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* i965: Set initial msaa fast clear status explicitlyTopi Pohjolainen2016-11-231-1/+1
* i965: Declare read-only input to level/layer check constTopi Pohjolainen2016-11-231-1/+1
* i965/fbo: Prepare layer multiplier for render buffer compressionTopi Pohjolainen2016-11-231-1/+1
* i965: Add multi-slice getter for resolve mapsTopi Pohjolainen2016-11-232-7/+27
* i965/meta: Split conversion of color and setting itTopi Pohjolainen2016-11-233-19/+36
* intel/blorp: Fix rectangle size for level-not-zero resolvesTopi Pohjolainen2016-11-231-2/+2
* i965/miptree: Don't shrink textures when augmenting for more levelsTopi Pohjolainen2016-11-231-4/+25
* main/getteximage: Use the height argument to calculate memcpy copy sizeEduardo Lima Mitev2016-11-231-1/+1
* nir/spirv: implement ordered / unordered floating point comparisons properlyIago Toral Quiroga2016-11-231-1/+52
* anv: fix segfault in anv_BindImageMemoryDave Airlie2016-11-231-1/+1
* swr: [rasterizer core] fix cast for stencil clear valueTim Rowley2016-11-221-3/+2
* swr: color interpolation is also supposed to get perspective divisionIlia Mirkin2016-11-221-2/+4
* swr: add sprite coord enable mask to fs keyIlia Mirkin2016-11-222-1/+3
* swr: rework vert <-> frag shader linkage logicIlia Mirkin2016-11-221-43/+50
* swr: flatshading makes color outputs flat, it doesn't affect othersIlia Mirkin2016-11-221-4/+2
* swr: only broadcast color0 value, not all color valuesIlia Mirkin2016-11-221-1/+2
* swr: report a reasonable max lod biasIlia Mirkin2016-11-221-1/+1
* swr: avoid using exceptions for expected condition handlingIlia Mirkin2016-11-221-5/+4
* swr: remove formats from mapping table that don't have StoreTile implsIlia Mirkin2016-11-221-38/+48
* swr: remove unnecessary -1 entries in format mapping tableIlia Mirkin2016-11-221-126/+0
* swr: rework resource layout and surface setupIlia Mirkin2016-11-226-160/+352
* util: fix missing swizzle components in the SINT <-> UINT conversion stringCharmaine Lee2016-11-231-2/+2
* vc4: Don't conditionalize the src1 mov of qir_SEL().Eric Anholt2016-11-221-4/+2
* vc4: Re-add R4 to the "any" register class.Eric Anholt2016-11-221-0/+2
* vc4: Disable MSAA rasterization when the job binning is single-sampled.Eric Anholt2016-11-221-2/+13
* vc4: Make sure we don't overflow texture input/output FIFOs when threaded.Eric Anholt2016-11-221-2/+3
* radv: move pipeline barrier image transitions after src flushingDave Airlie2016-11-231-8/+12
* anv: Enable fast clears on gen7-8Jason Ekstrand2016-11-222-13/+36
* anv: Add support for fast clears on gen9Jason Ekstrand2016-11-223-29/+176
* anv/blorp: Rework flushing around resolvesJason Ekstrand2016-11-221-14/+18
* anv/cmd_buffer: Apply remaining flushes in EndCommandBufferJason Ekstrand2016-11-221-0/+2
* anv/blorp: Use regular blorp clears for subpass clearsJason Ekstrand2016-11-221-10/+19
* anv: Add a vk_to_isl_color helperJason Ekstrand2016-11-222-7/+16
* anv/cmd_buffer: Make setup_attachments take a RenderPassBeginInfoJason Ekstrand2016-11-221-7/+6
* anv: Set up binding tables and surface states for input attachmentsJason Ekstrand2016-11-225-6/+85
* anv/pipeline: Handle depth/stencil self-dependenciesJason Ekstrand2016-11-223-6/+31
* anv: Use pass attachment information to insert flushesJason Ekstrand2016-11-221-0/+88
* anv/cmd_buffer: Fix pipeline barriers for input attachmentsJason Ekstrand2016-11-221-1/+1
* anv/pipeline: Add a input_attachment_index to the bindingsJason Ekstrand2016-11-222-0/+30
* anv/pass: Calculate the combined image usage of attachmentsJason Ekstrand2016-11-222-1/+12
* anv: Add an input attachment lowering passJason Ekstrand2016-11-224-0/+147
* i965/fs: Implement load_layer_id for fragment shadersJason Ekstrand2016-11-221-0/+5
* nir: Add a layer_id system value intrinsicJason Ekstrand2016-11-221-0/+1
* spirv: Stop warning about input attachmentsJason Ekstrand2016-11-221-1/+1
* spirv: Handle the InputAttachmentIndex decorationJason Ekstrand2016-11-222-0/+5
* compiler: Add the rest of the subpassInput typesJason Ekstrand2016-11-224-6/+23
* anv/cmd_buffer: Emit CS push constants after binding tablesJason Ekstrand2016-11-221-8/+8
* gallium: fix more occurences of u_hash.hMarek Olšák2016-11-225-5/+5
* mesa: use special checksums for unset checksums and fixed-func shadersMarek Olšák2016-11-222-0/+6
* glsl: add gl_linked_shader::SourceChecksumMarek Olšák2016-11-224-1/+27