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* nv50: fix handling of depth texturesBen Skeggs2009-01-122-7/+29
* nv50: another typo..Ben Skeggs2009-01-121-1/+1
* nouveau: fix warningBen Skeggs2009-01-121-1/+1
* nv50: fix assertion failureBen Skeggs2009-01-121-2/+9
* nv50: remove previous hack to manage tiled surfacesBen Skeggs2009-01-122-33/+1
* nv50: fix a typo and a thinkoBen Skeggs2009-01-121-3/+4
* nv50: enable npot texturesBen Skeggs2009-01-121-1/+1
* nv50: disable shader debugBen Skeggs2009-01-121-1/+7
* nv50: any cpu access to a texture is done on its backing imagesBen Skeggs2009-01-123-7/+72
* nv50: create buffers for each image that makes up a textureBen Skeggs2009-01-122-13/+38
* nouveau: return buffer map to something sane.Ben Skeggs2009-01-121-20/+0
* nouveau: use usage, not uninitialised flags value...Ben Skeggs2009-01-121-1/+1
* cell: optimize unpack_colors() function, saving 12 cyclesBrian Paul2009-01-111-31/+34
* cell: move color unpacking code into separate functionBrian Paul2009-01-111-76/+89
* cell: re-order the z/stencil fetch/extract/convert instructions for better perfBrian Paul2009-01-111-55/+51
* cell: datatype clean-ups in SPE rtasmBrian Paul2009-01-112-105/+99
* cell: simplify the 'optional register' codeBrian Paul2009-01-111-62/+50
* cell: asst datatype clean-upsBrian Paul2009-01-111-73/+75
* cell: move depth/stencil code into separate functionBrian Paul2009-01-111-179/+213
* cell: clean-up, re-indent, commentsBrian Paul2009-01-111-95/+139
* cell: use tgsi_dump_instruction() instead of spe_comment()Brian Paul2009-01-101-101/+25
* gallium: use tgsi_dump_instruction() instead of ppc_comment()Brian Paul2009-01-101-84/+7
* gallium: remove unused struct typeBrian Paul2009-01-101-8/+0
* gallium: fix register clobber bug in TGSI->PPC codegenBrian Paul2009-01-101-10/+41
* gallium: emit comments in TGSI->PPC codegenBrian Paul2009-01-101-2/+90
* gallium: code to dump/debug PPC code (disabled)Brian Paul2009-01-101-0/+5
* gallium: added comment/annotation support to PPC rtasmBrian Paul2009-01-102-62/+187
* cell: added rule to produce .s assembly filesBrian Paul2009-01-101-0/+3
* gallium: s/false/FALSE/Brian Paul2009-01-101-1/+1
* nouveau: Update nv30 swizzling.Younes Manton2009-01-102-9/+10
* nouveau: Factor out common winsys bits into libnouveaudrm.aYounes Manton2009-01-1044-922/+927
* g3dvl: Use Gallium thread wrappers.Younes Manton2009-01-101-4/+4
* g3dvl: Use Gallium MALLOC wrappers.Younes Manton2009-01-109-31/+34
* g3dvl: Get rid of old unbuffered motion compensation code.Younes Manton2009-01-104-2365/+1
* g3dvl: Map vertex bufs once per frame/flush.Younes Manton2009-01-101-36/+48
* nouveau: Catch some more leaks.Younes Manton2009-01-102-0/+3
* g3dvl: Fix some memory leaks.Younes Manton2009-01-102-0/+21
* g3dvl: Allocate one set of bufs, let winsys rename them as necessary.Younes Manton2009-01-102-158/+178
* nouveau: Add busy() query, determines if BOs can be mapped immediately.Younes Manton2009-01-102-0/+37
* nouveau: Use PIPE_BUFFER_USAGE_CPU_* instead of custom.Younes Manton2009-01-104-5/+4
* g3dvl: Expand YCbCr to full RGB range by default.Younes Manton2009-01-101-1/+1
* g3dvl: Work around mplayer weirdness in XvMCPutSurface().Younes Manton2009-01-101-2/+8
* g3dvl: Flag textures holding incoming data as dynamic.Younes Manton2009-01-101-1/+1
* nouveau: Put dynamic textures in GART for CPU access and don't swizzle.Younes Manton2009-01-105-8/+17
* gallium: Define PIPE_TEXTURE_USAGE_DYNAMIC.Younes Manton2009-01-101-0/+1
* nouveau: Swizzle textures larger than nv04 SIFM limit in parts.Younes Manton2009-01-102-24/+69
* draw: Add missing include.José Fonseca2009-01-091-0/+2
* st: build fixAlan Hourihane2009-01-091-1/+0
* glsl: fix typo in the vec2 += operator functionBrian Paul2009-01-092-2/+2
* mesa: set version string to 7.3-rc1Brian Paul2009-01-091-1/+1