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* nv30, nv40: partially non-trivially unify nv[34]0_fragtex.cLuca Barbieri2010-03-156-106/+64
* nv30, nv40: unify nv[34]0_context.cLuca Barbieri2010-03-157-106/+9
* nv30, nv40: fully unify nv[34]0_context.hLuca Barbieri2010-03-159-37/+24
* nv30, nv40: non-trivially unify nv[34]0_screen.cLuca Barbieri2010-03-157-434/+181
* nv30, nv40: non-trivially unify nv[34]0_vertprog.cLuca Barbieri2010-03-1510-997/+205
* nv30, nv40: partially unify nv[34]0_state.cLuca Barbieri2010-03-159-1162/+618
* nv30, nv40: unify nv[34]0_vbo.cLuca Barbieri2010-03-1511-629/+50
* nv30, nv40: non-trivially unify nv[34]0_draw.cLuca Barbieri2010-03-1512-119/+61
* nv30, nv40: non-trivially unify nv[34]0_fragprog.cLuca Barbieri2010-03-1511-981/+99
* nv30, nv40: non-trivially partially unify nv[34]0_shader.hLuca Barbieri2010-03-158-1018/+726
* nv30, nv40: non-trivially unify nv[34]0_state_fb.cLuca Barbieri2010-03-159-212/+96
* nv30, nv40: unify nv[34]0_state_viewport.cLuca Barbieri2010-03-159-51/+7
* nv30, nv40: unify nv[34]0_query.cLuca Barbieri2010-03-1512-236/+42
* nv30, nv40: unify nv[34]0_miptree.cLuca Barbieri2010-03-159-264/+30
* nv30, nv40: unify nv[34]0_state_stipple.cLuca Barbieri2010-03-159-48/+7
* nv30, nv40: unify identical nv[34]0_state_zsa.cLuca Barbieri2010-03-159-56/+12
* nv30, nv40: unify identical nv[34]0_state_scissor.cLuca Barbieri2010-03-159-45/+7
* nv30, nv40: unify identical nv[34]0_state_rasterizer.cLuca Barbieri2010-03-1510-39/+20
* nv30, nv40: unify identical nv[34]0_state_blend.cLuca Barbieri2010-03-159-56/+13
* nv30, nv40: non-trivially unify nv[34]0_state_emit.cLuca Barbieri2010-03-1513-199/+75
* nv30, nv40: unify identical nv[34]0_transfer.cLuca Barbieri2010-03-159-26/+26
* nv30, nv40: unify identical nv[34]0_clear.cLuca Barbieri2010-03-1510-32/+10
* nvfx: add nvfx directory to build systemLuca Barbieri2010-03-154-0/+32
* nv30, nv40: add is_nv4x member to context and screen structsLuca Barbieri2010-03-155-0/+11
* nv30, nv40: unify all structures and headers, except shadersLuca Barbieri2010-03-1551-1575/+1298
* nouveau: s/rankine/eng3d/g; s/curie/eng3d/gLuca Barbieri2010-03-1532-289/+289
* nv30: remove unused on_hw field and constant fp_reg_control fieldLuca Barbieri2010-03-152-5/+1
* nv40: use NV34TCL_ constants where availableLuca Barbieri2010-03-1514-186/+186
* r300g: Remove unnecessary headers.Vinson Lee2010-03-142-3/+0
* dri/common: mv __driUtilMessage to utils.cGeorge Sapountzis2010-03-156-31/+29
* dri/swrast: add comment in case it's not clearGeorge Sapountzis2010-03-151-2/+2
* dri/swrast: drop mtypes.h from dri_swGeorge Sapountzis2010-03-151-1/+1
* dri/swrast: update copyright emailGeorge Sapountzis2010-03-153-11/+3
* dri/swrast: port to dri_sw (drawable)George Sapountzis2010-03-154-22/+60
* dri/swrast: port to dri_sw (context)George Sapountzis2010-03-155-22/+58
* dri/swrast: port to dri_swGeorge Sapountzis2010-03-153-180/+100
* dri: add dri_sw.c helperGeorge Sapountzis2010-03-152-0/+382
* trace: Remove unnecessary headers.Vinson Lee2010-03-141-3/+0
* svga: Remove unnecessary header.Vinson Lee2010-03-141-2/+0
* glapi: exec_malloc for dispatch stubsGeorge Sapountzis2010-03-146-8/+156
* glapi: this one should be by THREADGeorge Sapountzis2010-03-141-6/+4
* glapi: more organize code by archGeorge Sapountzis2010-03-141-4/+10
* glapi: organize arch-specific code by arch (2)George Sapountzis2010-03-141-81/+73
* glapi: organize arch-specific code by archGeorge Sapountzis2010-03-141-19/+50
* r300g: remove pipe_context from r300_screenMarek Olšák2010-03-142-8/+0
* softpipe: Remove unnecessary header.Vinson Lee2010-03-131-1/+0
* gallium: Respect user's CFLAGS for including X headersDan Nicholson2010-03-132-2/+4
* llvmpipe: Switch to PIPE_TEX_MIPFILTER_NONE when texture has no mipmaps.José Fonseca2010-03-131-1/+5
* r300g: add high quality anisotropic filtering for R5xx (disabled by default)Marek Olšák2010-03-135-0/+27
* r300g: fix anisotropic filtering, fix macrotilingMarek Olšák2010-03-131-2/+2