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* Converted line drawing over to new span code, pb no longer used.Brian Paul2002-02-0221-1241/+585
* sw_span can now hold x/y arrays of fragment positions - getting ready toBrian Paul2002-02-0223-599/+794
* Clean-up and optimize alpha test code.Brian Paul2002-01-317-557/+463
* don't use affine/persp_textured_triangle funcs when CHAN_BITS > 8Brian Paul2002-01-301-3/+3
* return GL_RENDERER = Mesa Offscreen16/32 when CHAN_BITS = 16 or 32Brian Paul2002-01-301-3/+9
* replace GLushort w/ GLubyte in DEST_4US template (fixes 16-bit GLchan problemBrian Paul2002-01-301-5/+5
* Still more texture/span simplification and clean-up.Brian Paul2002-01-288-172/+85
* More span improvements. Removed _mesa_write_monocolor_span().Brian Paul2002-01-289-355/+159
* More span clean-up, mostly texture-related.Brian Paul2002-01-2813-981/+249
* LOTS of changes, building upon Klaus's work.Brian Paul2002-01-2718-1437/+1095
* more info about building for MotifBrian Paul2002-01-252-8/+7
* added missing IsEnabled() cases for fog coord and secondary color arraysBrian Paul2002-01-221-1/+7
* Clean-up/renaming of the per-vertex attribute bits, specifically, theBrian Paul2002-01-2223-683/+791
* minor updateBrian Paul2002-01-211-3/+2
* Klaus's latest patches and some clean-upBrian Paul2002-01-2112-173/+384
* changed PB (pixel buffer) to use texcoord[4] arrayBrian Paul2002-01-162-48/+56
* set PB->haveSpec in line functions that emit specular colorBrian Paul2002-01-161-1/+3
* added another test in regions_overlap() (Klaus)Brian Paul2002-01-161-3/+6
* latest changes from KlausBrian Paul2002-01-163-12/+149
* Fixes for 24-bit Windows devices. The old code was trying to do 3-byteKarl Schultz2002-01-161-5/+11
* added some missing error checksBrian Paul2002-01-152-6/+20
* Fixed Windows compile problem with gl__unused413() function.Brian Paul2002-01-152-3/+3
* Correct typo (vpstate.c) so that makefile works.Karl Schultz2002-01-151-1/+1
* Remove phantom tab on a blank line to allow compile on IRIX.Karl Schultz2002-01-152-4/+4
* removed api_compat stuffBrian Paul2002-01-151-4/+3
* Fixed pixel color component problem and clear code for 24-bit WindowsKarl Schultz2002-01-152-159/+179
* Remove trailing CR's. No logical changes.Karl Schultz2002-01-151-478/+487
* remove api_compat.cBrian Paul2002-01-142-4/+2
* Removed api_compat stuff, there's a better way.Brian Paul2002-01-142-36/+90
* oops, missed vpstate.cBrian Paul2002-01-141-0/+1
* added vertex program sourcesBrian Paul2002-01-141-0/+3
* don't apply scissor box in read_fast_rgba_pixels()Brian Paul2002-01-121-15/+15
* added some commentsBrian Paul2002-01-121-1/+3
* updated some commentsBrian Paul2002-01-121-6/+6
* set _NeedEyeCoords to zero if vertex program is enabledBrian Paul2002-01-121-1/+8
* Changed gl_client_array's Enabled field to GLuint so it can actuallyBrian Paul2002-01-111-11/+11
* Moved _mesa_VertexAttribPointerNV into varray.c.Brian Paul2002-01-113-84/+153
* Klaus's latest patches: change texcoord[3] to texcoord[4] everywhereBrian Paul2002-01-1011-132/+89
* init whole immediate struct to zeroBrian Paul2002-01-101-11/+2
* fixed int->float conversion bug in _mesa_TexEnviv()Brian Paul2002-01-091-6/+12
* fixed GL_REPLACE / GL_RGB bugBrian Paul2002-01-091-2/+7
* texture env color wasn't used correctly in GL_BLEND modeBrian Paul2002-01-091-15/+15
* compile with -DNDEBUGBrian Paul2002-01-081-6/+5
* work-around for QNX compiler problemBrian Paul2002-01-081-7/+9
* implemented vertex program point size controlBrian Paul2002-01-066-15/+28
* Another vertex program checkpoint: clean-up of vertex attribute storageBrian Paul2002-01-0610-156/+107
* minor clean-upsBrian Paul2002-01-051-12/+14
* infrastructure for vertex program attribute evaluatorsBrian Paul2002-01-055-833/+304
* Vertex program checkpoint commit: converted all vertex attributes (color,Brian Paul2002-01-0523-1101/+551
* comments, clean-ups, added lots of const qualifiersBrian Paul2002-01-051-53/+78