| Commit message (Collapse) | Author | Age | Files | Lines |
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Otherwise we would fail with "implicit declaration of function" geteuid
and getenv respectively.
To trigger (re)move the libdrm.pc file and use the following:
$ ./autogen.sh --disable-egl --disable-gbm --disable-dri \
--with-dri-drivers=swrast --with-gallium-drivers=swrast
$ make
Cc: Vinson Lee <[email protected]>
Fixes: 3f462050c ("loader: Add an environment variable to override driver name choice.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99701
v2: [Emil: handle stdlib.h add commit message]
Signed-off-by: Emil Velikov <[email protected]>
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Not much point in the const qualifier since we provide a copy to the
user. Resolves the following -Wignored-qualifiers warning.
src/intel/blorp/blorp_blit.c:1857:8: warning: 'const' type qualifier on
return type has no effect [-Wignored-qualifiers]
v2: keep const qualifier of local variable.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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We want cached GTT for all non-persistent read mappings.
Set level = 0 on purpose.
Use dma_copy, because resource_copy_region causes a failure in the PBO
read of piglit/getteximage-luminance.
If Rocket League used the READ flag, it should get cached GTT.
v2: mask out UNSYNCHRONIZED
Cc: 13.0 17.0 <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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not necessary
Reviewed-by: Nicolai Hähnle <[email protected]>
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not used separately
Reviewed-by: Nicolai Hähnle <[email protected]>
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Before:
image_load v3, v[0:3] ...
After:
image_load v3, v[0:1] ...
Reviewed-by: Nicolai Hähnle <[email protected]>
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Note that the disassembly is written twice - first the unmodified compiler
output and then the wave-annotated output only if there are waves executing
the shader.
Sample output from a real GPU hang most likely caused by image_sample:
The number of active waves = 28
Pixel Shader - annotated disassembly:
s_mov_b64 s[6:7], exec ; BE86017E [PC=0x10f3e3800, off=0, size=4]
s_wqm_b64 exec, exec ; BEFE077E [PC=0x10f3e3804, off=4, size=4]
...
image_sample v[7:9], v[0:1], s[12:19], s[20:23] dmask:0x7 ; F0800700 00A30700 [PC=0x10f3e3a94, off=660, size=8]
s_buffer_load_dword s20, s[0:3], 0x50 ; C0220500 00000050 [PC=0x10f3e3a9c, off=668, size=8]
s_load_dwordx4 s[24:27], s[4:5], 0x170 ; C00A0602 00000170 [PC=0x10f3e3aa4, off=676, size=8]
s_load_dwordx8 s[12:19], s[4:5], 0x140 ; C00E0302 00000140 [PC=0x10f3e3aac, off=684, size=8]
s_buffer_load_dword s11, s[0:3], 0x5c ; C02202C0 0000005C [PC=0x10f3e3ab4, off=692, size=8]
s_buffer_load_dword s21, s[0:3], 0x54 ; C0220540 00000054 [PC=0x10f3e3abc, off=700, size=8]
s_buffer_load_dword s22, s[0:3], 0x58 ; C0220580 00000058 [PC=0x10f3e3ac4, off=708, size=8]
s_waitcnt vmcnt(0) ; BF8C0F70 [PC=0x10f3e3acc, off=716, size=4]
^ SE0 SH0 CU1 SIMD1 WAVE0 EXEC=aaaaaaa555aaaaaa INST32=BF8C0F70
^ SE0 SH0 CU1 SIMD2 WAVE0 EXEC=aaaa85555555552a INST32=BF8C0F70
^ SE0 SH0 CU1 SIMD3 WAVE0 EXEC=000000000000000a INST32=BF8C0F70
^ SE0 SH0 CU6 SIMD1 WAVE0 EXEC=25a5a5aa82aaaaaa INST32=BF8C0F70
^ SE0 SH0 CU6 SIMD3 WAVE0 EXEC=50aaaa8fffa55555 INST32=BF8C0F70
^ SE0 SH0 CU7 SIMD0 WAVE0 EXEC=5554aaaaaaa1a555 INST32=BF8C0F70
^ SE0 SH0 CU7 SIMD0 WAVE1 EXEC=aaaa5555ffffffff INST32=BF8C0F70
^ SE0 SH0 CU7 SIMD1 WAVE0 EXEC=555557aaaaaaaaa5 INST32=BF8C0F70
^ SE0 SH0 CU7 SIMD3 WAVE0 EXEC=5555aaaaaaaaaa85 INST32=BF8C0F70
^ SE1 SH0 CU3 SIMD1 WAVE0 EXEC=aaaaaaaaaaaaaaaa INST32=BF8C0F70
^ SE1 SH0 CU4 SIMD0 WAVE0 EXEC=aaaaaaaa5a5a5a5a INST32=BF8C0F70
^ SE1 SH0 CU4 SIMD1 WAVE0 EXEC=aaaaaaa5a5a5a4a5 INST32=BF8C0F70
^ SE1 SH0 CU4 SIMD2 WAVE0 EXEC=5555555000000000 INST32=BF8C0F70
^ SE1 SH0 CU4 SIMD3 WAVE0 EXEC=aa555554155aaaaa INST32=BF8C0F70
^ SE1 SH0 CU5 SIMD0 WAVE0 EXEC=55ffff55555555aa INST32=BF8C0F70
^ SE1 SH0 CU5 SIMD1 WAVE0 EXEC=555555555aaaaaaa INST32=BF8C0F70
^ SE1 SH0 CU5 SIMD2 WAVE0 EXEC=a0aaaaaaa8555555 INST32=BF8C0F70
^ SE1 SH0 CU5 SIMD3 WAVE0 EXEC=8aaaaaaaaaaaa555 INST32=BF8C0F70
^ SE1 SH0 CU6 SIMD0 WAVE0 EXEC=000000002aaaaaaa INST32=BF8C0F70
^ SE2 SH0 CU1 SIMD0 WAVE0 EXEC=5aaaa5400aaaa15a INST32=BF8C0F70
^ SE2 SH0 CU1 SIMD1 WAVE0 EXEC=00aaaaaaaa5555aa INST32=BF8C0F70
^ SE2 SH0 CU1 SIMD2 WAVE0 EXEC=aa00005555554555 INST32=BF8C0F70
^ SE2 SH0 CU1 SIMD3 WAVE0 EXEC=aaaaaaa000000000 INST32=BF8C0F70
^ SE3 SH0 CU4 SIMD0 WAVE0 EXEC=5555aaaaaaaaaaaa INST32=BF8C0F70
^ SE3 SH0 CU4 SIMD2 WAVE0 EXEC=ffaaaaaaaaaa5555 INST32=BF8C0F70
^ SE3 SH0 CU4 SIMD3 WAVE0 EXEC=aaaa55555555aa00 INST32=BF8C0F70
^ SE3 SH0 CU5 SIMD0 WAVE0 EXEC=00aaaaaaaaaaaa5a INST32=BF8C0F70
^ SE3 SH0 CU5 SIMD1 WAVE0 EXEC=5a555555005555ff INST32=BF8C0F70
v_mul_f32_e32 v7, s6, v7 ; 0A0E0E06 [PC=0x10f3e3ad0, off=720, size=4]
...
Reviewed-by: Nicolai Hähnle <[email protected]>
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UMR is our new debugging tool. It must have +s set for Mesa to use it
without root privileges:
sudo chmod +s .../umr
Reviewed-by: Nicolai Hähnle <[email protected]>
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The instruction has an associated label when Instruction.Label == 1,
as can be seen in ureg_emit_label() or tgsi_build_full_instruction().
This fixes dump generating extra :0 labels on conditionals, and virgl
parsing more than the expected tokens and eventually reaching "Illegal
command buffer" (when parsing more than a safety margin of 10 we
currently have).
Signed-off-by: Marc-André Lureau <[email protected]>
Cc: "13.0 17.0" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Unused since commit 2897cb3dba9287011f9c43cd2f214100952370c0.
Signed-off-by: Marc-André Lureau <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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It's legal to submit just semaphores with no command streams,
this patch fixes this case by emitting the empty cs, it also
handles the fence emission for this case better.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Fixes: f3d911463e8 "util/disk_cache: stop using ralloc_asprintf() unnecessarily"
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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We just increased the max UBO, so we should also increase the clamp that
we do for robustness. Similarly, as we're including the fileIndex in the
new indirect value, we should reset fileIndex to 0 so that it is not
added in a second time.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
Cc: [email protected]
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Many many many compute shaders only define a 1- or 2-dimensional block,
but then continue to use system values that take the full 3d into
account (like gl_LocalInvocationIndex, etc). So for the special case
that a dimension is exactly 1, we know that the thread id along that
axis will always be 0, so return it as such and allow constant folding
to fix things up.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Pierre Moreau <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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Kepler and up unfortunately only support up to 8 constbufs. We work
around this by loading from constbufs as if they were storage buffers.
However we were not consistently applying limits to loads from these
buffers. Make sure to do the same thing we do for storage buffers.
Fixes GL45-CTS.robust_buffer_access_behavior.uniform_buffer
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
Cc: [email protected]
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Apparently GL 4.5 requires 14 of these (there's a "*" in the spec, but
it's unclear what it refers to). We need to expose an extra binding
point for the "program parameters", which means this must be 15. Remove
the last vestige of the "use c14 for immediates" idea.
Fixes GL45-CTS.shading_language_420pack.binding_uniform_block_array
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
Cc: [email protected]
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Signed-off-by: Ilia Mirkin <[email protected]>
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There's all kinds of logic that doesn't like there being holes in defs
or srcs lists. Avoid them. This also fixes the sched logic for maxwell.
Signed-off-by: Ilia Mirkin <[email protected]>
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Unfortunately there is no SHF.L/SHF.R instruction pre-SM35. So we have
to do a bit more work to get the job done.
Signed-off-by: Ilia Mirkin <[email protected]>
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A few thoughts:
- Some of that LegalizeSSA logic should really live much earlier and be
subject to the likes of DCE and other useful passes
- Some of the "lowering" done in from_tgsi should be done later so that
proper optimization might be done.
However this all works and the above can be improved upon later.
Signed-off-by: Ilia Mirkin <[email protected]>
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Hardware does not support 64-bit integers MAD and MUL operations, so we need
to transform them in 32-bit operations.
Signed-off-by: Pierre Moreau <[email protected]>
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Note that this is not available for SM20/SM30.
Signed-off-by: Ilia Mirkin <[email protected]>
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We were never emitting a .X flag for consuming condition code on SET,
and weren't emitting a signed type for SLCT comparison. Discovered while
working on int64 logic.
Signed-off-by: Ilia Mirkin <[email protected]>
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These operations allow you to compute min/max on arbitrary-width
integers, 32 bits at a time.
Note that the low/med ops implicitly set the condition code, and the
med/high ops implicitly consume it.
Signed-off-by: Ilia Mirkin <[email protected]>
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Nouveau does not currently have logic to implement this as a library
function. Even though such a library could be written, there's no big
advantage to do it that way for now given that int64 is a very uncommon
use-case. Allow a driver to expose INT64 without supporting division and
modulo operations.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Previously if you used MESA_GL_VERSION_OVERRIDE=3.3COMPAT, Mesa exposed
an OpenGL 3.3 compatibility profile context (with various unimplemented
features and bugs), but still refused to compile shaders with
#version 330 compatibility
This patch simply adds a small bit of plumbing to let that through.
Of course the same caveats apply: compatibility profile is still not
supported (and will not be supported), so there are no guarantees that
anything will work.
Tested-by: Dylan Baker <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99660
Reviewed-by: Lionel Landwerlin <[email protected]>
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Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99660
Reviewed-by: Lionel Landwerlin <[email protected]>
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Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99660
Reviewed-by: Lionel Landwerlin <[email protected]>
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Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99660
Reviewed-by: Lionel Landwerlin <[email protected]>
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Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99660
Reviewed-by: Lionel Landwerlin <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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This fixes 143 of the new piglit tests added by Nicolai
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
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This will be used to skip checking the cache and force a recompile.
Reviewed-by: Anuj Phogat <[email protected]>
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This will be used to remove cache items created with old versions
of Mesa or other invalid cache items from the cache.
V2: rename stub function (cache_* funtions were renamed disk_cache_*)
in master.
Reviewed-by: Anuj Phogat <[email protected]>
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For the on-disk shader cache we want to be able to differentiate
between a program that was linked and one that was loaded from cache.
V2:
- don't return the new enum directly to the application when queried,
instead return GL_TRUE or GL_FALSE as required. Fixes google-chrome
corruptions when using cache.
Reviewed-by: Anuj Phogat <[email protected]>
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For allowing fast color clears in the main render targets of dota2.
[airlied: fix clear_vals[1] as suggested by Andres.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Fixes a compile error with mingw.
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Reviewed-by: Bruce Cherniak <[email protected]>
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Removed temporary scafolding in PA, widended the PA_STATE interface
for SIMD16, and implemented PA_STATE_CUT and PA_TESS for SIMD16.
PA_STATE_CUT and PA_TESS now work in SIMD16.
Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Widen simdvertex to SIMD16/simd16vertex in frontend for passing VS
attributes from VS to PA.
Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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