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* Merge branch 'mesa_7_5_branch'José Fonseca2009-06-1112-249/+460
|\ | | | | | | | | | | Conflicts: src/mesa/state_tracker/st_cb_fbo.c src/mesa/state_tracker/st_framebuffer.c
| * python/tests: Test sampling from a depth texture.José Fonseca2009-06-111-7/+216
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| * mesa: Only do read write when we don't have a depth value to writeJakob Bornecrantz2009-06-111-1/+1
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| * mesa: Take the format from the right structure.José Fonseca2009-06-111-1/+1
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| * meas: Use a read/write transfer when writing stencil component, but not ↵José Fonseca2009-06-111-2/+23
| | | | | | | | touching the depth component.
| * mesa: Reverse s8z24 into z24s8 as required by EXT_packed_depth_stencil.José Fonseca2009-06-101-2/+7
| | | | | | | | | | | | Actually, after spotting this problem, I realized this is unreachable code. However don't bother to enable this fast path now, given the normal path is working just fine.
| * mesa: Fix typo in bitmask.José Fonseca2009-06-101-1/+1
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| * mesa: Fix draw_stencil_pixels for PIPE_FORMAT_Z24S8_UNORM.José Fonseca2009-06-101-1/+1
| | | | | | | | | | | | | | Reversed component order. This fixes glean depthStencil test failures for PIPE_FORMAT_Z24S8_UNORM visuals.
| * glsl: fix warnings, update comments, s/TRUE/GL_TRUE/Brian Paul2009-06-101-3/+4
| | | | | | | | (cherry picked from master, commit 7fdd64ab29576e607434fb8c82ddfa61e8ea6aa8)
| * glsl: Handle continuation characters in preprocessor.Brian Paul2009-06-101-1/+67
| | | | | | | | (cherry picked from master, commit cc22620e4b11425997f3bc1fc70f4c88cec22d2e)
| * swrast: fix state validation bug for changing program constantsBrian Paul2009-06-101-0/+1
| | | | | | | | | | | | | | Add _NEW_PROGRAM_CONSTANTS to _SWRAST_NEW_DERIVED. This makes sure that we update the fragment shader's constants when state vars (such as point size) changes. Fixes the progs/glsl/points.c demo.
| * glsl: Fix symbol replacement handling in preprocessor.Brian Paul2009-06-101-13/+15
| | | | | | | | (cherry picked from master, commit d9617deb008b75f4a605a30408aeb1948139c33e)
| * mesa: disable texture unit error check in _mesa_MatrixMode()Brian Paul2009-06-101-0/+10
| | | | | | | | See comments for details.
| * util: Single precision constants.José Fonseca2009-06-101-1/+1
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| * mesa: Single precision constants.José Fonseca2009-06-101-2/+2
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| * mesa: Pure software accum buffer.José Fonseca2009-06-104-234/+187
| | | | | | | | | | | | | | | | | | | | The existing implementation was already implemented on software, but relied on the pipe driver to always support the R16G16B16A16_SNORM format. This patch eliminates that, without prejudice against a future hardware-only implementation. It also avoids some of the short <-> float conversions, and only does a read transfer of the color buffer on GL_RETURN if absolutely necessary.
| * gallium: Shorthand functions for computing stride and sizes for a rect.José Fonseca2009-06-101-0/+12
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* | dri st: Don't require the PIPE_TEXTURE_USAGE_RENDER_TARGET property for ↵Thomas Hellstrom2009-06-111-2/+0
| | | | | | | | | | | | depth- and stencil renderbuffers. Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
* | intel: intel_texture_drawpixels() can't handle GL_DEPTH_STENCIL.Michel Dänzer2009-06-111-1/+1
| | | | | | | | Fixes glean depthStencil test.
* | glsl: fix warnings, update comments, s/TRUE/GL_TRUE/Brian Paul2009-06-101-3/+4
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* | glsl: Handle continuation characters in preprocessor.Michal Krol2009-06-101-2/+63
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* | gallium: updated PIPE_CAP_x commentsBrian Paul2009-06-101-3/+2
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* | Merge branch 'mesa_7_5_branch'Jakob Bornecrantz2009-06-098-41/+60
|\| | | | | | | | | | | | | | | | | Conflicts: Makefile src/mesa/main/version.h src/mesa/shader/slang/slang_preprocess.c src/mesa/state_tracker/st_cb_bufferobjects.c
| * mesa/st: fix tracking of mapped buffer rangesKeith Whitwell2009-06-091-1/+1
| | | | | | | | | | In st_bufferobj_map_range(), set obj->Offset consistently with its usage elsewhere.
| * stw: ignore swapbuffer requests on singlebufferKeith Whitwell2009-06-091-0/+3
| | | | | | | | | | | | Return TRUE in this case. Returning FALSE seems to result in mis-rendering -- possibly opengl32.dll is trying to compensate by doing a software blit??
| * glsl: Expand nested preprocessor macros.Brian Paul2009-06-091-1/+14
| | | | | | | | (cherry picked from master, commit ef8caec29ae73bb2bbeb48f0578d839ef29348cd)
| * st/mesa: fix incorrect bufObj Length assignment, remove unneeded assertionBrian Paul2009-06-081-2/+1
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| * glsl: Fix preprocessor define argument parsing for dead sections.Brian Paul2009-06-081-4/+4
| | | | | | | | (cherry picked from master, commit 19a54d9f1055c366fd77026dd67007a8d5921f58)
| * pipebuffer: Silence out of heap space debug printJakob Bornecrantz2009-06-081-1/+1
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| * st/mesa: remove invalid assertionBrian Paul2009-06-081-3/+0
| | | | | | | | | | | | It's legal for ARB_vertex_program programs to not write to result.position. The results are undefined in that case. This assertion was causing us to abort/exit though.
| * mesa: Use matching signedness for the counter as upper bound.José Fonseca2009-06-081-1/+1
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| * mesa: Allocate tokens from the heap.José Fonseca2009-06-081-18/+22
| | | | | | | | | | | | | | | | | | | | | | The recent increase ST_MAX_SHADER_TOKENS to 8K causes stack overflows on windows. Failure to allocate is not being propagated to the caller. This is not a regression since the previous _mesa_malloc result wasn't being checked as well. Unfortunately it is not easy to fix, as the callers of these functions do not have failure propagation mechanism either, and so on. So leaving a just fixme note for now.
| * mesa: better error message for invalid texture unit indexBrian Paul2009-06-081-1/+4
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| * mesa: bump MAX_PROGRAM_ENV_PARAMS from 128 to 256Brian Paul2009-06-081-2/+2
| | | | | | | | Also, MAX_NV_VERTEX_PROGRAM_PARAMS should be 96, not 128 (or 256).
| * mesa/vbo: drop all references to vbo on destroyKeith Whitwell2009-06-081-8/+21
| | | | | | | | | | | | We were adding references to the input arrays, but failing to drop them on destruction. This could lead to a 64kb buffer being leaked each context destruction.
| * mesa: EXT_vertex_array_bgra fixesBrian Paul2009-06-081-3/+24
| | | | | | | | | | | | | | | | | | | | 1) Pass the correct format when calling update_array in _mesa_VertexAttribPointerARB. 2) glVertexAttribPointerNV accepts GL_BGRA format too. 3) raise INVALID_VALUE error when format is BGRA and normalized is false in glVertexAttribPointerARB (cherry picked from commit 4adb190a162c5ed0684a8616331344caadba4010)
| * stw: If stfb not set don't call into mesaJakob Bornecrantz2009-06-081-1/+2
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| * mesa: bump version to 7.5-rc3mesa_7_5_rc3Brian Paul2009-06-051-1/+1
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| * osmesa: Allow building standalone in all three channel widthsDan Nicholson2009-06-041-27/+9
| | | | | | | | | | | | | | | | | | | | autoconf had been designating the 8 bit libOSMesa as the default standalone osmesa, but the Makefile expected it to be linked to libGL. Fix up the osmesa Makefile so that it allows any of the combinations of standalone and channel width to be built. Fixes bug #21980. (cherry picked from commit 7441dcd90b01df8351026af8bbb50e11bb86071a)
* | glsl: Fix symbol replacement handling in preprocessor.Michal Krol2009-06-101-13/+15
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* | winsys/gdi: Link to ws2_32 library.Michal Krol2009-06-101-0/+1
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* | trace: __func__ --> __FUNCTION__.Michal Krol2009-06-101-1/+1
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* | i915: Add an option for testing the effect of early Z in classic mode.Eric Anholt2009-06-095-1/+17
| | | | | | | | | | | | The early Z stuff is supposed to be unsafe without some more work in the enable/disable path (in particular, how do we want to get it disabled on the way out to the X Server?), but at the moment is 6% in OA.
* | intel: Remove an unneeded hunk that slipped in with texture tiling.Eric Anholt2009-06-091-5/+0
| | | | | | | | intel_miptree_pitch_align does this later on.
* | intel: Base tri clearing depth on Y tiling, not IS_I965().Eric Anholt2009-06-091-4/+5
| | | | | | | | | | Y tiling is why the 965 check was there, but I wanted to experiment with Y on pre-965 as well.
* | intel: Fix intel_region_unmap to do unmap, not map.Eric Anholt2009-06-091-1/+1
| | | | | | | | Thanks to Shuang He for catching this.
* | i965: added intelFlush() call in intel_get_tex_image()Brian Paul2009-06-091-0/+6
| | | | | | | | Fixes the render-to-texture test in progs/tests/getteximage.c
* | intel: use GLboolean, not int, for compressed parameterBrian Paul2009-06-091-8/+9
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* | intel: make a bunch of glTexImage-related functions staticBrian Paul2009-06-096-149/+66
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* | intel: whitespace clean-upsBrian Paul2009-06-092-14/+5
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