-29
1
-32
/
+42
*
glsl2: Make gl_MaxDrawBuffers available in the fragment shader
Ian Romanick
2010-06-29
1
-0
/
+15
*
glsl2: Make gl_FragData be available in GLSL 1.10 too
Ian Romanick
2010-06-29
1
-12
/
+5
*
glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compiler
Ian Romanick
2010-06-29
4
-24
/
+35
*
glsl_type: Add _mesa_glsl_release_types to release all type related storage
Ian Romanick
2010-06-29
3
-2
/
+33
*
glsl_type: All glsl_type objects live in their own talloc context
Ian Romanick
2010-06-29
2
-4
/
+17
*
glsl_type: Record type constructors are private
Ian Romanick
2010-06-29
2
-12
/
+16
*
glsl_type: Add get_record_instance method
Ian Romanick
2010-06-29
3
-2
/
+86
*
glsl_type: Vector, matrix, and sampler type constructors are private
Ian Romanick
2010-06-29
2
-34
/
+42
*
glsl_type: Make all static objects be class private
Ian Romanick
2010-06-29
3
-39
/
+72
*
glsl2: Use talloc_strdup when generating constructor temporary names
Ian Romanick
2010-06-29
1
-8
/
+13
*
glsl_type: Remove vector and matrix constructor generators
Ian Romanick
2010-06-29
3
-370
/
+0
*
glsl2: Don't flatten constructor parameters to scalars
Ian Romanick
2010-06-29
1
-129
/
+59
*
glsl2: Always emit matrix constructors inline
Ian Romanick
2010-06-29
1
-1
/
+321
*
glsl2: Always emit vector constructors inline
Ian Romanick
2010-06-29
1
-1
/
+100
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