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* glsl/tests: Add .gitignore for uniform initialization unit test.Paul Berry2012-05-231-0/+1
* glsl/constant propagation: kill whole var if LHS involves array indexing.Paul Berry2012-05-231-1/+20
* glsl/tests: Add test for uniform initialization by the linkerIan Romanick2012-05-235-1/+1186
* mesa: Use initializers to configure samplersIan Romanick2012-05-231-32/+9
* ir_to_mesa: Don't set initial uniform values againIan Romanick2012-05-231-104/+0
* ir_to_mesa: Propagate initial values in _mesa_associate_uniform_storageIan Romanick2012-05-231-0/+9
* glsl: Propagate sampler uniform initializers to gl_shader_program::SamplerUnitsIan Romanick2012-05-231-0/+9
* glsl: Initialize samplers to 0, propagate sampler values to the gl_programIan Romanick2012-05-232-3/+11
* glsl: Set initial values for uniforms in the linkerIan Romanick2012-05-234-0/+178
* i965/gen6+: Add support for GL_ARB_blend_func_extended.Eric Anholt2012-05-2313-8/+112
* mesa: Keep a computed value for dual source blend func with each buffer.Eric Anholt2012-05-233-17/+32
* i965/gen6+: Add support for fast depth clears.Eric Anholt2012-05-238-12/+150
* i965/gen6: Add CC viewport state setup to blorp code.Eric Anholt2012-05-231-0/+26
* i965/gen7: Add CC viewport setup to blorp code.Eric Anholt2012-05-231-0/+21
* i965: Drop a layer of indirection in doing HiZ resolves.Eric Anholt2012-05-237-120/+9
* i965: Replace intel_need_resolve with the hiz ops it maps to.Eric Anholt2012-05-233-17/+21
* i965: Add an interface for doing hiz ops from C code.Eric Anholt2012-05-234-15/+44
* i965: Rename the clear function for this driver.Eric Anholt2012-05-231-2/+2
* i965: Simplify the remaining clear logic by relying on the meta clear.Eric Anholt2012-05-231-47/+11
* i965: Switch blit color clears to tri clears on gen4/5.Eric Anholt2012-05-231-28/+2
* i965: Remove dead logic for non-tri depth/stencil clears.Eric Anholt2012-05-231-26/+2
* i965: We always have GLSL, so always use it for tri clears.Eric Anholt2012-05-231-4/+1
* i915: Drop gen4+ code from the forked clear code.Eric Anholt2012-05-231-10/+1
* intel: Fork the intel_clear.c file between i915 and i965.Eric Anholt2012-05-234-8/+209
* st/mesa: set stObj->lastLevel in guess_and_alloc_textureVadim Girlin2012-05-231-0/+2
* i965: Completely annotate the batch bo when aub dumping.Paul Berry2012-05-226-27/+117
* intel: When AUB dumping, flush before emitting final bitmap command.Paul Berry2012-05-221-1/+3
* llvmpipe: Fix alpha testing precision on rgba8 formats.José Fonseca2012-05-223-1/+34
* scons: Do not build glx and egl on Cygwin.Vinson Lee2012-05-222-3/+3
* nv30: check for NULL vertex buffers in prevalidate_vbufsChristoph Bumiller2012-05-221-1/+1
* nv50: make unaligned index buffer offsets work againChristoph Bumiller2012-05-221-1/+3
* nvc0: don't set NEW_IDXBUF in nvc0_switch_pipe_context if none is boundChristoph Bumiller2012-05-221-0/+2
* llvmpipe: Added a error counter to lp_test_conv.James Benton2012-05-211-3/+7
* llvmpipe: Changed known failures in lp_test_conv.James Benton2012-05-211-3/+9
* llvmpipe: Added fixed point types tests to lp_test_conv.James Benton2012-05-211-6/+7
* gallivm: Fixed erroneous optimisation in lp_build_min/max.James Benton2012-05-211-7/+14
* gallivm: Compensate for lp_const_offset in lp_build_conv.James Benton2012-05-211-4/+31
* gallivm: Fixed overflow in lp_build_clamped_float_to_unsigned_norm.James Benton2012-05-211-1/+1
* glu: fix two Clang warningsLukas Rössler2012-05-212-2/+2
* radeon/llvm: Handle selectcc DAG nodeTom Stellard2012-05-207-54/+350
* st/mesa: use pipe_sampler_view_release() in st_destroy_context_priv()Brian Paul2012-05-191-1/+1
* mesa: use F_TO_I() instead of IROUND()Brian Paul2012-05-194-130/+130
* mesa: reimplement IROUND(), add F_TO_I()Brian Paul2012-05-191-21/+36
* mesa: fix Z32_FLOAT -> uint conversion functionsBrian Paul2012-05-191-2/+2
* st/mesa: remove unused pipe variableBrian Paul2012-05-191-1/+0
* svga: whitespace, comments, formatting clean-upsBrian Paul2012-05-191-38/+31
* st/mesa: added st_print_current_vertex_program(), for debuggingBrian Paul2012-05-192-0/+27
* svga: return PIPE_OK instead of 0Brian Paul2012-05-195-11/+11
* svga: fix zero-stride vertex array bugBrian Paul2012-05-191-2/+6
* mesa: add GLSL_REPORT_ERRORS debug flagBrian Paul2012-05-192-0/+15