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* radv: Add top of pipe timestamp queries.Bas Nieuwenhuizen2017-05-022-12/+27
* radv: Add NIR loop unrolling.Bas Nieuwenhuizen2017-05-021-0/+10
* i965: Solve Android native fence fd double closeRandy Xu2017-05-011-1/+1
* vc4: Only build the NEON code on arm32.Eric Anholt2017-05-011-2/+2
* gm107/ir: add a missing assertion in emitISCADD()Samuel Pitoiset2017-05-011-0/+2
* i965: Don't allocate uniform space for samplersTimothy Arceri2017-05-011-1/+1
* egl: initialise dummy_thread via _eglInitThreadInfoEmil Velikov2017-04-291-9/+4
* egl: polish dri2_to_egl_attribute_map[]Emil Velikov2017-04-291-50/+18
* gallium/targets: fix bool setting on BE architecturesIlia Mirkin2017-04-298-11/+11
* st/wgl: whitespace, formatting fixes in stw_pixelformat.cBrian Paul2017-04-281-72/+62
* st/wgl: allow WGL_BIND_TO_TEXTURE_RGB_ARB for RGBA visualsCharmaine Lee2017-04-281-2/+2
* st/wgl: use ARRAY_SIZE() macro in wglChoosePixelFormatARB()Brian Paul2017-04-281-1/+1
* st/wgl: whitespace/formatting fixes in stw_ext_pixelformat.cBrian Paul2017-04-281-59/+52
* svga: implement sRGB rendering for imported surfacesNeha Bhende2017-04-281-2/+9
* svga: add function svga_linear_to_srgb()Neha Bhende2017-04-282-0/+29
* glx: add missing sRGB attribute check in fbconfigs_compatible()Neha Bhende2017-04-281-0/+1
* svga: Add a more elaborate format compatibility determination v2Thomas Hellstrom2017-04-283-41/+93
* swr/rast: add memory api to SwrGetInterface()Tim Rowley2017-04-286-28/+54
* swr/rast: use gather instruction for odd format fetchTim Rowley2017-04-281-46/+9
* swr/rast: enable SIMD16 8x2 tile backendTim Rowley2017-04-281-1/+1
* swr/rast: add SwrInit() to init backend/memory tablesTim Rowley2017-04-285-22/+26
* swr/rast: increment depth/stencil tile pointer in SIMD16 BETim Rowley2017-04-281-1/+1
* swr/rast: add SwrGetInterface() function to return apiTim Rowley2017-04-283-44/+151
* swr/rast: enable per-warp scratch space for CSTim Rowley2017-04-288-8/+33
* swr/rast: reduce simd{16}vertex stack for VS outputTim Rowley2017-04-282-16/+54
* swr/rast: remove default argument from SwrSync()Tim Rowley2017-04-281-1/+1
* swr/rast: remove unused variables in the SIMD16 FETim Rowley2017-04-283-14/+2
* swr/rast: move construction of const above gotoTim Rowley2017-04-281-2/+2
* swr/rast: name threads to aid debuggingTim Rowley2017-04-284-2/+126
* swr/rast: disable buffer overrun warning for Assemble()Tim Rowley2017-04-281-2/+4
* swr/rast: clean up clipper commentsTim Rowley2017-04-281-2/+2
* swr/rast: add SIMDAPI decorators in binner/clipperTim Rowley2017-04-282-6/+6
* swr/rast: add additional jit utility functionsTim Rowley2017-04-284-1/+76
* swr/rast: more flexible max attribute slotsTim Rowley2017-04-287-27/+30
* i965: Drop BRW_NEW_CONTEXT from 3DSTATE_DS/GS on Gen7-7.5.Kenneth Graunke2017-04-282-2/+0
* i965: Drop _NEW_TRANSFORM from 3DSTATE_DS/GS on Gen7-7.5.Kenneth Graunke2017-04-282-2/+2
* i965: Set point rasterization rule to UPPER_RIGHT on Gen6-7.5.Kenneth Graunke2017-04-282-0/+3
* i965: Always set AALINEDISTANCE_TRUE on Sandybridge.Kenneth Graunke2017-04-281-2/+1
* i965: Use true AA line distance on G45/Ironlake.Kenneth Graunke2017-04-281-1/+1
* radeonsi: don't load unused compute shader input SGPRs and VGPRsMarek Olšák2017-04-284-48/+76
* tgsi/scan: record compute shader system value usageMarek Olšák2017-04-282-0/+37
* radeonsi: add a HUD query for draw calls with primitive restartMarek Olšák2017-04-284-0/+11
* radeonsi: tell LLVM not to remove s_barrier instructionsMarek Olšák2017-04-281-12/+33
* radeonsi: fix tess offchip offset for per-patch attributesMarek Olšák2017-04-283-12/+18
* radeonsi: pass tessellation ring addresses via user SGPRsMarek Olšák2017-04-287-56/+112
* radeonsi: use si_insert_input_ret in si_llvm_emit_tcs_epilogueMarek Olšák2017-04-281-19/+10
* radeonsi: remove VS epilog code, compile VS with PrimID export on demandMarek Olšák2017-04-285-210/+31
* radeonsi: get InstanceID from VGPR1 (or VGPR2 for tess) instead of VGPR3Marek Olšák2017-04-284-13/+33
* radeonsi: don't load PrimID in TES if it's not usedMarek Olšák2017-04-281-3/+3
* radeonsi: explain (non-)monolithic shadersMarek Olšák2017-04-281-0/+67