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* vc4: Fix leak of the compiled shader programs in the cache.Eric Anholt2014-12-143-0/+24
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* vc4: Fix leak of a copy of the scheduled QPU instructions.Eric Anholt2014-12-141-2/+3
| | | | They're copied into a vc4_bo after compiling is done.
* vc4: Switch to using the util/ hash table.Eric Anholt2014-12-142-54/+33
| | | | | No performance difference on a microbenchmark with norast that should hit it enough to have mattered, n=220.
* vc4: Fix leak of simulator memory on screen cleanup.Eric Anholt2014-12-142-3/+6
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* vc4: Fix a leak of the simulator's exec BO's actual vc4_bo.Eric Anholt2014-12-141-0/+1
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* hash_table: Fix compiler warnings from the renaming.Eric Anholt2014-12-141-2/+2
| | | | | Not sure how we both missed this. None of the callers were using the return value, though.
* util/hash_table: Rework the API to know about hashingJason Ekstrand2014-12-1416-92/+138
| | | | | | | | | | | | | | | | | | | | | | | | | | Previously, the hash_table API required the user to do all of the hashing of keys as it passed them in. Since the hashing function is intrinsically tied to the comparison function, it makes sense for the hash table to know about it. Also, it makes for a somewhat clumsy API as the user is constantly calling hashing functions many of which have long names. This is especially bad when the standard call looks something like _mesa_hash_table_insert(ht, _mesa_pointer_hash(key), key, data); In the above case, there is no reason why the hash table shouldn't do the hashing for you. We leave the option for you to do your own hashing if it's more efficient, but it's no longer needed. Also, if you do do your own hashing, the hash table will assert that your hash matches what it expects out of the hashing function. This should make it harder to mess up your hashing. v2: change to call the old entrypoint "pre_hashed" rather than "with_hash", like cworth's equivalent change upstream (change by anholt, acked-in-general by Jason). Signed-off-by: Jason Ekstrand <[email protected]> Signed-off-by: Eric Anholt <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glx/dri3: Don't fail on glXSwapBuffersMscOML(dpy, window, 0, 0, 0) (v2)Mario Kleiner2014-12-141-2/+15
| | | | | | | | | | | | | | | | | | | | | | | | | | glXSwapBuffersMscOML() with target_msc=divisor=remainder=0 gets translated into target_msc=divisor=0 but remainder=1 by the mesa api. This is done for server DRI2 where there needs to be a way to tell the server-side DRI2ScheduleSwap implementation if a call to glXSwapBuffers() or glXSwapBuffersMscOML(dpy,window,0,0,0) was done. remainder = 1 was (ab)used as a flag to tell the server to select proper semantic. The DRI3/Present backend ignored this signalling, treated any target_msc=0 as glXSwapBuffers() request, and called xcb_present_pixmap with invalid divisor=0, remainder=1 combo. The present extension responded kindly to this with a BadValue error and dropped the request, but mesa's DRI3/Present backend doesn't check for error codes. From there on stuff went downhill quickly for the calling OpenGL client... This patch fixes the problem. v2: Change comments to be more clear, with reference to relevant spec, as suggested by Eric Anholt. Cc: "10.3 10.4" <[email protected]> Signed-off-by: Mario Kleiner <[email protected]> Reviewed-by: Axel Davy <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)Mario Kleiner2014-12-141-1/+13
| | | | | | | | | | | | | | | | | | | | | | Restores proper immediate tearing swap behaviour for OpenGL bufferswap under DRI3/Present. Cc: "10.3 10.4" <[email protected]> v2: Add Frank Binns signed off by for his original earlier patch from April 2014, which is identical to this one, and Chris Wilsons reviewed tag from May 2014 for that patch, ergo also for this one. v3: Incorporate comment about triple buffering as suggested by Axel Davy, and reference to relevant spec provided by Eric Anholt. Signed-off-by: Frank Binns <[email protected]> Signed-off-by: Mario Kleiner <[email protected]> Reviewed-by: Chris Wilson <[email protected]> Reviewed-by: Axel Davy <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glx/dri3: Track separate (ust, msc) for PresentPixmap vs. PresentNotifyMsc (v2)Mario Kleiner2014-12-142-5/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Prevent calls to glXGetSyncValuesOML() and glXWaitForMscOML() from overwriting the (ust,msc) values of the last successfull swapbuffers call (PresentPixmapCompleteNotify event), as glXWaitForSbcOML() relies on those values corresponding to the most recent completed swap, not to whatever was last returned from the server. Problematic call sequence without this patch would have been, e.g., glXSwapBuffers() ... wait ... swap completes -> PresentPixmapComplete event -> (ust,msc) updated to reflect swap completion time and count. ... wait for at least 1 video refresh cycle/vblank increment. glXGetSyncValuesOML() -> PresentNotifyMsc event overwrites (ust,msc) of swap completion with (ust,msc) of most recent vblank glXWaitForSbcOML() -> Returns sbc of last completed swap but (ust,msc) of last completed vblank, not of last completed swap. -> Client is confused. Do this by tracking a separate set of (ust, msc) for the dri3_wait_for_msc() call than for the dri3_wait_for_sbc() call. This makes the glXWaitForSbcOML() call robust again and restores consistent behaviour with the DRI2 implementation. Fixes applications originally written and tested against DRI2 which also rely on this not regressing under DRI3/Present, e.g., Neuro-Science software like Psychtoolbox-3. This patch fixes the problem. v2: Rename vblank_msc/ust to notify_msc/ust as suggested by Axel Davy for better clarity. Cc: "10.3 10.4" <[email protected]> Signed-off-by: Mario Kleiner <[email protected]> Reviewed-by: Axel Davy <[email protected]>
* glx/dri3: Fix glXWaitForSbcOML() to handle targetSBC==0 correctly. (v2)Mario Kleiner2014-12-141-0/+9
| | | | | | | | | | | | | | | | | | | | | | | targetSBC == 0 is a special case, which asks the function to block until all pending OpenGL bufferswap requests have completed. Currently the function just falls through for targetSBC == 0, returning bogus results. This breaks applications originally written and tested against DRI2 which also rely on this not regressing under DRI3/Present, e.g., Neuro-Science software like Psychtoolbox-3. This patch fixes the problem. v2: Simplify as suggested by Axel Davy. Add comments proposed by Eric Anholt. Cc: "10.3 10.4" <[email protected]> Signed-off-by: Mario Kleiner <[email protected]> Reviewed-by: Axel Davy <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* freedreno/a4xx: mipmapsRob Clark2014-12-134-24/+80
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno: update generated headersRob Clark2014-12-135-12/+20
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno: add is_a3xx()/is_a4xx() helpersRob Clark2014-12-133-7/+27
| | | | | | | | A bunch of open-coded 'gpu_id > 300's seems like it will eventually cause problems with future generations. There were already a few minor problems with caps for features that still need additional work on a4xx. Signed-off-by: Rob Clark <[email protected]>
* freedreno: helper to calc layer/level offsetRob Clark2014-12-135-21/+31
| | | | | | | Rather than duplicating this everywhere. Especially as on a4xx the layout of layers and levels differs based on texture type. Signed-off-by: Rob Clark <[email protected]>
* i965/vec4: Drop writemasks on scratch reads.Kenneth Graunke2014-12-121-8/+0
| | | | | | | | | | | | | | This code is complete nonsense and has apparently existed since I first implemented register spilling in the VS two years ago. Scratch reads are SEND messages, which ignore the destination writemask. The comment about "data that may not have been written to scratch" is also confusing - we always spill whole 4x2 registers, so such data simply does not exist. We can safely ignore the writemask. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* mesa: remove long dead 3Dnow optimisationTimothy Arceri2014-12-133-860/+0
| | | | | | | | | This code has been turned off for the last decade. Considering 3Dnow is obsolete it seems the bug will never be fixed so just remove it. Reviewed-by: Ian Romanick <[email protected]>
* ir_to_mesa: remove unused 'target' variableBrian Paul2014-12-121-1/+0
| | | | Reviewed-by: Ian Romanick <[email protected]>
* util: add missing closing brace for __cplusplusBrian Paul2014-12-121-0/+6
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* mesa: remove obsolete comment on _mesa_ClearColor()Brian Paul2014-12-121-4/+0
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* mesa: whitespace fixes, 80-column wrapping in texobj.cBrian Paul2014-12-121-21/+33
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* mesa: whitespace, line wrap fixes in clear.cBrian Paul2014-12-121-8/+11
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* mapi: Move rules for generating glapi_mapi_tmp.h out of the conditional.Matt Turner2014-12-121-5/+5
| | | | Allows distcheck to succeed, regardless of how Mesa has been configured.
* glsl: Add dist-hook to delete glcpp test *.out files.Matt Turner2014-12-121-0/+4
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* glcpp: Make tests write .out files to builddir.Matt Turner2014-12-122-7/+14
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* gallium: Remove Android files from distribution.Matt Turner2014-12-1220-27/+12
| | | | Android builds Mesa from git, so there don't need to be in the tarball.
* osmesa: Add osmesa.def to distribution.Matt Turner2014-12-121-1/+1
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* x86-64: Remove calling_convention.txt.Matt Turner2014-12-121-50/+0
| | | | It just details the x86-64 calling convention. No need for this in Mesa.
* drivers/x11: Add headers to distribution.Matt Turner2014-12-121-0/+2
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* drivers/windows: Add to distribution.Matt Turner2014-12-121-0/+1
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* mapi: Add ABI-check tests to distribution.Matt Turner2014-12-121-0/+2
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* mesa: Add notes/readme files to distribution.Matt Turner2014-12-125-1/+9
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* util: Wire up u_atomic_test.Matt Turner2014-12-121-0/+3
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* mesa: Add scons files to distribution.Matt Turner2014-12-1215-7/+25
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* haiku: Add files to distribution.Matt Turner2014-12-122-1/+2
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* egl: Add files to distribution.Matt Turner2014-12-121-0/+5
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* egl+gbm: Add symbols-check tests to distribution.Matt Turner2014-12-122-0/+2
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* docs: Add to distribution.Matt Turner2014-12-122-1/+2
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* glapi/gen: Add gl_and_glX_API.xml to distribution.Matt Turner2014-12-121-0/+1
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* glx/apple: Add headers to distribution.Matt Turner2014-12-121-1/+10
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* mesa: Add clean-local rule to remove .lib links.Matt Turner2014-12-122-0/+12
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* glsl: Add clean-local rule to delete glcpp test output.Matt Turner2014-12-121-0/+3
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* util: List hash_table tests as check_PROGRAMS.Matt Turner2014-12-121-1/+1
| | | | EXTRA_PROGRAMS is not what you want for binaries listed in TEST.
* xmlpool: Add $(MOS) and options.h to CLEANFILES.Matt Turner2014-12-121-0/+1
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* dri: Add uninstall hooks to handle megadriver hardlinks.Matt Turner2014-12-122-0/+10
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* targets/dri: Remove unnecessary variables in install-data-hook.Matt Turner2014-12-121-10/+5
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* glx/tests: Add headers to distribution.Matt Turner2014-12-121-0/+2
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* gallium/targets: Add *.sym files to distribution.Matt Turner2014-12-1211-4/+17
| | | | And add d3dadapter9's extra dependency.
* egl/dri2: Add headers to distribution.Matt Turner2014-12-121-1/+2
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* egl: Drop unnecessary Makefile.am.Matt Turner2014-12-122-2/+1
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