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* mesa: remove unused _mesa_delete_nameless_texture()Samuel Pitoiset2017-06-222-46/+0
* mesa: check for allocation failures in _mesa_new_texture_object()Samuel Pitoiset2017-06-221-2/+5
* radeonsi: use the correct LLVMTargetMachineRef in si_build_shader_variantNicolai Hähnle2017-06-221-6/+22
* radeonsi/gfx9: keep reusing the same buffer/address for the gfx9 flush fenceMarek Olšák2017-06-223-8/+28
* radeonsi/gfx9: enable the constant engineMarek Olšák2017-06-221-4/+1
* radeonsi/gfx9: indirect buffers and all CP packets use TC L2Marek Olšák2017-06-224-13/+21
* radeonsi: flush CB after MSAA only when transitioning from CB to texturesMarek Olšák2017-06-222-14/+60
* radeonsi: unify CB_RESOLVE blitter invocation codeMarek Olšák2017-06-221-17/+18
* radeonsi: flush DB caches only when transitioning from DB to texturingMarek Olšák2017-06-225-25/+56
* radeonsi: add separate HUD counters for CB and DB cache flushesMarek Olšák2017-06-224-10/+20
* st/mesa: don't set the border color if it's unusedMarek Olšák2017-06-221-4/+18
* st/mesa: don't set 16 scissors and 16 viewports if they're unusedMarek Olšák2017-06-224-6/+34
* st/mesa: fix pipe_rasterizer_state::scissor with multiple viewportsMarek Olšák2017-06-221-1/+1
* st/mesa: simplify st_update_viewportMarek Olšák2017-06-221-25/+10
* st/mesa: remove redundant sample_mask checkingMarek Olšák2017-06-222-7/+1
* st/mesa: use precomputed st_fb_orientationMarek Olšák2017-06-224-8/+8
* mesa: don't call _mesa_update_clip_plane in the GL core profileMarek Olšák2017-06-221-1/+2
* st/mesa: set st_context::...num_samplers to 0 when there are no samplersMarek Olšák2017-06-221-1/+3
* st/mesa: unify fail paths for update_single_textureMarek Olšák2017-06-222-7/+2
* st/mesa: don't call u_sampler_view_default_template for sampler viewsMarek Olšák2017-06-221-1/+2
* st/mesa: always set sampler swizzle according to the texture base formatMarek Olšák2017-06-221-32/+9
* st/mesa: samplers only need to track whether GLSL >= 130Marek Olšák2017-06-225-22/+25
* st/mesa: simplify get_texture_format_swizzleMarek Olšák2017-06-221-23/+20
* st/mesa: add an entirely separate codepath for setting up buffer viewsMarek Olšák2017-06-226-100/+134
* st/mesa: don't return an error from update_single_textureMarek Olšák2017-06-223-11/+7
* st/mesa: clean up trivial dereferences in update_texturesMarek Olšák2017-06-221-6/+7
* st/mesa: don't check MaxTextureImageUnits in update_texturesMarek Olšák2017-06-221-12/+2
* st/mesa: don't call st_shader_stage_to_ptarget in update_texturesMarek Olšák2017-06-221-8/+7
* cso: inline a few frequently-used functionsMarek Olšák2017-06-222-31/+26
* cso: don't return errors from sampler functionsMarek Olšák2017-06-222-18/+8
* cso: don't track the number of sampler states boundMarek Olšák2017-06-221-36/+23
* st/mesa: sink and simplify texBaseFormat getting for sampler statesMarek Olšák2017-06-221-9/+9
* st/mesa: don't set sampler states for TBOsMarek Olšák2017-06-222-4/+12
* st/mesa: optimize sampler state translation codeMarek Olšák2017-06-221-48/+20
* st/mesa: sink code needed for apply_texture_swizzle_to_border_colorMarek Olšák2017-06-221-28/+33
* st/mesa: simplify update_shader_samplersMarek Olšák2017-06-221-16/+8
* st/mesa: when binding sampler states, don't check the max sampler limitMarek Olšák2017-06-221-8/+1
* st/mesa: don't unbind sampler states if none are usedMarek Olšák2017-06-221-1/+1
* st/mesa: unify update_gp/tcp/tep codeMarek Olšák2017-06-221-63/+28
* st/mesa: don't search through shader variants if there is only oneMarek Olšák2017-06-221-51/+90
* st/mesa: don't track shader variants in st_contextMarek Olšák2017-06-222-23/+14
* st/mesa: move blend color into its own state atomMarek Olšák2017-06-223-6/+10
* st/mesa: check correctly if multisampling is enabledMarek Olšák2017-06-222-3/+4
* st/mesa: don't invoke st_finalize_texture & st_convert_sampler for TBOsMarek Olšák2017-06-221-4/+6
* mesa: simplify _mesa_is_image_unit_valid for buffersMarek Olšák2017-06-221-12/+13
* mesa: don't flag _NEW_PROGRAM_CONSTANTS for GLSL programs for st/mesaMarek Olšák2017-06-224-8/+30
* glsl: Track whether uniforms are active per stageKenneth Graunke2017-06-223-0/+9
* mesa: don't flag _NEW_PROGRAM_CONSTANTS for non-GLSL programs for st/mesaMarek Olšák2017-06-224-8/+49
* mesa: flush vertices before updating ctx->_ShaderMarek Olšák2017-06-221-2/+2
* mesa: set driver flags for glPopAttrib(GL_ENABLE_BIT) properlyMarek Olšák2017-06-221-0/+14