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* nir/remove_phis: handle trivial back-edgesConnor Abbott2015-10-021-0/+19
* glx: Don't hard-code the name "libGL.so.1" in driOpenDriver (v3)Kyle Brenneman2015-10-022-1/+6
* mapi: Make _glapi_get_stub work with "gl" or "mgl" prefix.Kyle Brenneman2015-10-021-1/+1
* glx: Fix build errors with --enable-mangling (v2)Kyle Brenneman2015-10-022-2/+12
* glsl: validate binding qualifier on block membersTapani Pälli2015-10-021-0/+4
* glsl: emit row_major matrix's SSBO stores only for components in writemaskSamuel Iglesias Gonsalvez2015-10-021-0/+6
* glsl: error out if non-constant indexing of SSBO arrays with GLSL ESTapani Pälli2015-10-021-6/+8
* mesa: Add abs input modifier to base for POW in ffvertex_progDaniel Scharrer2015-10-011-3/+14
* i965/fs: Print reg and reg_offset separately for ATTR files.Kenneth Graunke2015-10-011-1/+1
* i965/nir: Refactor input/output lowering setup into helpers.Kenneth Graunke2015-10-011-20/+26
* nir: Allow nir_lower_io() to only lower one type of variable.Kenneth Graunke2015-10-013-6/+20
* mesa: fix incorrect error in _mesa_BindTextureUnit()Brian Paul2015-10-011-1/+2
* mesa: remove _mesa_get_tex_unit_err() and fix error handlingBrian Paul2015-10-012-20/+7
* mesa: consolidate texture binding codeBrian Paul2015-10-011-121/+79
* mesa: fix indentation in _mesa_create_nameless_texture()Brian Paul2015-10-011-9/+9
* st/mesa: clean up #includes in st_draw.cBrian Paul2015-10-011-2/+2
* mesa: clean up #includes in sampler.cppBrian Paul2015-10-011-6/+5
* mesa: clean up #includes in ir_to_mesa.cppBrian Paul2015-10-011-12/+10
* mesa: clean up #includes in uniforms.hBrian Paul2015-10-011-3/+3
* mesa: clean up #includes in uniform_query.cppBrian Paul2015-10-011-7/+6
* mesa: clean up #includes in pipelineobj.cBrian Paul2015-10-011-3/+3
* mesa: clean up #includes in ff_fragment_shader.cppBrian Paul2015-10-011-12/+10
* main: Fix block index when mixing UBO and SSBO blocksIago Toral Quiroga2015-10-011-3/+2
* mesa: use strtok_s for strtok_r on windowsTapani Pälli2015-10-011-0/+3
* meta: Handle array textures in scaled MSAA blitsIan Romanick2015-09-301-15/+20
* i965/miptree: Add PRM references for most struct members (v2)Chad Versace2015-09-301-25/+154
* i965/miptree: Rename align_w,align_h -> halign,valignChad Versace2015-09-309-52/+62
* i965/miptree: Rename intel_miptree_map::mt -> ::linear_mt (v2)Chad Versace2015-09-302-15/+17
* i965/miptree: Fix comments for map modeChad Versace2015-09-301-1/+1
* i965/miptree: More comments for BRW_MAP_DIRECT_BIT (v2)Chad Versace2015-09-301-1/+3
* i965: Remove duplicate copy of is_scalar_shader_stage().Kenneth Graunke2015-09-301-31/+20
* i915: Remember to call intel_prepare_render() before blittingVille Syrjälä2015-09-301-0/+5
* i915: Fix texcoord vs. varying collision in fragment programsVille Syrjälä2015-09-302-26/+71
* i830: Fix collision between I830_UPLOAD_RASTER_RULES and I830_UPLOAD_TEX(0)Ville Syrjälä2015-09-301-4/+4
* i965/cs: Upload UBO/SSBO surfacesJordan Justen2015-09-304-1/+30
* mesa: Fix format specifier warning in mesa_DispatchComputeIndirect()Rhys Kidd2015-09-301-1/+1
* i965: Get rid of prog_data compare functionsJason Ekstrand2015-09-3011-135/+1
* i965/state_cache: Remove the aux_compare fieldsJason Ekstrand2015-09-302-11/+0
* i965/copy_image: Fix a copy+past errorJason Ekstrand2015-09-301-1/+1
* i965: Remove early release of DRI2 miptreeChris Wilson2015-09-301-1/+0
* glsl: assert base_alignment > 0 for recordsSamuel Iglesias Gonsalvez2015-09-301-0/+1
* util: use strnlen() in strndup() implementationsSamuel Iglesias Gonsalvez2015-09-302-8/+2
* i965/vec4/nir: add nir_intrinsic_memory_barrier supportSamuel Iglesias Gonsalvez2015-09-301-0/+9
* glsl: apply shader storage block member rules when adding program resourcesSamuel Iglesias Gonsalvez2015-09-301-0/+58
* nir: Don't set dest in SSBO store glsl_to_nir conversionJordan Justen2015-09-291-1/+0
* nir: Use a system value for gl_PrimitiveIDIn.Kenneth Graunke2015-09-295-2/+21
* st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture formatsBrian Paul2015-09-291-1/+5
* st/mesa: add some debugging code in st_ChooseTextureFormat()Brian Paul2015-09-291-1/+17
* mesa: clean up #includes in shaderapi.cBrian Paul2015-09-291-5/+5
* mesa: clean up the #includes in shader_query.cppBrian Paul2015-09-291-7/+7