index
:
mesa.git
gallium_va_encpackedheader01
master
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
Commit message (
Expand
)
Author
Age
Files
Lines
*
i965: Reconnect the index/vertex setup.
Eric Anholt
2010-02-25
4
-15
/
+40
*
i965: Set up the SNB URB.
Eric Anholt
2010-02-25
6
-2
/
+92
*
i965: Try sending prims down the pipeline.
Eric Anholt
2010-02-25
1
-4
/
+0
*
i965: Try uploading SNB VS constants.
Eric Anholt
2010-02-25
1
-9
/
+52
*
i965: Try turning on the VS.
Eric Anholt
2010-02-25
1
-1
/
+2
*
i965: Get vp-tri batchbuffers running (no rendering).
Eric Anholt
2010-02-25
3
-16
/
+29
*
i965: Add untested REJECT_ALL clip state.
Eric Anholt
2010-02-25
5
-2
/
+100
*
i965: Add untested passthrough GS setup.
Eric Anholt
2010-02-25
5
-5
/
+102
*
i965: Add untested Sandybridge passthrough VS setup.
Eric Anholt
2010-02-25
5
-4
/
+101
*
i965: Start adding support for the Sandybridge CC unit.
Eric Anholt
2010-02-25
9
-5
/
+592
*
i965: Set up sandybridge binding table pointers but don't enable it yet.
Eric Anholt
2010-02-25
3
-0
/
+39
*
i965: Update WM surface state setup for sandybridge's new BLEND_STATE.
Eric Anholt
2010-02-25
2
-17
/
+24
*
i965: Set up sandybridge depthbuffer.
Eric Anholt
2010-02-25
3
-4
/
+23
*
intel: Start adding defines and some bits for sandybridge bringup.
Eric Anholt
2010-02-25
6
-8
/
+130
*
dri/nouveau: Use the XRGB8888 hardware texture format.
Francisco Jerez
2010-02-25
5
-27
/
+49
*
dri/nouveau: Use the hardware I8 format for intensity textures.
Francisco Jerez
2010-02-25
4
-1
/
+4
*
dri/nouveau: Implement EXT_texture_from_pixmap.
Francisco Jerez
2010-02-25
7
-57
/
+116
*
dri/nouveau: Support rectangle textures.
Francisco Jerez
2010-02-25
5
-14
/
+100
*
dri/nouveau: Don't try to map a non-existent teximage.
Francisco Jerez
2010-02-25
1
-4
/
+7
*
dri/nouveau: Add some RGB888 span functions.
Francisco Jerez
2010-02-25
1
-0
/
+11
*
dri/nouveau: Fake A8 and L8 texture support on nv04.
Francisco Jerez
2010-02-25
1
-30
/
+46
*
dri/nouveau: Restructure the nv[12]0 regcombiner code, and fake A8/L8 support.
Francisco Jerez
2010-02-25
7
-129
/
+221
*
dri/nouveau: Try to validate textures earlier.
Francisco Jerez
2010-02-25
6
-112
/
+191
*
dri/nouveau: Swizzle using the CPU when we hit a limitation of SIFM.
Francisco Jerez
2010-02-25
1
-7
/
+89
*
dri/nouveau: Clean up the nv04 surface code a bit.
Francisco Jerez
2010-02-25
1
-26
/
+10
*
dri/nouveau: Avoid mask overflow on nv04_surface_fill.
Francisco Jerez
2010-02-25
1
-1
/
+1
*
dri/nouveau: Set _BaseFormat correctly for z24s8 renderbuffers.
Francisco Jerez
2010-02-25
1
-1
/
+1
*
dri/nouveau: Fix stencil mask handling on glClear().
Francisco Jerez
2010-02-25
1
-2
/
+2
*
scons: Always build trace driver
José Fonseca
2010-02-25
1
-5
/
+1
*
python: Fix typo.
Michal Krol
2010-02-25
2
-1
/
+1
*
glapi/gen: just copy in glx/glapi
George Sapountzis
2010-02-25
1
-23
/
+21
*
glapi: EXTRA_DEBUG is never defined, make this explicit
George Sapountzis
2010-02-25
1
-1
/
+1
*
glapi: minor ugliness to be able to copy to xorg
George Sapountzis
2010-02-25
5
-15
/
+22
*
tgsi: Remove dead code.
Michal Krol
2010-02-25
1
-12
/
+0
*
mesa: Move src/mesa/glapi/dispatch.h to mesa.
Chia-I Wu
2010-02-25
32
-32
/
+32
*
glapi: Move src/mesa/main/dispatch.c to glapi and rename.
Chia-I Wu
2010-02-25
5
-7
/
+4
*
glapi: Generated GLX sources should use glapidispatch.h.
Chia-I Wu
2010-02-25
3
-3
/
+3
*
mesa: Remove unused Makefile.{ugl,win}.
Chia-I Wu
2010-02-25
2
-572
/
+0
*
st/egl: Reduce validation round-trips in DRI2 backend.
Chia-I Wu
2010-02-25
1
-14
/
+88
*
st/egl: Reduce validation round-trips in ximage backend.
Chia-I Wu
2010-02-25
2
-43
/
+39
*
st/egl: Refactor dri2_surface_get_buffers.
Chia-I Wu
2010-02-25
1
-51
/
+67
*
st/egl: Add dri2InvalidateBuffers.
Chia-I Wu
2010-02-25
4
-19
/
+74
*
util: Assert that pointer is not null before dereferencing.
Vinson Lee
2010-02-25
1
-1
/
+4
*
mesa: Remove dead error condition.
Vinson Lee
2010-02-25
1
-1
/
+1
*
glu/sgi: Set freed pointer to NULL.
Vinson Lee
2010-02-25
1
-0
/
+1
*
r300g: Atomize vertex shader.
Corbin Simpson
2010-02-24
8
-60
/
+58
*
r300g: Move CALLOCs to correct place.
Corbin Simpson
2010-02-24
1
-8
/
+7
*
r300g: prevent CS overflow when emitting the draw packets
Marek Olšák
2010-02-24
3
-18
/
+55
*
llvmpipe: clean up rasterization threads upon context destruction
Brian Paul
2010-02-24
2
-0
/
+18
*
vbo: remove dead code
Brian Paul
2010-02-24
1
-35
/
+3
[next]