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* anv: add VK_KHR_descriptor_update_template supportLionel Landwerlin2017-03-025-0/+232
* anv: add VK_KHR_push_descriptor supportLionel Landwerlin2017-03-024-0/+117
* anv: descriptor: make descriptor writing take a stream allocatorLionel Landwerlin2017-03-022-0/+10
* anv: descriptors: extract writing of descriptors elementsLionel Landwerlin2017-03-022-81/+162
* anv: make layout size computation helper available across compilation unitsLionel Landwerlin2017-03-022-3/+6
* anv: move buffer_view declarationLionel Landwerlin2017-03-021-13/+13
* mesa: Use _mesa_has_OES_geometry_shader() when validating drawsTomasz Figa2017-03-021-1/+2
* i965: Replace BRW_SURFACEFORMAT_* with ISL_FORMAT_*.Kenneth Graunke2017-03-029-602/+355
* i965: Only flush the batchbuffer if we need to zero the SO offsetsChris Wilson2017-03-021-4/+14
* anv: do not subtract the base layer to compute depth in 3DSTATE_DEPTH_BUFFERIago Toral Quiroga2017-03-021-2/+1
* isl: document the meaning of the array_len field in isl_viewIago Toral Quiroga2017-03-021-0/+6
* vulkan/wsi: Improve the DRI3 error messageJacob Lifshay2017-03-011-10/+41
* i965: Do int64 lowering in NIRJason Ekstrand2017-03-013-59/+57
* nir: Add a simple int64 lowering passJason Ekstrand2017-03-013-0/+289
* spirv: Use nir_builder for control flowJason Ekstrand2017-03-011-31/+14
* nir/lower_indirect: Use nir_builder control-flow helpersJason Ekstrand2017-03-011-30/+5
* nir/lower_gs_intrinsics: Use nir_builder control-flow helpersJason Ekstrand2017-03-011-6/+3
* glsl/nir: Use nir_builder's new control-flow helpersJason Ekstrand2017-03-011-27/+11
* nir/builder: Add support for easily building control-flowJason Ekstrand2017-03-011-0/+95
* i965: Move intel_debug.h to intel/common/gen_debug.hJason Ekstrand2017-03-0121-23/+26
* i965: Reduce cross-pollination between the DRI driver and compilerJason Ekstrand2017-03-0157-52/+34
* i965: Move select_clip_planes to brw_vs.cJason Ekstrand2017-03-012-25/+26
* i965: Delete brw_do_cubemap_normalizeJason Ekstrand2017-03-013-124/+0
* i965: Add a header for brw_vec4_vs_visitorJason Ekstrand2017-03-015-44/+71
* i965: Move a bunch of pre-compile and link stuff to brw_program.hJason Ekstrand2017-03-012-14/+15
* i965: Move image uniform setup to brw_nir_uniforms.cppJason Ekstrand2017-03-012-51/+51
* i965: Move channel_expressions and vector_splitting to brw_program.hJason Ekstrand2017-03-014-3/+5
* i965: Make mark_surface_used a static inline in brw_compiler.hJason Ekstrand2017-03-012-13/+13
* i965: Move BRW_ATTRIB_WA_* defines to brw_compiler.hJason Ekstrand2017-03-013-13/+13
* i965: Move BRW_MAX_DRAW_BUFFERS to brw_compiler.hJason Ekstrand2017-03-012-3/+3
* i965/inst: Stop using fi_typeJason Ekstrand2017-03-011-2/+8
* i965: Move brw_register_blocks to brw_fs.cppJason Ekstrand2017-03-012-11/+11
* i965: Move SHADER_TIME_STRIDE to brw_compiler.hJason Ekstrand2017-03-015-15/+15
* i965: Move SOL binding #defines to brw_compiler.hJason Ekstrand2017-03-015-30/+33
* i964/gs: Move MAX_GS_INPUT_VERTICES to brw_vec4_gs_visitor.hJason Ekstrand2017-03-012-2/+2
* i965/gs: Add the gl_prim_to_hw_prim table to vec4_gs_visitor.cppJason Ekstrand2017-03-011-1/+19
* i965: Don't use MAX_SURFACES in mark_surface_usedJason Ekstrand2017-03-011-1/+4
* i965: Get rid of BRW_PRIM_OFFSETJason Ekstrand2017-03-012-14/+2
* i965/vue_map: Stop using GLbitfield typesJason Ekstrand2017-03-012-9/+9
* i965: Move assign_common_binding_table_offsets to brw_programJason Ekstrand2017-03-014-93/+94
* i965: Move some gen4 WM defines to brw_compiler.hJason Ekstrand2017-03-014-42/+46
* i965: Move brw_disassemble_inst to brw_eu.hJason Ekstrand2017-03-012-4/+2
* i965: Move some helpers from brw_context.h to brw_shader.hJason Ekstrand2017-03-013-16/+18
* i965: Move a couple of #defines from brw_context to brw_compilerJason Ekstrand2017-03-012-18/+16
* glsl/int64: Fix a typo in imod64Jason Ekstrand2017-03-012-15/+9
* util/build-id: Return a pointer rather than copying the dataJason Ekstrand2017-03-013-8/+6
* anv: Properly handle destroying NULL devices and instancesJason Ekstrand2017-03-011-0/+6
* mesa: Fix performance query id checkRobert Bragg2017-03-011-2/+6
* amd/common: Fix build with new ac_add_function_attr()Tobias Klausmann2017-03-013-3/+5
* egl/wayland: Don't use DRM format codes for SHMDaniel Stone2017-03-011-6/+15