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* i965: Reconnect the index/vertex setup.Eric Anholt2010-02-254-15/+40
* i965: Set up the SNB URB.Eric Anholt2010-02-256-2/+92
* i965: Try sending prims down the pipeline.Eric Anholt2010-02-251-4/+0
* i965: Try uploading SNB VS constants.Eric Anholt2010-02-251-9/+52
* i965: Try turning on the VS.Eric Anholt2010-02-251-1/+2
* i965: Get vp-tri batchbuffers running (no rendering).Eric Anholt2010-02-253-16/+29
* i965: Add untested REJECT_ALL clip state.Eric Anholt2010-02-255-2/+100
* i965: Add untested passthrough GS setup.Eric Anholt2010-02-255-5/+102
* i965: Add untested Sandybridge passthrough VS setup.Eric Anholt2010-02-255-4/+101
* i965: Start adding support for the Sandybridge CC unit.Eric Anholt2010-02-259-5/+592
* i965: Set up sandybridge binding table pointers but don't enable it yet.Eric Anholt2010-02-253-0/+39
* i965: Update WM surface state setup for sandybridge's new BLEND_STATE.Eric Anholt2010-02-252-17/+24
* i965: Set up sandybridge depthbuffer.Eric Anholt2010-02-253-4/+23
* intel: Start adding defines and some bits for sandybridge bringup.Eric Anholt2010-02-256-8/+130
* dri/nouveau: Use the XRGB8888 hardware texture format.Francisco Jerez2010-02-255-27/+49
* dri/nouveau: Use the hardware I8 format for intensity textures.Francisco Jerez2010-02-254-1/+4
* dri/nouveau: Implement EXT_texture_from_pixmap.Francisco Jerez2010-02-257-57/+116
* dri/nouveau: Support rectangle textures.Francisco Jerez2010-02-255-14/+100
* dri/nouveau: Don't try to map a non-existent teximage.Francisco Jerez2010-02-251-4/+7
* dri/nouveau: Add some RGB888 span functions.Francisco Jerez2010-02-251-0/+11
* dri/nouveau: Fake A8 and L8 texture support on nv04.Francisco Jerez2010-02-251-30/+46
* dri/nouveau: Restructure the nv[12]0 regcombiner code, and fake A8/L8 support.Francisco Jerez2010-02-257-129/+221
* dri/nouveau: Try to validate textures earlier.Francisco Jerez2010-02-256-112/+191
* dri/nouveau: Swizzle using the CPU when we hit a limitation of SIFM.Francisco Jerez2010-02-251-7/+89
* dri/nouveau: Clean up the nv04 surface code a bit.Francisco Jerez2010-02-251-26/+10
* dri/nouveau: Avoid mask overflow on nv04_surface_fill.Francisco Jerez2010-02-251-1/+1
* dri/nouveau: Set _BaseFormat correctly for z24s8 renderbuffers.Francisco Jerez2010-02-251-1/+1
* dri/nouveau: Fix stencil mask handling on glClear().Francisco Jerez2010-02-251-2/+2
* scons: Always build trace driverJosé Fonseca2010-02-251-5/+1
* python: Fix typo.Michal Krol2010-02-252-1/+1
* glapi/gen: just copy in glx/glapiGeorge Sapountzis2010-02-251-23/+21
* glapi: EXTRA_DEBUG is never defined, make this explicitGeorge Sapountzis2010-02-251-1/+1
* glapi: minor ugliness to be able to copy to xorgGeorge Sapountzis2010-02-255-15/+22
* tgsi: Remove dead code.Michal Krol2010-02-251-12/+0
* mesa: Move src/mesa/glapi/dispatch.h to mesa.Chia-I Wu2010-02-2532-32/+32
* glapi: Move src/mesa/main/dispatch.c to glapi and rename.Chia-I Wu2010-02-255-7/+4
* glapi: Generated GLX sources should use glapidispatch.h.Chia-I Wu2010-02-253-3/+3
* mesa: Remove unused Makefile.{ugl,win}.Chia-I Wu2010-02-252-572/+0
* st/egl: Reduce validation round-trips in DRI2 backend.Chia-I Wu2010-02-251-14/+88
* st/egl: Reduce validation round-trips in ximage backend.Chia-I Wu2010-02-252-43/+39
* st/egl: Refactor dri2_surface_get_buffers.Chia-I Wu2010-02-251-51/+67
* st/egl: Add dri2InvalidateBuffers.Chia-I Wu2010-02-254-19/+74
* util: Assert that pointer is not null before dereferencing.Vinson Lee2010-02-251-1/+4
* mesa: Remove dead error condition.Vinson Lee2010-02-251-1/+1
* glu/sgi: Set freed pointer to NULL.Vinson Lee2010-02-251-0/+1
* r300g: Atomize vertex shader.Corbin Simpson2010-02-248-60/+58
* r300g: Move CALLOCs to correct place.Corbin Simpson2010-02-241-8/+7
* r300g: prevent CS overflow when emitting the draw packetsMarek Olšák2010-02-243-18/+55
* llvmpipe: clean up rasterization threads upon context destructionBrian Paul2010-02-242-0/+18
* vbo: remove dead codeBrian Paul2010-02-241-35/+3