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* r300g: Moar MSAA setup.Corbin Simpson2010-06-164-11/+63
* r300g: Fix indentation.Corbin Simpson2010-06-161-4/+7
* r300g: Old MSAA code from before gallium-msaa.Corbin Simpson2010-06-164-9/+15
* util: add alloc checkAlan Hourihane2010-06-161-0/+2
* draw: add alloc checkAlan Hourihane2010-06-161-0/+2
* r600: GL_COORD_REPLACE state is only relevant when point sprites are enabled.Henri Verbeet2010-06-161-6/+11
* r600: fix warningsMarc2010-06-161-2/+2
* osmesa: always build standalone for internal symbolsDan Nicholson2010-06-161-6/+0
* draw: handle some out of memory conditionsAlan Hourihane2010-06-1612-35/+69
* graw: add a gs test for non-sequential inputsZack Rusin2010-06-162-10/+52
* draw: Remove unnecessary headers.Vinson Lee2010-06-152-2/+0
* gs: make sure we end primitives when finishing executing shadersZack Rusin2010-06-153-26/+23
* draw/gs: make sure gs works with elts and doesn't overrun the bufferZack Rusin2010-06-152-11/+43
* mesa: Allow querying the system FBO in GetFramebufferAttachmentParameterivKristian Høgsberg2010-06-151-6/+8
* graw: test multiple cb's in geometry shadersZack Rusin2010-06-152-18/+82
* graw: fix setup for multiple constant buffersZack Rusin2010-06-152-21/+64
* draw: run the pipeline with the correct number of vertsZack Rusin2010-06-151-1/+1
* draw: fix primitive indexing in the pipelineZack Rusin2010-06-151-2/+4
* draw: finish the new pipeline setupZack Rusin2010-06-159-245/+238
* softpipe/gs: fix a crash when a gs isn't presentZack Rusin2010-06-151-16/+20
* draw wipKeith Whitwell2010-06-158-319/+342
* i965: Remove unnecessary header.Vinson Lee2010-06-141-1/+0
* r300g: initialize US_CODE_BANK on r4xxMarek Olšák2010-06-141-1/+4
* i965: Fix surface state dumping with INTEL_DEBUG=batch.Eric Anholt2010-06-141-2/+2
* i965: correct the gen6 line stipple enable define.Zhenyu Wang2010-06-141-1/+1
* intel: Remove long-dead comment about releasing texture heaps.Eric Anholt2010-06-141-15/+0
* gallivm: Omit references to NoFramePointerElimNonLeafJosé Fonseca2010-06-141-3/+0
* util: Use int type for format field width.José Fonseca2010-06-141-1/+1
* gallivm: Override some of the default target options.José Fonseca2010-06-142-0/+31
* gallivm: Use func_to_pointer().José Fonseca2010-06-141-16/+1
* util: Add a func_to_pointer util function too.José Fonseca2010-06-141-0/+11
* graw: small fixups for the gs examplesZack Rusin2010-06-142-5/+5
* r300g: fix uploading RC state shader constants on r3xxMarek Olšák2010-06-141-1/+1
* r300g: drop begin_cs/end_csMarek Olšák2010-06-143-38/+0
* r300g: rewrite occlusion queriesMarek Olšák2010-06-147-159/+168
* r300g: emit viewport state as a dword tableMarek Olšák2010-06-141-6/+1
* r300g: subclass pipe_surfaceMarek Olšák2010-06-143-44/+51
* r300g: simplify reloc macrosMarek Olšák2010-06-142-35/+9
* r300g: count CS dwords on debug builds onlyMarek Olšák2010-06-142-25/+36
* r300g: optimize emission of fragment shader constantsMarek Olšák2010-06-133-27/+26
* r300g: turn fragment shader into a CBMarek Olšák2010-06-135-129/+126
* r300g: turn depth stencil state into a CBMarek Olšák2010-06-133-17/+48
* r300g: turn clip state into a CBMarek Olšák2010-06-135-26/+35
* r300g: turn blend color into a CBMarek Olšák2010-06-134-27/+34
* r300g: turn blend state into a CBMarek Olšák2010-06-133-35/+49
* r300g: add API for building command buffersMarek Olšák2010-06-132-0/+145
* r300g: inline FLUSH_CSMarek Olšák2010-06-132-10/+4
* r300g: reorder CS macros and document them a littleMarek Olšák2010-06-132-38/+52
* r300g: drop DBG_CSMarek Olšák2010-06-133-47/+1
* r300g: inline CHECK_CSMarek Olšák2010-06-131-4/+1