| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
| |
No differences in shader-db on Haswell (Gen 7.5).
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
| |
The optimization in commit d056863b covers these cases, which were the
first optimizations I added to the GLSL compiler.
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
| |
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=85683
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=85691
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
Should trigger CL_INVALID_VALUE if device_list is NULL and num_devices
is greater than zero.
Introduced by e5468dfa523be2a7a0d04bb9efcf8ae780957563
Reported by: EdB
Reviewed-by: Francisco Jerez <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Between release 3.2 and 3.3 LLVM stopped aligning properly when certain
conditions (no allocas, but large number of vectors causing spills to
the stack, and frame pointer omission enabled).
We were already disabling frame-pointer-omission on several build types,
but we now disable it on all build types.
It's not clear whether this affects 32-bits x86 processes only, or if it
can also affect 64-bits x86_64 processes when AVX registers are
available and used. So disable frame-pointer-omission on both
x86/x86_64 to be on the safe side.
See also:
- http://llvm.org/PR21435
Reviewed-by: Roland Scheidegger <[email protected]>
|
|
|
|
|
|
| |
To help recognize what's supposed to do.
Reviewed-by: Roland Scheidegger <[email protected]>
|
|
|
|
|
|
|
|
| |
AFAICT the number of threads is 80, not 70. I am not sure if Ken knows
something I do not.
Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Need to do a sqrt().
FWIW, the html that Sphinx 1.1.3 generates for the math expressions
looks completely broken.
Reviewed-by: José Fonseca <[email protected]>
|
|
|
|
| |
Reviewed-by: Charmaine Lee <[email protected]>
|
|
|
|
|
|
| |
To match tgsi_alloc_tokens().
Reviewed-by: Charmaine Lee <[email protected]>
|
|
|
|
|
|
|
| |
Use the new helper functions in the tgsi_transform.h file to emit
declarations and instructions.
Reviewed-by: Charmaine Lee <[email protected]>
|
|
|
|
| |
Reviewed-by: Charmaine Lee <[email protected]>
|
|
|
|
|
|
|
|
| |
Pass and return tgsi_token buffers instead of pipe_shader_state.
And update softpipe driver (the only user of this function).
Reviewed-by: Charmaine Lee <[email protected]>
|
|
|
|
| |
Reviewed-by: Charmaine Lee <[email protected]>
|
|
|
|
|
|
|
| |
Fixes polygon stipple if both DO_PSTIPPLE_IN_DRAW_MODULE and
DO_PSTIPPLE_IN_HELPER_MODULE are zero/off.
Reviewed-by: Charmaine Lee <[email protected]>
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This was a regression introduced by
611d66fe4513e53bde052dd2bab95d448c909a2a
Passing a binary program to clBuildProgram() is legal, but passing one
to clCompileProgram() is not.
v2:
- Code cleanups.
Reviewed-by: Francisco Jerez <[email protected]>
|
|
|
|
|
|
|
|
|
| |
This factors out the validation that is common with clBuildProgram().
v2:
- Code cleanups.
Reviewed-by: Francisco Jerez <[email protected]>
|
|
|
|
|
|
| |
v2:
- Drop dependency on LLVM >= 3.5.1
- Rename si_create_shader() to si_shader_binary_read()
|
|
|
|
|
| |
v2:
- Drop dependency on LLVM >= 3.5.1
|
|
|
|
|
|
|
| |
This adds a query which allows drivers to access the config
information of a specific function within the LLVM generated ELF
binary. This makes it possible for the driver to handle ELF
binaries with multiple kernels / global functions.
|
|
|
|
|
|
| |
It's annoying with octave. Reported by Michael Burian.
Cc: 10.2 10.3 <[email protected]>
|
|
|
|
| |
Signed-off-by: Dieter Nützel <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
We are about to change mesa to spawn threads for deferred glCompileShader and
glLinkProgram, and we need to make sure those threads can send compiler
warnings/errors to the debug output safely.
Signed-off-by: Chia-I Wu <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
glsl_type has several static hash tables and a static ralloc context. They
need to be protected by a mutex as they are not thread-safe.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=69200
Signed-off-by: Chia-I Wu <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
|
|
|
| |
There may be two contexts compiling shaders at the same time, and we want the
anonymous struct id to be globally unique.
Signed-off-by: Chia-I Wu <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
_mesa_strtod and _mesa_strtof may be called from multiple threads. They need
to be thread-safe.
v2: platform checks are now done in configure.ac
Signed-off-by: Chia-I Wu <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
| |
With the assumptions that xlocale.h implies newlocale and strtof_l. SCons is
updated to define HAVE_XLOCALE_H on linux and darwin.
Signed-off-by: Chia-I Wu <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Both core mesa and glsl have their own wrappers for strtof_l. Merge
and move them to util/. They are compiled with a C++ compiler so that
we can make them thread-safe in a following commit.
Signed-off-by: Chia-I Wu <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
| |
This removes the need for the gallium rasterizer state
to listen to viewport changes.
Thanks to Marek Olšák <[email protected]>.
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Mathias Froehlich <[email protected]>
|
|
|
|
|
|
|
|
| |
This reverts commit cabc93c5adc9ea62be901621eff5ce4cb9574791.
Mark thinks the failures on the SNB GT2 in the lab are actually because
of faulty hardware, not instruction compaction. The GT1 didn't see any
problems after changes to the compaction code.
|
|
|
|
| |
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
| |
Multiplication is commutative.
instructions in affected programs: 48314 -> 47954 (-0.75%)
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Helps a small number of vertex shaders in the games Dungeon Defenders
and Shank, as well as an internal benchmark.
instructions in affected programs: 2801 -> 2719 (-2.93%)
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
v2: Use the UST value provided in the PRESENT_COMPLETE_NOTIFY event
rather than gettimeofday(), which gives us the presentation time
instead of the time when SwapBuffers was called. Suggested by
Keith Packard. This relies on the fact that the X DRI3/Present
implementations use microseconds for UST.
v3: Properly ignore PresentCompleteKindMSCNotify; multiply in 64 bits
(caught by Keith Packard).
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Keith Packard <[email protected]> [v3]
Reviewed-by: Marek Olšák <[email protected]> [v1]
|
|
|
|
|
|
|
|
|
|
|
| |
These source files support actual geometry shaders, so using "gs" for
the name makes a lot of sense. We're going to be adding SIMD8 geometry
shader support as well, at which point "vec4_gs" will be a misnomer.
Signed-off-by: Kenneth Graunke <[email protected]>
Acked-by: Matt Turner <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
Acked-by: Iago Toral Quiroga <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The brw_gs.[ch] and brw_gs_emit.c source files contain code for
emulating fixed-function unit functionality (VF primitive decomposition
or SOL) using the GS unit. They do not contain code to support proper
geometry shaders.
We've taken to calling that code "ff_gs" (see brw_ff_gs_prog_key,
brw_ff_gs_prog_data, brw_context::ff_gs, brw_ff_gs_compile,
brw_ff_gs_prog). So it makes sense to make the filenames match.
Signed-off-by: Kenneth Graunke <[email protected]>
Acked-by: Matt Turner <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
Acked-by: Iago Toral Quiroga <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The GL functions and driver hooks use corresponding names---for example,
glMapBufferRange and Driver.MapBufferRange. But our implementation was
called "intel_bufferobj_map_range," which has the words "map" and
"buffer" swapped, as well as randomly adding "obj."
FlushMappedBufferRange was even trickier: it ordered the words
3, "obj", 1, 2, 4: intel_bufferobj_flush_mapped_range.
Even though the old names were consistent, I always had trouble
rearranging the jumble of words when searching for a function,
and it took a few tries to eventually land there.
The new names match the word order of GL and the driver hooks;
FlushMappedBufferRange is simply brw_flush_mapped_buffer_range.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
This prevents us from silently overflowing the stack arrays, and allows
arbitrary stack depths.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=85454
Cc: [email protected]
Reported-and-Tested-by: Nick Sarnie <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The OpenGL 4.0 core profile specification, section 2.17.3
Transform Feedback Draw Operations says:
"The error INVALID_VALUE is generated if <stream> is greater
than or equal to the value of MAX_VERTEX_STREAMS.
...
The error INVALID_OPERATION
is generated if EndTransformFeedback has never been called
while the object named by id was bound."
Fixes the piglit test:
ARB_transform_feedback3/arb_transform_feedback3-draw_using_invalid_stream_index
(with the test itself fixed to eliminate an unrelated failure)
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
| |
Fixes 14 ARB_vp tests (which had no lowering done), and should improve
performance of indirect uniform array access in GLSL.
|
| |
|
|
|
|
| |
This function is only called when it would return true.
|
|
|
|
|
| |
This signal doesn't terminate the program now, it terminates the program
soon. So you have to actually validate the code in the instruction.
|
| |
|
| |
|
|
|
|
|
|
|
| |
When we're checking if the framebuffer is sRGB capable, call
is_format_supported() with the PIPE_BIND_DISPLAY_TARGET flag.
Reviewed-by: Charmaine Lee <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This reverts commit 20836c81851e0df29a8ee9c86e5e5388738c840b.
255 is a huge number. If you have a loop with 255 iterations, unrolling it
will exceed the SM3 instruction limit. Let's use the default again.
The comment about a SM3 limit doesn't make sense. For SM3, we generally
want 32 (default) or a lower number due to the SM3 instruction limit, which
is 512 instructions. For SM4, we can try higher numbers if needed, but
some shaders can end up being pretty huge and shader compilation can take
more time.
This fixes a shader compile failure on R500/SM3. Reported on IRC.
Cc: 10.2 10.3 <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
| |
Signed-off-by: David Heidelberger <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
|
|
|
|
|
| |
I forgot that we cannot emit vertex shader state on a chip without VS.
In such a case, clip_halfz is handled by the Draw module.
|