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* os: Fix pipe_static_mutex on Windows.José Fonseca2011-03-061-1/+2
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* graw-gdi: Silence gcc missing initialization warning.José Fonseca2011-03-061-1/+3
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* i915g: update TODODaniel Vetter2011-03-061-10/+7
| | | | | | | | | Comments about the deleted stuff: - openaren hang: likely caused by the vertex corruptions, fixed by Jakob. - tiling: Y-tiling works with my hw-clear branch. X-tiling works as merged to master a while ago (execbuf2 version). Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
* r300g/swtcl: advertise draw_instanced and primitive_restartMarek Olšák2011-03-051-2/+5
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* r300g: implement instanced arraysMarek Olšák2011-03-055-48/+132
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* gallium: split CAP_INSTANCE_DRAWING into INSTANCEID and INSTANCE_DIVISORMarek Olšák2011-03-059-9/+19
| | | | | | | | ARB_instanced_arrays is a subset of D3D9. ARB_draw_instanced is a subset of D3D10. The point of this change is to allow D3D9-level drivers to enable ARB_instanced_arrays without ARB_draw_instanced.
* r300g: cleanup parameters of draw functionsMarek Olšák2011-03-053-108/+113
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* nv50: support the InstanceID system valueChristoph Bumiller2011-03-053-0/+25
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* r600g: simplify instance addr calculationChristian König2011-03-051-47/+4
| | | | | Use MULHI_UINT instead of the more complex INT_TO_FLT->MUL->TRUNC->FLT_TO_INT
* nvc0: Update SConscript.Vinson Lee2011-03-041-3/+0
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* nv50: Update SConscript.Vinson Lee2011-03-041-4/+0
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* r600g: fix fragment shader size calculationChristian König2011-03-051-8/+9
| | | | | bc.ndw is altered in r600_bc_build, respect that in fragment shader size calculation.
* glsl: Process redeclarations before initializersIan Romanick2011-03-041-43/+44
| | | | | | | | | | | | If an array redeclaration includes an initializer, the initializer would previously be dropped on the floor. Instead, directly apply the initializer to the correct ir_variable instance and append the generated instructions. Fixes bugzilla #34374 and piglit tests glsl-{vs,fs}-array-redeclaration. NOTE: This is a candidate for stable release branches. 0292ffb8 and 8e6cb9fe are also necessary.
* glsl: Refactor AST-to-HIR code handling variable initializersIan Romanick2011-03-041-108/+125
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* glsl: Refactor AST-to-HIR code handling variable redeclarationsIan Romanick2011-03-041-113/+133
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* nv50,nvc0: get format desc for TIC entry from sampler view formatChristoph Bumiller2011-03-052-2/+2
| | | | Fixes piglit/tex-srgb.
* nv50,nvc0: share sampler state creationChristoph Bumiller2011-03-0510-150/+60
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* nv50,nvc0: update the format tablesChristoph Bumiller2011-03-0510-641/+335
| | | | | | | | Removed sampler view support for USCALED/SSCALED, the texture unit refuses to convert to non-normalized float. The enums are treated like UNORM. Removed duplicate format related headers.
* nvc0: use m2mf for resource_copy_region if formats are equalChristoph Bumiller2011-03-053-4/+75
| | | | | Which is always the case, but we'll keep the 2D engine blitter nonetheless.
* nv50,nvc0: fix texture layer issuesChristoph Bumiller2011-03-0510-65/+89
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* i915g: Use tgsi_info from fragment shader insteadJakob Bornecrantz2011-03-051-4/+1
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* i915g: use passthough shader for empty fragment programsDaniel Vetter2011-03-041-3/+15
| | | | | | | | | | The hw doesn't like it - demos/shadowtex is broken. The emitted shader isn't totally empty though, the depth write fixup gets emitted instead. Maybe that one is somewhat fishy, too? Idea for this patch from Jakob Bornecrantz. Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
* egl_dri2: Fix incompatible vfunc-pointer warningBenjamin Franzke2011-03-041-1/+1
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* egl/wayland: Move wayland-egl into a subdirBenjamin Franzke2011-03-047-65/+87
| | | | | This hopefully fixes wayland-egl's dependency resolution for autogenerated wayland-drm headers.
* i965: Apply a workaround for the Ironlake "vertex flashing".Eric Anholt2011-03-041-1/+8
| | | | | | | | | | | | | | This is an awful hack and will hurt performance on Ironlake, but we're at a loss as to what's going wrong otherwise. This is the only common variable we've found that avoids the problem on 4 applications (CelShading, gnome-shell, Pill Popper, and my GLSL demo), while other variables we've tried appear to only be confounding. Neither the specifications nor the hardware team have been able to provide any enlightenment, despite much searching. https://bugs.freedesktop.org/show_bug.cgi?id=29172 Tested by: Chris Lord <chris@linux.intel.com> (Pill Popper) Tested by: Ryan Lortie <desrt@desrt.ca> (gnome-shell)
* r300g: preliminary implementation of clamping controlsMarek Olšák2011-03-044-22/+33
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* r300g: implement FP16 alpha testMarek Olšák2011-03-044-8/+55
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* r300g: implement blending for some of non-RGBA8 formatsMarek Olšák2011-03-042-7/+52
| | | | | | | | | | | | | | | | Blending is now fully supported with: - R8_UNORM - R8G8_UNORM - B8G8R8A8_UNORM - R16G16B16A16_FLOAT (r500-only) Blending is partially supported (DST_ALPHA not working) with: - L8A8_UNORM - I8_UNORM - B5G5R5A1_UNORM - B10G10R10A2_UNORM The other formats can't do blending.
* draw: Silence tgsi_emit_sse2 failed messages.José Fonseca2011-03-041-1/+2
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* tgsi: Disable SSE2 code generation.José Fonseca2011-03-041-3/+20
| | | | | | It's broken now that tgsi_exec_machine::Inputs/Ouputs are pointers. Temporary if anybody still cares about tgsi_sse2.c. Permanent otherwise.
* scons: Unbreak mingw cross compilation.José Fonseca2011-03-041-7/+12
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* st/mesa: set PIPE_BIND_RENDER_TARGET for sRGB formats if UNORM is supportedMarek Olšák2011-03-041-2/+9
| | | | | | | | Because the format can be changed to UNORM in a surface. This fixes: state_tracker/st_atom_framebuffer.c:163:update_framebuffer_state: Assertion `framebuffer->cbufs[i]->texture->bind & (1 << 1)' failed.
* scons: Get glsl2 and glcpp programs building correctly.José Fonseca2011-03-041-20/+21
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* glsl/glcpp: Use stdio.h instead of unistd.h.José Fonseca2011-03-041-25/+15
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* glsl: Define YY_NO_UNISTD_H on MSVC.José Fonseca2011-03-042-0/+8
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* gallium: Define __func__ on MSVC.José Fonseca2011-03-041-0/+12
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* Merge remote branch 'origin/nvc0'Christoph Bumiller2011-03-0472-8212/+9070
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| * nv50: check grclass instead of chipset for 3D capsChristoph Bumiller2011-03-032-6/+4
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| * nv50: increase size of shader code boChristoph Bumiller2011-03-034-14/+23
| | | | | | | | 512 KiB should be quite enough, but dynamic resize might be nicer.
| * nouveau: allow pipe driver to define which buffers should start in sysmemBen Skeggs2011-03-034-7/+6
| | | | | | | | | | | | | | PIPE_BIND_CONSTANT_BUFFER alone was OK for nv50/nvc0, but nv30 will need to be able to set others on certain chipsets. Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
| * nv50: fix IB index buffer pathChristoph Bumiller2011-03-021-8/+12
| | | | | | | | Add missing VERTEX_END and treat unaligned offsets correctly.
| * nv50: fix POINT_COORD_REPLACE_MAP method sizeChristoph Bumiller2011-03-021-2/+2
| | | | | | | | Introduced in 223d98bb8d49c9e52e498a12980722467ae2bf87.
| * nv50: primitive restart trick for vertex data through FIFO modeChristoph Bumiller2011-03-021-12/+17
| | | | | | | | | | Also, on nv50 the VERTEX_BEGIN method doesn't follow VERTEX_END, which was erroneously taken over from nvc0 and is fixed now.
| * nv50: fix depth clamp for disabled primitive clippingChristoph Bumiller2011-03-021-2/+12
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| * nv50: implement independent blend functions for nva3+ and fix capChristoph Bumiller2011-03-023-6/+34
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| * nv50: fix tile size calculationsChristoph Bumiller2011-03-022-2/+2
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| * nv50: fix point sprite state validationChristoph Bumiller2011-03-023-14/+38
| | | | | | | | | | Wasn't updated if the FP didn't change, and coordinate replacement wasn't disabled anymore.
| * nv50: allow accidentally disabled IB index buffers againChristoph Bumiller2011-03-021-1/+1
| | | | | | | | Must have sneaked in from debugging.
| * nv50: apply relocations to shader codeChristoph Bumiller2011-03-021-0/+2
| | | | | | | | | | On nv50, branches are absolute, so we need to adjust them according to the shader's position in the code buffer.
| * nv50: fix wrong miptree tile flags taken over from nvc0Christoph Bumiller2011-03-021-3/+0
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