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* android: build imx-drm winsysTomeu Vizoso2017-07-052-0/+41
* android: add etnaviv driver build supportRob Herring2017-07-053-0/+75
* st/glsl_to_nir: fix edgeflag passthroughNicolai Hähnle2017-07-052-1/+6
* st/mesa: use pipe_shader_type_from_mesaNicolai Hähnle2017-07-051-21/+2
* tgsi_from_mesa: add tgsi_get_gl_frag_result_semanticNicolai Hähnle2017-07-052-0/+40
* tgsi_from_mesa: add pipe_shader_type_from_mesaNicolai Hähnle2017-07-051-0/+23
* tgsi,st/mesa: move varying slot to semantic mapping into a helper for VSNicolai Hähnle2017-07-055-99/+203
* ddebug: handle some cases of non-TGSI shadersNicolai Hähnle2017-07-053-6/+28
* glsl_to_nir: zero-initialize var->data.descriptor_setNicolai Hähnle2017-07-051-0/+1
* glsl: add glsl_base_type_is_integerNicolai Hähnle2017-07-051-0/+11
* nir: add NIR_PRINT environment variableNicolai Hähnle2017-07-051-0/+19
* glsl/blob: add valgrind checks that written data is definedNicolai Hähnle2017-07-052-0/+13
* glsl: explicitly zero out padding to gl_shader_variable bitfieldNicolai Hähnle2017-07-051-1/+4
* glsl: simplify add_uniform_to_shader::visit_fieldNicolai Hähnle2017-07-051-6/+5
* glsl: look for multiple variables simultaneously with find_assignment_visitorNicolai Hähnle2017-07-051-41/+81
* gallium/radeon: fix VDPAU breakage, need VRAM with WCMarek Olšák2017-07-051-1/+2
* a5xx: enable polygon offset clampsIlia Mirkin2017-07-041-1/+3
* a5xx: implement logicop supportIlia Mirkin2017-07-043-7/+13
* a5xx: enable polygon mode selectionIlia Mirkin2017-07-044-7/+24
* a5xx: disable ARB_depth_clamp for nowIlia Mirkin2017-07-041-1/+3
* a5xx: fix clip_halfz supportIlia Mirkin2017-07-043-4/+7
* a5xx: improve 3d texture samplingIlia Mirkin2017-07-041-3/+0
* a5xx: remove one of the MIPFILTER_LINEAR bitsIlia Mirkin2017-07-041-1/+0
* a5xx: enable formats newly added to the headersIlia Mirkin2017-07-041-69/+69
* a5xx: include color swap when decoding verticesIlia Mirkin2017-07-041-0/+1
* a5xx: update headersIlia Mirkin2017-07-041-10/+47
* gallium/radeon: attempt to fix a compiler failure in radeon_winsys.hMarek Olšák2017-07-041-1/+1
* winsys/amdgpu: use 128KB BOs for suballocations of up to 64KB BOsMarek Olšák2017-07-042-3/+5
* gallium/radeon: allow suballocating texturesMarek Olšák2017-07-042-1/+15
* gallium/radeon: generalize the function for in-place texture reallocationMarek Olšák2017-07-041-21/+43
* gallium/radeon: add radeon_winsys::buffer_is_suballocatedMarek Olšák2017-07-043-0/+17
* gallium/radeon: clean up pb_cache bucket/usage determinationMarek Olšák2017-07-043-32/+30
* gallium/radeon: enable suballocations for VRAM with no CPU accessMarek Olšák2017-07-044-4/+21
* gallium/radeon: clean up (domain, flags) <-> (slab heap) translationsMarek Olšák2017-07-045-74/+79
* gallium/radeon: remove RADEON_FLAG_CPU_ACCESSMarek Olšák2017-07-045-25/+6
* gallium/radeon: disallow exports of sparse and suballocated BOsMarek Olšák2017-07-042-8/+6
* gallium/radeon: clean up r600_texture_get_handleMarek Olšák2017-07-041-24/+23
* gallium/radeon: rename RADEON_FLAG_HANDLE -> RADEON_FLAG_NO_SUBALLOCMarek Olšák2017-07-046-9/+9
* gallium/radeon: fix a possible crash for buffer exportsMarek Olšák2017-07-041-9/+15
* gallium/radeon: ignore PIPE_BIND_SHARED for buffersMarek Olšák2017-07-041-2/+0
* radeonsi: add a HUD query for getting an average GFX BO list sizeMarek Olšák2017-07-047-0/+27
* st/mesa: release EGLImage on EGLImageTarget* errorPhilipp Zabel2017-07-041-0/+1
* vc4: automake: include vc4_cl_dump.h inJuan A. Suarez Romero2017-07-042-1/+2
* st/mesa: fix tessellation shaders with no support for shareable shadersMarek Olšák2017-07-031-2/+2
* radv: enable Int64 capability (v2)Dave Airlie2017-07-032-1/+2
* ac/nir: fix 64-bit shiftsConnor Abbott2017-07-031-3/+12
* ac/nir: implement 64-bit packing and unpackingConnor Abbott2017-07-032-0/+32
* spirv: fix OpBitcast when the src and dst bitsize are different (v3)Connor Abbott2017-07-031-1/+66
* svga: don't call svga_texture_device_format_has_alpha() for PIPE_BUFFERBrian Paul2017-07-032-1/+5
* svga: fix texture buffer object regressionBrian Paul2017-07-031-9/+11