| Commit message (Collapse) | Author | Age | Files | Lines |
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Since we currently only support sampling in the fragment shader, we only
bother to emit the PS variant. In the future we'll need to emit others.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This may not be necessary, but it seems like a good idea.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Ivybridge uses per-stage commands to update binding table pointers.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Ivybridge can update each stage's binding table pointer independently,
so we want separate dirty bits. Previous generations can simply
subscribe to all three dirty bits and emit as usual.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This may not be strictly necessary, but seems wise.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Copied from gen6_vs_state.c; reuses create_vs_constant_bo from there.
The 3DSTATE_VS command is identical but 3DSTATE_CONSTANT_VS is not.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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SF and CLIP viewport state has been combined into SF_CLIP_VIEWPORT;
SF_CLIP and CC state pointers can now be uploaded independently.
Some portions of the hardware documentation refer to separate upload
commands for SF and CLIP; these are outdated and incorrect.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Copied from gen6_clip_state.c.
This enables early culling and sets the necessary fields. Otherwise, it
is entirely the same, so I doubt this patch is strictly necessary for a
functional driver.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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The state itself still seems to be the same; the only change is that
each part (CC, BLEND, DEPTH_STENCIL) can now be uploaded independently.
Thus, we still rely on the code in gen6_cc.c to set up the state.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Copied from gen6_wm_state.c.
The main change from Sandybridge seems to be that 3DSTATE_WM was split
into two separate state packet commands: 3DSTATE_WM and 3DSTATE_PS.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Copied from gen6_sf_state.c.
The main change from Sandybridge seems to be that 3DSTATE_SF was split
into two separate state packet commands: 3DSTATE_SF and 3DSTATE_SBE
("setup backend"). The bit-offsets are even the same - only the DWords
numbers have shuffled around a bit.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Currently this always reserves 16kB for push constants, regardless of
how much space is needed, and partitions it evenly betwen the VS and FS.
This is probably not ideal, but is straightforward.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Currently, gen7_atoms is a verbatim copy of gen6_atoms; future commits
will update it to contain gen7-specific state.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Currently, IS_GEN7, IS_IVYBRIDGE, IS_IVB_GT1, and IS_IVB_GT2 all return
false. This allows me to write the code for them before actually adding
the PCI IDs and thus enabling the hardware.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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The documentation uses the term "vertex URB entries", the code talks
about "entry size", and so on. Also, handles are just "pointers" to
entries (actually small integers).
Also rename max_gs_handles to max_gs_entries.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This will make it much easier to add new dirty bits.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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The primary motivation for this is to better support Ivybridge control
flow. Ivybridge IF instructions need to point to the first instruction
of the ELSE block -and- the ENDIF instruction; the existing code only
supported back-patching one instruction ago.
A second goal is to simplify and centralize the back-patching, hopefully
clarifying the code somewhat.
Previously, brw_ELSE back-patched the IF instruction, and brw_ENDIF
back-patched the previous instruction (IF or ELSE). With this patch,
brw_ENDIF is responsible for patching both the IF and (optional) ELSE.
To support this, the control flow stack (if_stack) maintains pointers to
both the IF and ELSE instructions. Unfortunately, in single program
flow (SPF) mode, both were emitted as ADD instructions, and thus
indistinguishable.
To remedy this, this patch simply emits IF and ELSE, rather than ADDs;
brw_ENDIF will convert them to ADDs (the SPF version of back-patching).
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This hides the IF stack and back-patching of IF/ELSE instructions from
each of the code generators, greatly simplifying the interface.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This would be so much easier if we were using C++; we could simply use
constructors and destructors. Instead, we have to update all the
callers.
While we're at it, ralloc various brw_wm_compile fields rather than
explicitly calloc/free'ing them.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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On Sandybridge, we don't need to break down primitives. There's no need
to bother setting up brw_compile and such if it's not going to be used;
bail as early as possible.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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ctx->Light.ProvokingVertex depends on _NEW_LIGHT.
Found by inspection.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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NOTE: this is a candidate for the 7.10 branch.
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Variables that write to the same source select need to pe paired
together otherwise the register allocator might fail.
https://bugs.freedesktop.org/show_bug.cgi?id=36753
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_BaseFormat for RGB9_E5 is GL_RGBA due to the previous revert.
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This reverts commit 1d5f16ff8fae936f2e920800b169cf7736a8052a.
It breaks fbo-readpixels on swrast.
For some reason, swrast likes GL_RGBA and CHAN_TYPE.
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This makes it symmetric with brw_set_dest, which is convenient, and will
also allow for assertions to be made based off of intel->gen.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
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Fixes egl_gallium when egl_dri2 is not enabled.
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This fixes piglits fragment-and-vertex-texturing test on llvmpipe for me.
I've no idea if someone had another plan for this that is smarter than what
I've done here, but what I've basically done is
split fragment and vertex sampler and sampler_view setup function, factor
out the common chunks of both.
side-cleanups:
drop st->state.sampler_list - unused
don't update border color if we have no border color.
should fix https://bugs.freedesktop.org/show_bug.cgi?id=35849
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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I'm hard pressed to think of any reason a gallium thread would want to
receive a signal, especially considering its probably loaded as a library
and you don't want the threads interfering with the main threads signal
handling.
This solves a problem loading llvmpipe into the X server for AIGLX,
where the X server relies on the SIGIO signal going to the main thread,
but once llvmpipe loads the SIGIO can end up in any of its threads.
Signed-off-by: Dave Airlie <[email protected]>
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We only need to do this when the texture and CB are using the
same memory area.
Signed-off-by: Dave Airlie <[email protected]>
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This saves one instruction per IF.
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Nothing special, just changing conditions for when HiZ can be enabled and
when HiZ memory becomes invalid.
I was thinking about it again and realized it had not been quite right.
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Such as HiZ.
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We ask for Hyper-Z access when clearing a zbuffer.
We release it if no zbuffer clear has been done for 2 seconds.
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See how I compute and use the 'unused' variable in the code.
It's crucial for getting max_index right.
Fixed with the help of apitrace.
(bisecting the problematic draw call manually was not fun though)
This should fix:
https://bugs.freedesktop.org/show_bug.cgi?id=36268
https://bugs.freedesktop.org/show_bug.cgi?id=36609
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GL_RGBA was always used for baseInternalFormat regardless of the chosen
texture internal format.
https://bugs.freedesktop.org/show_bug.cgi?id=37154
Reviewed-by: Brian Paul <[email protected]>
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Using the #define'd constant is better than 0 with a comment.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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This is actually just the message descriptor for Gen6+ dataport access;
it has nothing to do with the render cache. Access to the sampler cache
and constant cache also would use this struct; rename for clarity.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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These are documented on page 245 of IHD_OS_Vol4_Part2.pdf (the public
Sandybridge documentation/SEND instruction description).
Somebody had the bright idea to reuse gen4/5 defines labelled READ/WRITE
which just happened to be the same values as Render Cache/Sampler Cache.
It turns out that this field has nothing to do with READ/WRITE on
Sandybridge, but rather represents which data port to direct it to.
This was especially confusing in brw_set_dp_read_message, which
used "BRW_MESSAGE_TARGET_DATAPORT_WRITE." In a read function.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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For example, an indirect load like "ld b128 $r0q c0[$r0]" seems to
overwrite the address register before finishing the load, but only
if there are a lot of threads running.
Visible as displaced geoemtry in Unigine Heaven.
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Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Matt Turner <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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util_logbase2 is exactly the same function.
Signed-off-by: Matt Turner <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Matt Turner <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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