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*
i965/vs: Pack uniform registers before optimization
Eric Anholt
2011-09-08
1
-1
/
+1
*
i965/vs: When failing due to lack of spilling, don't continue on.
Eric Anholt
2011-09-08
1
-0
/
+1
*
i965/vs: Fix variable indexed array access with more than one array.
Eric Anholt
2011-09-08
1
-1
/
+1
*
i965/vs: Add annotation to more of the URB write.
Eric Anholt
2011-09-08
2
-1
/
+5
*
egl_dri2: add support for RGBA_8888 android native buffer
Chia-I Wu
2011-09-09
1
-0
/
+2
*
st/dri: add support for __DRI_IMAGE_FORMAT_ABGR8888
Chia-I Wu
2011-09-09
1
-0
/
+6
*
intel: add support for __DRI_IMAGE_FORMAT_ABGR8888
Chia-I Wu
2011-09-09
4
-0
/
+27
*
glsl: Don't do structure splitting until link time.
Eric Anholt
2011-09-08
1
-1
/
+1
*
glsl: Clarify error message about whole-array assignment in GLSL 1.10.
Eric Anholt
2011-09-08
1
-6
/
+25
*
glsl: When assiging from a whole array, mark it as used.
Eric Anholt
2011-09-08
1
-0
/
+1
*
glsl: Fix setting of OutputsWritten for whole array dereference.
Eric Anholt
2011-09-08
1
-4
/
+2
*
mesa: remove unneeded #include of texfetch.h
Brian Paul
2011-09-08
1
-1
/
+0
*
mesa: use _mesa_unpack_float_z_row in get_tex_depth()
Brian Paul
2011-09-08
1
-5
/
+7
*
mesa: use ctx->Driver.GetTexImage() to decompress base texture image
Brian Paul
2011-09-08
1
-42
/
+43
*
mesa: handle compressed images in get_tex_rgba()
Brian Paul
2011-09-08
1
-58
/
+106
*
mesa: new _mesa_decompress_image() function
Brian Paul
2011-09-08
2
-0
/
+91
*
mesa: added _mesa_get_uncompressed_format(), _mesa_format_num_components()
Brian Paul
2011-09-08
2
-0
/
+71
*
mesa: add new pixel format unpacking code
Brian Paul
2011-09-08
4
-0
/
+1545
*
meta: added _mesa_meta_GetTexImage()
Brian Paul
2011-09-08
3
-1
/
+232
*
meta: move texcoord setup into setup_texture_coords()
Brian Paul
2011-09-08
1
-92
/
+176
*
nouveau: fix nouveau_fence leak
Marcin Slusarz
2011-09-08
1
-0
/
+2
*
nv50: fix screen->blitctx memory leak
Marcin Slusarz
2011-09-08
1
-0
/
+2
*
gles: Fix glGet(GL_{NUM_,}COMPRESSED_TEXTURE_FORMATS_ARB)
Adam Jackson
2011-09-08
1
-1
/
+2
*
glsl: Make sure gl_ClipDistance and gl_ClipVertex are not both written.
Paul Berry
2011-09-08
1
-0
/
+19
*
glsl: Check that gl_ClipDistance[] is not sized too large.
Paul Berry
2011-09-08
1
-0
/
+15
*
glsl: Rework oversize array check for gl_TexCoord.
Paul Berry
2011-09-08
1
-12
/
+33
*
glsl: Add constant gl_MaxClipDistances.
Paul Berry
2011-09-08
1
-0
/
+15
*
glsl: Make gl_ClipDistance[] implicitly sized.
Paul Berry
2011-09-08
1
-4
/
+24
*
st/egl: Fix GDI build.
José Fonseca
2011-09-08
1
-1
/
+1
*
Define INLINE macro in terms of inline.
José Fonseca
2011-09-08
4
-56
/
+66
*
st/egl: add premultiplied alpha support to wayland
Benjamin Franzke
2011-09-08
4
-4
/
+24
*
st/egl: correctly return configs under wayland
Benjamin Franzke
2011-09-08
4
-23
/
+98
*
Revert "st/egl: correctly return configs under wayland"
Chia-I Wu
2011-09-08
4
-113
/
+30
*
Revert "st/egl: add premultiplied alpha support to wayland"
Chia-I Wu
2011-09-08
4
-32
/
+3
*
st/egl: add premultiplied alpha support to wayland
Chia-I Wu
2011-09-08
4
-3
/
+32
*
st/egl: correctly return configs under wayland
Chia-I Wu
2011-09-08
4
-30
/
+113
*
st/egl: overload NATIVE_PARAM_PREMULTIPLIED_ALPHA
Chia-I Wu
2011-09-08
3
-7
/
+25
*
st/egl: add NATIVE_PARAM_PREMULTIPLIED_ALPHA
Chia-I Wu
2011-09-08
1
-1
/
+10
*
st/egl: add native_present_control
Chia-I Wu
2011-09-08
11
-49
/
+57
*
glsl: s/int/unsigned/ to silence warning
Brian Paul
2011-09-07
1
-2
/
+2
*
st/mesa: Remove unused renderbuffer fields and functions.
Stéphane Marchesin
2011-09-07
2
-28
/
+1
*
i965/fs: Implement ir_u2f opcode.
Kenneth Graunke
2011-09-07
1
-1
/
+1
*
i965: Fix disassembly for intdiv/intmod math functions.
Kenneth Graunke
2011-09-07
1
-2
/
+2
*
st/egl: track changes to drop wl_visual in wayland
Chia-I Wu
2011-09-08
4
-20
/
+44
*
st/egl: track server side wayland changes
Chia-I Wu
2011-09-08
2
-2
/
+2
*
st/egl: use new wl_callback mechanism in wayland
Chia-I Wu
2011-09-08
2
-49
/
+30
*
i965: Use proper texture alignment units for cubemaps on Gen5+.
Kenneth Graunke
2011-09-07
1
-1
/
+4
*
glsl/ir_reader: Make sure constants have the right number of components.
Kenneth Graunke
2011-09-07
1
-0
/
+5
*
glsl/builtins: Fix invalid float constant in noise4 built-in.
Kenneth Graunke
2011-09-07
1
-2
/
+2
*
glsl/builtins: Fix invalid vecN constants in hyperbolic functions.
Kenneth Graunke
2011-09-07
5
-21
/
+21
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