| Commit message (Collapse) | Author | Age | Files | Lines |
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Fixes reverted patch f03b7c9 by doing VMID reservation per
process and not per context.
Also updates required amdgpu libdrm version since the change
involved interface updates in amdgpu libdrm.
Signed-off-by: Andrey Grodzovsky <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This will be used in the next commit to build up register programming.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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The dynamic index of a vector (not array!) is lowered to a sequence of
conditional assignments. However, the interpolate_at_* expressions
require that the interpolant is an l-value of a shader input.
So instead of doing conditional assignments of parts of the shader input
and then interpolating that (which is nonsensical), we interpolate the
entire shader input and then do conditional assignments of the interpolated
result.
Reviewed-by: Timothy Arceri <[email protected]>
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The intended rule has been clarified in GLSL 4.60, Section 8.13.2
(Interpolation Functions):
"For all of the interpolation functions, interpolant must be an l-value
from an in declaration; this can include a variable, a block or
structure member, an array element, or some combination of these.
Component selection operators (e.g., .xy) may be used when specifying
interpolant."
For members of interface blocks, var->data.must_be_shader_input must be
determined on-the-fly after lowering interface blocks, since we don't want
to disable varying packing for an entire block just because one input in it
is used in interpolateAt*.
v2: keep setting must_be_shader_input in ast_function (Ian)
v3: follow the relaxed rule of GLSL 4.60
v4: only apply the relaxed rules to desktop GL
(the ES WG decided that the relaxed rules may apply in a future version
but not retroactively; see also
dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.negative.*)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101378
Reviewed-by: Ian Romanick <[email protected]> (v1)
Reviewed-by: Timothy Arceri <[email protected]>
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I had to build on RHEL6 today, and noticed this.
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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We need to validate some structs exist before we dirty the states, and
avoid the problem in some other places.
Fixes: e027935a7 ("st/mesa: don't update unrelated states in non-draw calls such as Clear")
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Reviewed-by: Marek Olšák <[email protected]
Acked-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]
Acked-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]
Acked-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]
Acked-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]
Acked-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]
Acked-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]
Acked-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]
Acked-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]
Acked-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]
Acked-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Marek Olšák <[email protected]
Acked-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Marek Olšák <[email protected]
Acked-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Marek Olšák <[email protected]
Acked-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Marek Olšák <[email protected]
Acked-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Marek Olšák <[email protected]
Acked-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Marek Olšák <[email protected]
Acked-by: Nicolai Hähnle <[email protected]>
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These are produced by nir_lower_bitmap(), adding the missing derefence
would cause other issues that need to be hacked around such as
skipping sampler lowering and uniform location assignment, so this
change seems the correct way to go.
Fixes 194 piglit crashes on radeonsi using NIR.
Reviewed-by: Nicolai Hähnle <[email protected]>
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This avoids a crash on the output of nir_lower_bitmap().
Reviewed-by: Nicolai Hähnle <[email protected]>
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This add support for the early depth/stencil property found
on image shaders.
Reviewed-by: Nicolai Hähnle <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This adds support for emitting RAT instructions to the assembler.
RAT instructions are used to implement image accessors.
Reviewed-by: Nicolai Hähnle <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This adds support to the assembler for the mark bit
on the export word1.
Reviewed-by: Nicolai Hähnle <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This just adds support to the assembler for setting the valid
pixel mode on the CF clause.
Reviewed-by: Nicolai Hähnle <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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These special ALU sources provide the shader engine,
simd and hw wave ids.
These are required for images support.
Reviewed-by: Nicolai Hähnle <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This should reduce the time where compute units are idle, mainly
for meta operations because they use a bunch of compute shaders.
This seems to have a really minor positive effect for Talos, at least.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Currently this ABI check only checks for es2 symbols, but es3.x symbols
are also exposed. Exposing these symbols is recommended by Khronos, and
as such the test should accept that as ABI.
see: https://lists.freedesktop.org/archives/mesa-stable/2016-June/004545.html
for the discussion about exposing these symbols
cc: Ian Romanick <[email protected]>
Signed-off-by: Dylan Baker <[email protected]>
Tested-by: Eric Engestrom <[email protected]>
Tested-by: Michel Dänzer <[email protected]>
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Because otherwise gbm will expose wayland symbols that it shouldn't.
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-and-Tested-by: Eric Engestrom <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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It confuses CTS. This pregenerates the heap info into the
physical device, so we can use it for translating contiguous
indices into our "standard" ones.
This also makes the WSI a bit smarter in case the first preferred
heap does not exist.
Reviewed-by: Dave Airlie <[email protected]>
CC: <[email protected]>
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This is just a bad idea and should be avoided. Instead, make the #include
flat and fix the build systems to pass the proper -I flags
v2: - add an inc_wayland_drm instead passing a path to
include_directories (Emil)
- update commit message (Emil)
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Daniel Stone <[email protected]> (v1)
Reviewed-by: Eric Engestrom <[email protected]> (v1)
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Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Daniel Stone <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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It's inaccurate. Instead, see the copyright and use "git log" and
"git blame" to know the authorship.
Acked-by: Nicolai Hähnle <[email protected]>
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Thanks to the ralloc invariant of "any pointer returned from ralloc can
be used as a context", calling ralloc_size with a size of zero will
cause it to allocate at least a header. If we don't have any push
constants, then NULL is perfectly acceptable (and even preferred).
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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It doesn't actually matter since the only user of push constants, i965,
ralloc_steals it back to NULL but it's more consistent and probably
fixes memory leaks in some error cases.
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Cc: [email protected]
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Fixes piglit vs-roundeven-{float,vec[234]} with simd16 VS.
Reviewed-by: Roland Scheidegger <[email protected]>
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Prevents an assertion when using GALLIUM_HUD with ioquake3,
when cso_restore_constant_buffer_slot0 restores an empty
constant buffer in slot 0.
Signed-off-by: Wladimir J. van der Laan <[email protected]>
Signed-off-by: Lucas Stach <[email protected]>
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Structure code to only flush when we will potentially call cpu_prep. This
prevents spurious flushes in applications that heavily rely on u_uploader.
Signed-off-by: Wladimir J. van der Laan <[email protected]>
Reviewed-by: Lucas Stach <[email protected]>
Signed-off-by: Lucas Stach <[email protected]>
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GC3000 resolve-in-place assumes that the TS state is configured.
If it is not, this will result in MMU errors. This is especially
apparent when using glGenMipmaps().
Fixes: 78ade659569e ("etnaviv: Do GC3000 resolve-in-place when possible")
Cc: [email protected]
Signed-off-by: Wladimir J. van der Laan <[email protected]>
Tested-by: Chris Healy <[email protected]>
Signed-off-by: Lucas Stach <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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This should make sure we don't treat exports buffers as local
bos.
Fixes: a639d40f13 (radv: add support for local bos. (v3))
Tested-by: Andres Rodriguez <[email protected]>
Reviewed-by: Andres Rodriguez <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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__asm__ is portable, and allows the svga driver to be compiled with the
c99 standard instead of requiring the gnu99 standard.
I have compile tested this with GCC and Clang on Linux.
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Tested-by: Brian Paul <[email protected]>
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