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* Bump driver date.Ian Romanick2006-11-101-1/+1
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* Refactor savageXMesaSet{Back,Front}ClipRects.Ian Romanick2006-11-103-38/+9
| | | | | | Refactor savageXMesaSetBackClipRects and savageXMesaSetFrontClipRects into a single new routine called savageXMesaSetClipRects. This allows a few cleanups in the code.
* Enable GLX_SGI_make_current_read.Ian Romanick2006-11-104-36/+27
| | | | | | | | Eliminate use of deprecated GetBufferSize interface. Keep framebuffer state associated with the read-drawable and the draw-drawable up to date. Tested with progs/demos/wincopy.
* Fix up texture compression at least Get and TexImage, not too sure aboutDave Airlie2006-11-107-41/+151
| | | | how to fix SubTexImage with compressed textures
* Implement GLX_SGI_make_current_readIan Romanick2006-11-106-85/+153
| | | | | | | | | | | | Discontinue use of the old GetBuffeSize interface. Track both the current read-drawable and the current draw-drawable. After moving some context state to via_rednerbuffer, GLX_SGI_make_current_read can be enabled. The extension works, but the wincopy test prodcues a black window for the destination window. After messing around with the window and looking at the code, I believe the problem is in the handling of buffer swap requests on a drawable that isn't the current draw-drawable.
* Remove unnecessary setting of GetBufferSize to NULL.Ian Romanick2006-11-092-2/+0
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* Fix some && (logical) that should clearly have been & (bitwise).Adam Jackson2006-11-091-4/+4
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* remove drm stuff from libGL, this is now in libdrm 2.3.0Dave Airlie2006-11-081-62/+0
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* fix vp lockups due to incorrectly set up / emitted attrib inputs.Roland Scheidegger2006-11-051-1/+2
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* fix using VERT_ATTRIB_WEIGHT instead of VERT_BIT_WEIGHT when assigning vp ↵Roland Scheidegger2006-11-051-1/+1
| | | | inputs.
* reindentBrian Paul2006-11-052-1771/+1822
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* Add sin instruction to fragment program.Jerome Glisse2006-11-051-2/+64
| | | | | | | There is a bug somewhere in fragment program. tri-cos and tri-sin show the bug. Also we should not emit multiple time the same constant. for sin,cos,lit have to fix that.
* Add cos instruction and remove left over debug.Jerome Glisse2006-11-042-45/+64
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* Fix for glGetVertexAttribfvNV, bug 8883Brian Paul2006-11-041-3/+18
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* fix error msgBrian Paul2006-11-041-1/+1
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* fix for glGetVertexAttribfvARB, bug 8883Brian Paul2006-11-041-1/+6
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* #define _glapi_Dispatch _mglapi_Dispatch when USE_MGL_NAMESPACE is set.Brian Paul2006-11-034-8/+4
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* Fix _mesa_IsProgram() and _mesa_IsShader()Brian Paul2006-11-031-4/+16
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* check for USE_MGL_NAMESPACEBrian Paul2006-11-033-1/+15
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* implement _mesa_GetShaderiv()Brian Paul2006-11-031-2/+30
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* implement _mesa_GetProgramiv()Brian Paul2006-11-031-3/+40
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* Simplify GET_CURRENT_LINKED_PROGRAM() macro and calling code.Brian Paul2006-11-031-34/+29
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* Use inlined uniform() helper function in all the glUniform*() function toBrian Paul2006-11-033-270/+193
| | | | | | | reduce duplicated code. Finish up _program_ReadUniform() for non-float types. Implement _mesa_GetUniformivARB(). Simplify the _program_WriteUniform() function a bit.
* plug in 2.0, 2.1 functionsBrian Paul2006-11-031-0/+26
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* Added OpenGL 2.1 entrypoints.Brian Paul2006-11-0311-5509/+6098
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* Set DO_DEBUG=0Brian Paul2006-11-031-1/+1
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* only enabled memcpy timing if DO_DEBUG=1Brian Paul2006-11-031-23/+28
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* replace CONFIG_H with MESA_CONFIG_H_INCLUDEDBrian Paul2006-11-031-4/+4
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* Added OpenGL 2.1 glUniformMatrix* functions.Brian Paul2006-11-033-127/+199
| | | | | Refactor the _mesa_UniformMatrix() functions to use a helper function. Implement GetUniformfv function (might need more work someday).
* reformat comments in Doxygen styleBrian Paul2006-11-031-44/+71
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* reindentBrian Paul2006-11-031-1225/+1264
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* Minor changes to get ready for OpenGL 2.1.Brian Paul2006-11-033-1/+11
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* enable generic arrays for r200 hw vertex programs by assigning unused color ↵Roland Scheidegger2006-11-034-27/+143
| | | | and texture inputs to them. Not widely tested yet. This should eliminate all fallbacks due to vertex programs, except writes to back facing colors, or when exceeding a hw limit (12 temps, 12 attribs etc.).
* remove setting some driver funcs explicitly to NULL, as they are no longer ↵Roland Scheidegger2006-11-031-4/+0
| | | | set up later. Thix fixes a segfault in _mesa_Bitmap().
* Update gl_API.xml with OpenGL 2.0 functions, regenerate derived files.Brian Paul2006-11-0213-6416/+8925
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* minor change in _mesa_ResizeBuffersMESA()Brian Paul2006-11-021-1/+2
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* include utils.h to silence warningBrian Paul2006-11-021-0/+1
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* s/GLuint/int/ to silence warningsBrian Paul2006-11-021-2/+2
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* casting, type changes to silence warningsBrian Paul2006-11-022-5/+5
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* s/GLint/GLuint/ to fix sign warningsBrian Paul2006-11-021-4/+4
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* fix typo, silence warningsBrian Paul2006-11-021-2/+3
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* Fix GL_EXT_packed_depth_stencil crash, but shadowtex still brokenBrian Paul2006-11-022-1/+5
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* comment about a valgrind errorBrian Paul2006-11-021-0/+1
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* s/GLchan/GLubyte/ in debug codeBrian Paul2006-11-021-3/+3
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* init SecondaryRasterColorBrian Paul2006-11-021-0/+1
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* Added GL_STENCIL_BACK_WRITEMASKBrian Paul2006-11-022-0/+10
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* check for shader extensions for OpenGL 2.0Brian Paul2006-11-021-2/+4
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* Undo some of yesterday's ATI_separate_stencil changes. The ATI extensionBrian Paul2006-11-023-51/+51
| | | | doesn't exactly match OpenGL 2.0.
* Fix fragment program fog problems found with Glean.Brian Paul2006-11-022-2/+24
| | | | | | 1. add PROGRAM_CONSTANT to switch() in src_vector(). 2. use _mesa_append_fog_code() to handle fog options in i915ProgramStringNotify(). 3. Re-enable some vertex attribute emit code that was previously disabled in i915ValidateFragmentProgram().
* Call _mesa_problem() from i915_program_error() so we get a nice error message.Brian Paul2006-11-022-9/+3
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