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* r600g: only emit SX_SURFACE_SYNC on r700 if there's CS checker supportMarek Olšák2012-03-071-1/+1
| | | | Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=47039
* i965: handle gl_PointCoord for Gen4 and Gen5 platformsYuanhan Liu2012-03-075-5/+45
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This patch add the support of gl_PointCoord gl builtin variable for platform gen4 and gen5(ILK). Unlike gen6+, we don't have a hardware support of gl_PointCoord, means hardware will not calculate the interpolation coefficient for you. Instead, you should handle it yourself in sf shader stage. But badly, gl_PointCoord is a FS instead of VS builtin variable, thus it's not included in c.vue_map generated in VS stage. Thus the current code doesn't aware of this attribute. And to handle it correctly, we need add it to c.vue_map manually to let SF shader generate the needed interpolation coefficient for FS shader. SF stage has it's own copy of vue_map, thus I think it's safe to do it manually. Since handling gl_PointCoord for gen4 and gen5 platforms is somehow a little special, I added a lot of comments and hope I didn't overdo it ;) v2: add a /* _NEW_BUFFERS */ comment to note the state flag dependency and also add the _NEW_BUFFERS dirty mask (Eric). Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=45975 Piglit: glsl-fs-pointcoord and fbo-gl_pointcoord NOTE: This is a candidate for stable release branches. Signed-off-by: Yuanhan Liu <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i915: move the FALLBACK_DRAW_OFFSET check outside the drawing rect checkYuanhan Liu2012-03-071-4/+3
| | | | | | | | | | | | | We have to do fallback when the 'Clipped Drawing Rectangle X/Y Max' exceed the hardware's limit no matter the drawing rectangle offset changed or not. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=46665 NOTE: This is a candidate for stable release branches. Signed-off-by: Yuanhan Liu <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* dri/nouveau: don't use nested functionsnobled2012-03-062-64/+78
| | | | | | | | | | | | | | | | It's a GNU extension that isn't supported by clang right now: http://gcc.gnu.org/onlinedocs/gcc-4.6.3/gcc/Nested-Functions.html http://clang.llvm.org/docs/UsersManual.html#c_unimpl_gcc With this, clang now compiles the nouveau classic driver. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44061 (Types changed from e.g. 'unsigned char' to 'GLubyte' so that the types can be concatenated to form a unique function name without any whitespace interfering.) [ Francisco Jerez: give meaningful names to the dispatch functions. ]
* gallivm: Pass in a MCRegisterInfo to MCInstPrinter on llvm-3.1.Vinson Lee2012-03-061-1/+12
| | | | | | | | llvm-3.1svn r152043 changes createMCInstPrinter to take an additional MCRegisterInfo argument. Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* draw/llvm: add clip distance supportDave Airlie2012-03-061-46/+77
| | | | | | | | | | | | | | | | This add clipdistance support like the non-llvm draw paths, if we have a clip distance we compare with it instead of doing the dot4. We also have to put the have_clipvertex bit into the emitted vertex header. Fixes vs-clip-distance-all-planes-enabled, vs-clip-distance-const-reject, vs-clip-distance-enables, vs-clip-distance-implicitly-sized, vs-clip-distance-in-param, vs-clip-distance-uint-index. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* draw/llvm: fix storing of clipvertex and positions into pre_clip_pos (v2)Dave Airlie2012-03-061-8/+11
| | | | | | | | | This fixes the rest of the piglit clipvertex tests. v2: fixup comments. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* draw/llvm: fix clipvertex setting up clipmask. (v2)Dave Airlie2012-03-061-11/+30
| | | | | | | | | | | | We incorrectly setup clipmask for gl_ClipVertex, this fixes the clipmask setup. v2: fix comment Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Brian Paul <[email protected]> fix comment
* gallium: add llvm-related TODOs. (v2)Dave Airlie2012-03-061-0/+21
| | | | | | | | | | | This is just a simple text file containing a list of goals for gallivm/llvmpipe and some info on what is required to get there along with some info on who is looking at things. v2: add EXT_texture_array. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Fix valid texture target test in _mesa_GetTexLevelParameteriv()Anuj Phogat2012-03-052-2/+1
| | | | | | | | | | | | | | | | | | | | _mesa_max_texture_levels() is also used to test valid texture target in _mesa_GetTexLevelParameteriv(). GL_TEXTURE_CUBE_MAP is not allowed as texture target in glGetTexLevelParameter(). So, this should throw GL_INVALID_ENUM error. Few other functions which use _mesa_max_texture_levels() like getcompressedteximage_error_check() and getteximage_error_check() also don't accept GL_TEXTURE_CUBE_MAP. Above fix makes piglit fbo-cubemap test to fail. This is because of incorrect texture target passed to _mesa_max_texture_levels() in framebuffer_texture(). Fixing that as well Note: This is a candidate for the stable branches Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* egl: Use -no-undefined libtool flagJon TURNEY2012-03-051-1/+1
| | | | | | | | | | | | | "Use -no-undefined to assure libtool that the library has no unresolved symbols at link time, so that libtool will build a shared library on platforms require that all symbols are resolved when the library is linked." If I had a dollar for every time I wrote this patch, I'd have about $10 :-) Signed-off-by: Jon TURNEY <[email protected]> Acked-by: Kenneth Graunke <[email protected]>
* i965: fixup W-tile offset computation to take swizzling into accountDaniel Vetter2012-03-057-22/+49
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | There's even a comment in the code containing the right swizzling computations! Previously this has not been noticed because we need to manually enabled swizzling on snb/ivb (kernel 3.4 will do that) and we don't use the separate stencil on ilk (where the bios enables swizzling). This fixes piglit ./bin/fbo-stencil readpixels GL_DEPTH32F_STENCIL8 -auto on recent drm-intel-next kernels. Also remove the comment about ivb, it's stale now. Swizzling detection is done by allocating a temporary x-tiled buffer object. Unfortunately kernels before v3.2 lie on snb/ivb because they claim that swizzling is enable, but it isn't. The kernel commit that fixes this for backport to pre-v3.2 is commit acc83eb5a1e0ae7dbbf89ca2a1a943ade224bb84 Author: Daniel Vetter <[email protected]> Date: Mon Sep 12 20:49:16 2011 +0200 drm/i915: fix swizzling on gen6+ But if the kernel doesn't lie, this now works on swizzling and not swizzling machines. NOTE: This is a candidate for the 8.0 branch. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* meta: Fix compilation without FEATURE_EXT_transform_feedbackBenjamin Franzke2012-03-051-0/+6
| | | | | | | | | That is when building with --disable-opengl. Fix for commit cb045880b113b0042d8dfb7e4cdf76e6cc76c1d1. CC: Paul Berry <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* meta: Fix compilation without FEATURE_feedbackBenjamin Franzke2012-03-051-0/+6
| | | | | | | | | That is when building with --disable-opengl. Fix for commit c5f4024a793f1209b1693aed9a46be9374ba4741. CC: Chad Versace <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* wayland: Use new wl_display_disconnectBenjamin Franzke2012-03-053-3/+3
| | | | | | This replaces the previously used wl_display_destroy. wl_display_destroy was povided by wayland-client.so and wayland-server.so, to resolve that conflict its renamed client-side.
* gallivm: fix floating type in lp_build_mod helperRoland Scheidegger2012-03-051-1/+1
| | | | untested, but cannot have worked before.
* st/vdpau: make the interface thread saveChristian König2012-03-059-35/+175
| | | | Signed-off-by: Christian König <[email protected]>
* st/vdpau: implement support for high-precision output timingChristian König2012-03-054-41/+136
| | | | Signed-off-by: Christian König <[email protected]>
* st/vdpau: implement support for extra mixer layersChristian König2012-03-051-6/+21
| | | | Signed-off-by: Christian König <[email protected]>
* r600g: replace atom_ prefix with _state and _cmd suffixesMarek Olšák2012-03-058-59/+59
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* r600g: cleanup includesMarek Olšák2012-03-0519-129/+37
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* winsys/radeon: cleanup includesMarek Olšák2012-03-051-3/+1
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* r600g: move r600_context_bo_reloc to r600_pipe.hMarek Olšák2012-03-055-11/+7
| | | | | so that we don't have to include r600_hw_context_priv.h outside of the *hw_context* files.
* r600g: remove unused function r600_context_reg_boMarek Olšák2012-03-052-17/+0
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* r600g: remove unused definitionsMarek Olšák2012-03-053-12/+0
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* r600g: don't enable tiling for STAGING and STREAM usage casesMarek Olšák2012-03-051-6/+7
| | | | Reviewed by: Christian König <[email protected]>
* winsys/radeon: add usage parameter to cs_is_buffer_referencedMarek Olšák2012-03-055-6/+21
| | | | | Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Christian König <[email protected]>
* r600g: initialize DB_DEPTH_CONTROL at beginning of CSMarek Olšák2012-03-052-0/+3
| | | | | | | | Otherwise streamout with rasterizer discard will make the kernel upset if the state tracker doesn't set a depth-stencil-alpha state. Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Christian König <[email protected]>
* r600g: initialize VS_GS_OUT_PRIM_TYPEMarek Olšák2012-03-055-0/+38
| | | | | Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Christian König <[email protected]>
* r600g: initialize SX_SURFACE_SYNCMarek Olšák2012-03-054-0/+11
| | | | | Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Christian König <[email protected]>
* r600g: if pixel shader is NULL, bind a dummy oneMarek Olšák2012-03-053-7/+28
| | | | | Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Christian König <[email protected]>
* r600g: add support for missing colorbuffer formatsMarek Olšák2012-03-052-2/+158
| | | | | Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Christian König <[email protected]>
* r600g: remove support for SCALED colorbuffer formatsMarek Olšák2012-03-052-34/+0
| | | | | | | | Unused by the current stack and APIs, therefore untestable. It was used to facilitate the transition to integers. Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Christian König <[email protected]>
* r600g: permit blitting between textures with STREAM and STAGING usageMarek Olšák2012-03-051-8/+1
| | | | | | | | Eventually I'd like to make every format blittable, so that the function can go away. Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Christian König <[email protected]>
* r600g: fix and improve rasterizer discard for r600-r700Marek Olšák2012-03-052-6/+15
| | | | | | | | | | | | For polygons, we have been using face culling with success, but that doesn't work for points and lines. Setting the point size and line width to 0 fixes it. Also improve it even more by setting SCREEN_SCISSOR to a zero area. Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Christian König <[email protected]>
* r600g: rework rasterizer discard for evergreenMarek Olšák2012-03-055-16/+46
| | | | | | | | | | | Implement it right using STRMOUT_CONFIG.RAST_STREAM. This fixes rasterizer discard with points and lines. This also adds another derived state. It's a combination of rasterizer discard and streamout enable. Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Christian König <[email protected]>
* r600g: make some scissor regs invariant on r600-r700Marek Olšák2012-03-052-16/+8
| | | | | Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Christian König <[email protected]>
* r600g: make some scissor regs invariant on evergreenMarek Olšák2012-03-052-22/+16
| | | | | | | We only need one scissor for the framebuffer. Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Christian König <[email protected]>
* r600g: rework scissor for r600-r700Marek Olšák2012-03-056-46/+72
| | | | | | | | | | | | | We must use VPORT_SCISSOR, because that's the only one we can use for multiple scissor rectangles in ARB_viewport_array. R700 can use the VPORT_SCISSOR_ENABLE bit, but R600 doesn't have that and must emit a 8192x8192 rectangle if scissor is disabled. This commit also cleanups magic numbers in create_rs_state. Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Christian König <[email protected]>
* r600g: rework scissor for evergreenMarek Olšák2012-03-053-71/+31
| | | | | | | | VPORT_SCISSOR is the OpenGL scissor. How do I know? Because there are 16 of them just like GL4.1 has multiple scissor rectangles. Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Christian König <[email protected]>
* r600g: remove obsolete todo commentsMarek Olšák2012-03-059-32/+22
| | | | | | | | Also use XXX in the other ones, because it's the most used word for that purpose in Mesa. Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Christian König <[email protected]>
* r600g: correctly handle queries which don't need begin_queryMarek Olšák2012-03-051-6/+27
| | | | | Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Christian König <[email protected]>
* r600g: don't suspend timer queries for u_blitterMarek Olšák2012-03-055-23/+88
| | | | | | | | | | | | Timer queries should be able to measure the time spent in u_blitter as well. Queries are split into two groups: the timer ones and the others (streamout, occlusion), because we should only suspend non-timer queries for u_blitter, and later if the non-timer queries are suspended, the context flush should only suspend and resume the timer queries. Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Christian König <[email protected]>
* r600g: release query buffers in destroy_queryMarek Olšák2012-03-051-0/+9
| | | | | | | This fixes a memory leak introduced with the rework. Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Christian König <[email protected]>
* r600g: move all query code into r600_query.cMarek Olšák2012-03-055-456/+414
| | | | | | | | And rename or inline functions where appropriate. There is no reason to keep this stuff in r600_hw_context.c. Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Christian König <[email protected]>
* Revert "gallium: add flag PIPE_TRANSFER_MAP_PERMANENTLY"Marek Olšák2012-03-0512-57/+6
| | | | | | | This reverts commit 0950086376b1c8b7fb89eda81ed7f2f06dee58bc. It was decided to refactor the transfer API instead of adding workarounds to address the performance issues.
* i915: fix wrong rendering of gl_PointSize on PineviewYuanhan Liu2012-03-051-0/+4
| | | | | | | | | | | | | | | | | | The current code would ignore the point size specified by gl_PointSize builtin variable in vertex shader on Pineview. This patch servers as fixing that. This patch fixes the following issues on Pineview: webglc: https://cvs.khronos.org/svn/repos/registry/trunk/public/webgl/sdk/tests/conformance/rendering/point-size.html piglit: glsl-vs-point-size NOTE: This is a candidate for stable release branches. v2: pick Eric's nice tip for fixing this issue in hardware rendering. v3: the last arg of EMIT_ATTR specify the size in _byte_. (Eric) Signed-off-by: Yuanhan Liu <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* tnl: let _TNL_ATTRIB_POINTSIZE do not depend on ctx->VertexProgram._EnabledYuanhan Liu2012-03-051-2/+1
| | | | | | | | | | | | We may specify the point size in a glsl vertex shader. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=46311 piglit: glsl-vs-point-size NOTE: This is a candidate for stable release branches. Signed-off-by: Yuanhan Liu <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* r300/compiler: Add support for inline literalsTom Stellard2012-03-0412-9/+192
| | | | | On R500 chips, shader instructions can take 7-bit (3-bit mantissa, 4-bit exponent) floating point values as inputs in place of registers.
* vl: fix shader in/out numberingChristian König2012-03-035-10/+10
| | | | | | Fix all the other wrong numberings. Signed-off-by: Christian König <[email protected]>