Commit message (Collapse) | Author | Age | Files | Lines | |
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* | cell: use some SPU intrinsics to get slightly better code in eval_inputs() | Brian Paul | 2009-02-16 | 1 | -4/+7 |
| | | | | Suggested by Jonathan Adamczewski. There may be more places to do this... | ||||
* | r300-gallium: Add verbosity level to debugging. | Corbin Simpson | 2009-02-16 | 2 | -7/+12 |
| | | | | Makes it a bit more manageable to read through the console logs. | ||||
* | r300-gallium: Fix BEGIN_CS and END_CS counting and mismatch. | Corbin Simpson | 2009-02-16 | 3 | -6/+4 |
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* | r300-gallium: Set up draw rasterizer. | Corbin Simpson | 2009-02-16 | 2 | -2/+10 |
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* | dri2: support glXWaitX & glXWaitGL by using fake front buffer. | Alan Hourihane | 2009-02-16 | 4 | -6/+81 |
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* | r300-gallium: Ooops, forgot to apply this stash. | Corbin Simpson | 2009-02-16 | 2 | -0/+22 |
| | | | | "git stash": The cause of, and solution to, all my problems. | ||||
* | r300-gallium: Include-guard r300_emit.h | Corbin Simpson | 2009-02-16 | 1 | -0/+9 |
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* | r300-gallium: Add draw_arrays and friends. | Corbin Simpson | 2009-02-16 | 5 | -24/+138 |
| | | | | | | This is the last bit of Gallium-side plumbing for drawing things. From this point on, the only missing parts should be in r3xx-specific code areas... | ||||
* | r300-gallium: Add SC_CLIP_RULE to clear. | Corbin Simpson | 2009-02-16 | 1 | -0/+3 |
| | | | | | This is a register that is in r300_demo but not r300_surface, so adding it in to see if it helps. | ||||
* | cell: minor Makefile clean-up | Brian Paul | 2009-02-15 | 1 | -2/+3 |
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* | cell: new/tighter code for computing fragment program inputs | Brian Paul | 2009-02-15 | 1 | -91/+76 |
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* | cell: combine eval_z(), eval_w() functions | Brian Paul | 2009-02-15 | 1 | -20/+27 |
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* | r300-gallium: Fix scissors. | Corbin Simpson | 2009-02-15 | 5 | -20/+29 |
| | | | | | Don't use SCISSORS_OFFSET since we're DRI2, and don't forget to set scissors in clear. | ||||
* | r300-gallium: Grab bag of goodies. | Corbin Simpson | 2009-02-15 | 4 | -22/+55 |
| | | | | | Some fixes from glisse, moar swtcl emit setup, cleanup a bunch of regs, properly do clear flush, and BEGIN_CS count fixes. | ||||
* | r300-gallium: Clean up some clear registers. | Corbin Simpson | 2009-02-15 | 1 | -7/+3 |
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* | r300-gallium: Use fui instead of a roll-my-own. | Corbin Simpson | 2009-02-15 | 1 | -13/+3 |
| | | | | Man, util/u_math just gets better by the day. | ||||
* | r300: Redirect constant TEX coordinates | Nicolai Haehnle | 2009-02-14 | 2 | -0/+32 |
| | | | | | | | | | | | | | R3xx/R5xx fragment program texture constants must come from a hardware register instead of the constant file, so we redirect if necessary during the native rewrite phase. The symptoms of this bug started appearing when the Mesa fixed function texenvprogram code started using STATE_CURRENT_ATTRIB constants for texture coordinates when the corresponding attributes were constant across all vertices. Signed-off-by: Nicolai Haehnle <[email protected]> | ||||
* | radeon-gallium: Clean out extensions explicitly enabled by Mesa. | Corbin Simpson | 2009-02-14 | 1 | -36/+2 |
| | | | | | | This cleans up some of the cruft from the old DRI setup, and it turns out that only the GLSL extensions are still off if we let st_extensions.c handle the setup instead. | ||||
* | r300-gallium: Update r300_screen comments and add a few formats. | Corbin Simpson | 2009-02-14 | 1 | -3/+15 |
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* | r300-gallium: Enable all four colorbuffer render targets. | Corbin Simpson | 2009-02-14 | 1 | -2/+1 |
| | | | | | As far as I can tell all the state emission necessary has been set up. Well, except for the fragment shader, but c'mon, gimme a break. :3 | ||||
* | r300-gallium: Add Z/stencil buffer format emit. | Corbin Simpson | 2009-02-14 | 1 | -2/+8 |
| | | | | Also set BEGIN_CS correctly. | ||||
* | r300-gallium: Emit Z/stencil buffer offset. | Corbin Simpson | 2009-02-14 | 1 | -0/+13 |
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* | r300-gallium: Add derived state for vertex formats. | Corbin Simpson | 2009-02-13 | 4 | -11/+161 |
| | | | | Next up: The evil RS block. | ||||
* | i965: rewrite the code for handling shader subroutine calls | Brian Paul | 2009-02-13 | 6 | -64/+187 |
| | | | | | | | | | | | | | | | | | | Previously, the prog_instruction::Data field was used to map original Mesa instructions to brw instructions in order to resolve subroutine calls. This was a rather tangled mess. Plus it's an obstacle to implementing dynamic allocation/growing of the instruction buffer (it's still a fixed size). Mesa's GLSL compiler emits a label for each subroutine and CAL instruction. Now we use those labels to patch the subroutine calls after code generation has been done. We just keep a list of all CAL instructions that needs patching and a list of all subroutine labels. It's a simple matter to resolve them. This also consolidates some redundant post-emit code between brw_vs_emit.c and brw_wm_glsl.c and removes some loops that cleared the prog_instruction::Data fields at the end. Plus, a bunch of new comments. | ||||
* | i965: add missing break for OPCODE_RET case | Brian Paul | 2009-02-13 | 1 | -0/+1 |
| | | | | This doesn't effect correctness, but we were emitting an extraneous ADD. | ||||
* | i965: the return value of translate_insn() is never used. Make it void. | Brian Paul | 2009-02-13 | 1 | -4/+3 |
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* | i965: minor clean-ups | Brian Paul | 2009-02-13 | 1 | -27/+26 |
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* | i965: code clean-ups, comments, and minor refactoring | Brian Paul | 2009-02-13 | 2 | -37/+65 |
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* | i965: updated comments | Brian Paul | 2009-02-13 | 1 | -17/+37 |
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* | intel: turn on GL_ARB_shading_language_120 | Brian Paul | 2009-02-13 | 1 | -4/+0 |
| | | | | | It's done in the Mesa GLSL compiler. The only part of it that might matter in drivers is the centroid sampling option for MSAA. | ||||
* | i965: more reformatting/clean-up | Brian Paul | 2009-02-13 | 1 | -12/+10 |
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* | i965: s/__inline/INLINE/ | Brian Paul | 2009-02-13 | 1 | -4/+4 |
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* | i965: formatting and indentation fixes | Brian Paul | 2009-02-13 | 1 | -17/+16 |
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* | i965: fix inconsistant indentation in brw_wm.c | Brian Paul | 2009-02-13 | 1 | -37/+39 |
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* | i965: Eric Anholt's patch for bumping up texture sizes | Robert Ellison | 2009-02-13 | 1 | -4/+4 |
| | | | | | | | | | | | | | I'm committing this because it fixes a conform failure; the failure occurs on the TextureProxy test, where the test attempts to create proxy textures at every level, but fails at the last level (border == 1, width == 1, height == 1) because it's beyond MAX_TEXTURE_LEVELS. Eric's original comment was: idr said that in his review swrast was ready for it, and the 965 driver is advertising it already though it has been resulting in many crashes due to arrays using these defines not being big enough. | ||||
* | r300-gallium: Various thingies. | Corbin Simpson | 2009-02-13 | 6 | -55/+34 |
| | | | | | Add formats to framebuffer emit, fix up shader function names, make sure fragment format is emitted for r500. | ||||
* | Add dummy install target for glew to fix 'make install' | Dan Nicholson | 2009-02-13 | 1 | -0/+3 |
| | | | | Signed-off-by: Dan Nicholson <[email protected]> | ||||
* | mesa: check if TNL state is null in _tnl_free_vertices() to avoid potential ↵ | Brian Paul | 2009-02-13 | 1 | -21/+24 |
| | | | | | | | | | segfault _tnl_free_vertices() is called from several places during context tear-down. Depending on the order in which the swrast, swrast_setup and tnl context is destroyed we could hit a null pointer here. This doesn't seem to be an actual issue with any Mesa drivers, but let's be safe. | ||||
* | mesa: add additional texture size/limit assertions | Brian Paul | 2009-02-13 | 1 | -5/+13 |
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* | egl: Doesn't depend on xorg or pixman | Jakob Bornecrantz | 2009-02-12 | 1 | -1/+0 |
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* | r300-gallium: Take care of various bad dereferences in shader setup. | Corbin Simpson | 2009-02-12 | 3 | -11/+25 |
| | | | | Unbreaks glxinfo. | ||||
* | r300-gallium: Fix linker error a few linker warnings. | Corbin Simpson | 2009-02-12 | 2 | -1/+12 |
| | | | | A few prototypes, a missing header, a misspelled macro. | ||||
* | r300-gallium: Fix build errors. | Corbin Simpson | 2009-02-12 | 3 | -18/+18 |
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* | r300-gallium: fix OUT_CS_ONE_REG and use where applicable | Joakim Sindholt | 2009-02-12 | 3 | -27/+23 |
| | | | | Signed-off-by: Corbin Simpson <[email protected]> | ||||
* | r300-gallium: r300 passthrough shader, static shader objects, and clear code. | Corbin Simpson | 2009-02-12 | 5 | -112/+89 |
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* | r300-gallium: Add r300 passthrough shader. | Corbin Simpson | 2009-02-12 | 4 | -19/+87 |
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* | r300: minor fixes and clear up some surface_fill | Joakim Sindholt | 2009-02-12 | 3 | -280/+291 |
| | | | | Signed-off-by: Corbin Simpson <[email protected]> | ||||
* | r300-gallium: Add r500 passthrough shader assembly. | Corbin Simpson | 2009-02-12 | 7 | -0/+98 |
| | | | | This allows a simple passthrough fragment shader to be provided on r500. | ||||
* | r300-gallium: Fix typo in texture buffer size request. | Corbin Simpson | 2009-02-12 | 1 | -1/+1 |
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* | intel: Only build winsys with built state trackers | Jakob Bornecrantz | 2009-02-13 | 1 | -1/+3 |
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